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One of our community members, [HP] has released an update to his ultra high quality config files. Among the improved features, he has implemented better shadow and lighting effects, HDR, parallax mapping, and high-quality particle effects. Here is the full changelog for version 1.3. Increased render distance Better and higher ocean waves Fixed foliage wind activation distance...

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Posted Jan 21 2008  by obiwahn
Ever wanted to put RPG dialogue elements into your map or mod? The good known forum member 9of9 has realized this with FlowGraph and let us all know how to do it. He has created a simple and a complex node, depend on how complex you want your dialogues. These are the two FlowGraphs 9of9 has created, left you can see the simple and right the complex one: He has also...

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Posted Jan 21 2008  by Radcliff
The folks at the CryGate Mod have brought you an update to their mod. This time the present quite a few new ingame screenshot to you showing off a new female model, a new screnery for a mission and some other cool models. The mod is based on the Stargate series, but uses new content and characters to avoid infringing on copyrights. About the Mod Set in the year 2021, the story...

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Posted Jan 21 2008  by obiwahn
User Probber has created a realtime analog clock with flowgraph which shows the current time of your PC in Crysis. This is a really good example on how to use the Time:RealTime node in flowgraph and visualize it with an analog clock. Probber has attached a good example video of how it looks ingame (Windows Media Video | 1.45MB) : Finally you can take a look at the flowgraph...

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Posted Jan 20 2008  by Cry-JR
Due to the big level sizes which have been transmitted to our Download Database which causes a lot of traffic, we will introduce you to the structure creation of levels. We will show you how to set up levels which should be available only ingame or also which should be also available in the editor. How to prepare files for uploading The first thing is to set up your level without any...

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