The latest version of CryMono, the CryENGINE extension bringing the power of C# to the CryDev community, is now available to download, featuring a host of new features, including support for CryENGINE 3.4, brand new scriptbinds, and code debugging in MonoDevelop. To see the full changelog, complete with categorised changes, please consult our release notes.
You can download the source code for v0.5 right now using the 0.5 tag. Our sample game, Angry Boids, is also now using this code if you'd like to get up and running instantly. If you wish to integrate CryMono into your existing C++ game, please see this guide.
We've recently moved to a new server host so the documentation site, docs.inkdev.net, should be far more stable now.
Some of the new scriptbinds have yet to be documented. Whilst we hope that they're fairly self-explanatory, we'll be adding extra docs over the next few days as time permits.
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