City Assault
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Description

http://i176.photobucket.com/albums/w167/marcocatena/NewBanner.jpg


The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.
Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.

Credits:

  • Jlim - Mod leader, modeller, level designer, etc.

  • Marco - Lead mapper, Cutscenes

  • Badas - Mapper

  • Crow - Mapper

  • Zygurt - Mapper

  • Stevendossett - prop

  • Triptucker - Car prop

  • Richard_[uk] - dirt textures

  • Ror-Shak - sigp226


  • Rad15 - Advanced AI

  • DICY - AI (smart) Navigation and FG

  • Nerv3 - FG and Mission setup

  • Watbe - FG and AI nav


  • 3Ds Max textures

  • CGtextures.com

  • Turbosquid horse



Gameplay hints:

  • There is no radar on the HUD, but you can press TAB to see the radar

  • The cars and tanks are not usable, but they can still blow up - so be careful

  • If you want a more difficult ending - download the data in the NK base without killing anyone. Then you will have to survive 5 mins against 100+ AI

  • It is possible to stealth invisible all the way from the USA base to the NK base download Pc without alerting any AI (easymode)

  • The sigp226, g19 and socom all use the handgun ammo

  • The Scar and m16 both use the Scar ammo

  • The mp5n and SMG both use the SMG ammo


  • SAVE OFTEN (F5)



Video:
[videoext=500,333]http://www.youtube.com/v/sVACdWUX3ko&ap=%2526fmt%3D22[/videoext]



Changelog V 1.2:

  • new opening cutscene and gameplay before the mission

  • new better cutscenes

  • new UMP gun

  • new and improved Advanced AI


Changelog V 1.21:

  • You will get the correct number of marines this time

  • The location of the objectives are shown on the Tab Map

  • Replaced some copyright posters with new posters



Terms of Usage/Copyright:
NOTE:Do not use custom objects without permission from its creators

Features:

  • A City Environment

  • Custom buildings

  • Custom props

  • Custom weapons - g19, m16, mp5n, Sigp226

  • Advanced AI

  • Explosive, Tactical and all-out Assault Gameplay



Installation and Play SP map:

  1. Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Mods.
    (if not existing please create this folder inside your Crysis root folder)

  2. Copy the mod folder from the downloaded file into the current game folder (Crysis/Mods).

  3. Start Crysis, use the ingame mod loader to load the mod.

  4. After you restart Crysis, open console (^) type in "con_restricted 0" (without the "") enter and then type in "map mapname" (without the "" whereas mapname = the name of the map you want to load located in the mod level folder in Mods/Game/Levels folder)



  5. Additionally you can use the Crytools Launcher to load your custom level.

    OR you can simply run the "Launch City Assault.bat" file, which will auto load the mod, and simply start a new game


    Installation and Play IA map:

    1. Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Mods.
      (if not existing please create this folder inside your Crysis root folder)

    2. Copy the mod folder from the downloaded file into the current game folder (Crysis/Mods).

    3. Start Crysis, use the ingame mod loader to load the mod.

    4. After restarting of Crysis you can create a lan or internet server, put the level into the rotation and play.


    5. NOTE:You can use this mod only with Crysis Version 1.2 and above.


      Related Links:
      Chain Mods web: Chain Mods
      Version 1 Forum Thread: WIP Levels
      Version 1.2 Forum Thread: Finished Levels Page
      Moddb page:Moddb City Assault


      Gallery
      Screenshot 1
 
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