Posted Oct 23 2012 by Cry-Adam
If you have a passion for game development, a new book by two Crytek employees is now on hand to help you unleash your creativity via CryENGINE 3.
CryENGINE 3 Game Development: Beginner's Guide provides comprehensive coverage on getting the most out of our free CryENGINE 3 SDK, detailing everything from how to create cutscenes and characters to the art of adding music and using CryENGINE’s advanced toolset.
The book has been put together by two of Crytek’s most accomplished CryENGINE experts; Sean Tracy and Paul Reindell. Sean is the Senior Field Application Engineer for the award-wining CryENGINE, and is responsible for adapting the engine and its features to individual licensees, as well as developing full technical demos for clients. Paul has been an Engine Programmer since June 2010, and is responsible for UI programming, next generation features and development of new tools for the CryENGINE 3 Sandbox.
To tap into Sean and Paul’s extensive knowledge and get the most out of Crytek’s award winning technology, pick up your copy of CryENGINE 3 Game Development: Beginner's Guide now!
About the Authors:
Sean Tracy is Crytek's Senior Field Application Engineer for the award-wining CryENGINE. He is responsible for adapting the engine and its features to individual licensees, as well as developing full technical and 'vertical slice' demos for prospective and existing clients. Describing himself as a 'generalizing specialist', he also gives support directly to CryENGINE licensees, while designing and maintaining their workflows, pipelines and development techniques. Sean was recruited by Crytek in 2008 after working as an electronics technician for the Canadian Military. He was recruited due to his role in founding and leading development on the award winning total conversion project 'MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been invited to speak at many game related trade shows, conferences and seminars. He is an avid gamer with extensive modding experience on titles including Never Winter Nights, Battlefield, Doom and Quake.
Paul Reindell has been an Engine Programmer in the SDK Team since June 2010. He is responsible for UI programming, next generation features and development of new tools for the CryENGINE 3 Sandbox, as well as forum support for CryENGINE licensees. He also worked on projects for licensees or evaluators. During his diploma theses Paul started as an Intern at Crytek in March 2010. He finished his diploma thesis successfully in June and started directly as a Junior Programmer in the SDK team. During his academic studies he created a mod prototype with CryENGINE 2 (GarbageWarz) and during his diploma thesis he was able to connect CryENGINE 3 successfully with a Headtracking API. Before working at Crytek he worked for three years as a programmer at DENSO, in Germany, beside his studies.
Available now from Packt Publishing and other outlets: http://link.packtpub.com/HzgrmJ
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