In today's news post, we will be featuring a very interesting and original project titled: Ultraworld.
Utilizing CRYENGINE, Ultraworld is a beautifully-designed, exploration-driven game best described as an FPE (First-Person Explorer), which is set in a vibrant and abstract world. Developed by James Beech, former AAA game industry veteran (Crytek, Sony, Silicon Knights), Ultraworld prioritizes thinking, exploration and relaxation as it's primary [...]
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Today we're bringing you a thrilling adventure map from CryDev user PianoPolish.
In this exciting map, the president of the oil-rich country of Arthelia has been toppled in a violent coup. The new illegitimate ruler has cut off oil exports, deeply affecting the world market.
You are Brad Dexter, a United States Marine dispatched to Arthelia to neutralize the threat and restore the flow of petroleum out of the country.
As you c [...]
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Rob Stephens who has previously worked on Crytek's Crysis 3, has in his spare time been working on a Desert Refinery for the past few months. He has now reached the stage where he would like some serious feedback on his work.
Rob blocks out his scenes with the Designer Tool to get an [...]
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We've just released the CRYENGINE 3.6.7 update, hot off the heels of the 3.6.6 release at the beginning of the month. As you may have picked up from various posts on the forums, we want to start releasing updates more frequently and we're looking at a fortnightly release cycle to get us there. We think it gives a good balance between update frequency (time waiting for bug fixes and features) and to make it worthwhile (how many fixes/feat [...]
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Crydev user and (or as he calls himself, a long time lurker) -Sannyasi- recently surprised us with an incredibly detailed prison environment that looks like it came from a professional AAA studio!
This is only one of the projects he is currently working on, with the other being a long time dream project of creating a RPG game with great looking medieval castle, village and farmlands areas. But let's not get ahead of ourselves and fo [...]
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