Today we're bringing you a scene that will definitely be familiar to most of you. I'm sure there are many differing opinions here about Star Wars Episode I: The Phantom Menace, but I think we can all agree that the podracing scene was pretty awesome.
What better way to pay homage to this visual masterpiece than with the unbridled power of CRYENGINE?
That is precisely what Ben Keeling, Environment Artist of Sony London has pro [...]
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Hello CryDevs! Most of you probably remember Crytek's Tech showcase of Cinebox back at GDC 2011, but since then we haven't seen much content developed using the technology. Until now! FX Guide recently wrote an article updating the community with projects that has been utilizing Crytek Cinebox. Today we're taking a closer look.
Cinebox Projects and About the FX Guide Article
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CRYENGINE Importer Hub tool is a useful tool for easily importing textures and meshes into CRYENGINE. Its author, talented coder Guillaume201has been working hard on creating more features for it along with updating and polishing the existing functionalities. If you want to read more about it, check the author's post on Polycountor our previous news post.
Today we'll focus on the new feature which allows you to make a [...]
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Hey fellow CryDevs - today we've got a quick feature for any of you interested in combining CRYENGINE with the magic of good old Flash. CryDev user chernecoff has created a 4-part tutorial on creating a game menu in Flash and integrating it into your CRYENGINE project. The videos are sped up so they do not go into extraneous detail, but that may be perfect for those of you who prefer to just get the rundown of things and explore the process on yo [...]
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Welcome to another update on The Atlantis Project. It has been some time now since the last update for Atlantis. But we are back and the team is growing again! We have revamped the game a bit since the last update.
The Atlantean High Council Concept & Render
We now have a new concept draft of one of the High Council members in Atlantis. An early look on how we more or less [...]
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