|
Archive
2012
December (15)
November (8)
October (27)
September (13)
August (12)
July (13)
June (8)
May (11)
April (13)
March (16)
February (18)
January (12)
2011
December (19)
November (22)
October (18)
September (11)
August (17)
July (12)
June (1)
May (1)
April (4)
March (9)
February (8)
January (7)
Posted Oct 24 2012 by pythonselkan
In today's news post, we will be featuring an update from Stone Rage, a prehistoric-era themed multiplayer survival project which is being designed with CryENGINE 3 and is being developed by: MountainWheel Games. Stone Rage has been featured on Crydev in November 2011 here. ![]() In this update, Crydev user: reok from MountainWheel Games is proud to announce that they are presenting new in-game screenshots from the upcoming map titled: Stone Canyon. Stone Canyon is a medium-sized map that has been worked on by some of the developers at Mountainwheel Games; including level designer Salomo, with the use of environment assets made by their lead environment artist Christopher Guptill, and with extra help from their environment artist Ali Farsangi. Reok states that they have also welcomed a new level designer named, Marco Catena, who will be working on the Beast arena map which is aimed for bigger creatures such as the Mammoth or Mastodon. ![]() MountainWheel Games have also expanded their animations department, with lead animator Christopher Slavik being hard at work developing the animations for the Gastornis bird, developing more than thirty movement, idle, and combat animations in order to allow the players to fully experience playing this creature. Jeffrey Simonetta is working hard on developing the animations for the heck cattle, and will soon start working on many other creatures. Introducing some of the new animators: Ryan Mohler, Josh Grissett, Stefan Iverson. Newest character/animal artist addition is Nick Miller who's currently working on a special support animal class. Next comes the concept art department; the 2D artists, consisting of Jesses (2D designer), Derek Parcell (Concept Artists), and Markus Lovadina (Lead concept artist). All of them have worked very hard to produce concept art and etchings to help pave the way to the latest characters, weaponry, and creatures that will be starring in Stone Rage. The final stop is at the audio department which is led by Mael Vignaux, and the composition which is led by Mike Skalandunas. Both of them have been working on a variety of sounds, and songs that bring the game together and give it the perfect playing atmosphere that will surely bring the player even deeper into the lush environment, and the brutal fights. ![]() That's all for today's news post, for all the latest updates on Stone Rage, make sure to follow Crydev's forum thread here and you can also find the project on Crydev's Project Database.
50 Views | 7 Replies
View full thread with comments
|