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2007
Hey all,

and welcome back to another installment of our Updates from the CRYENGINE team. This time around, we want to discuss what is new in today’s release of CRYENGINE 3.6.6 to all of our subscribers.

As always, you can find the full releases notes in our Documentation, but we want to call out a few key improvements (many of which are based directly on your feedback and reports)

FBX improvements and refinements

One of the most popular addi [...]

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Posted 01.09.2014, 22:11  by pythonselkan
In today's news post, we will be featuring a pretty awesome asset which users will most certainly find useful during gameplay.

The Interactive PDA Popup, which is being developed by Crydev user: Leeham, provides sub-screen options from which users can easily access their objectives, weapon settings and a variety of other options, as can be seen in the video linked below.



The asset, which is currently a work-in-progress, features a [...]

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Posted 01.09.2014, 02:56  by Tracer
привет CryDevvers!

I'm sure everybody can appreciate Japanese architecture to some degree. The unique style in which the Japanese of old constructed their buildings speaks of a time long before our own.
And today, that's what we're bringing you. One of our friends in Russia, Censored_id, took it upon himself to construct an absolutely beautiful scene based on the real life Buddhist temple Byōdō-in, located in Kyoto, Japan.
Censored_id stated tha [...]

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Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.



You are your spells! The Lichdom: Battlemage spell crafting system offers an enormou [...]

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Posted 27.08.2014, 00:10  by Litos456
Afternoon CryDevs! This one is for those of you who really want to streamline their map-making process and make it easier to work on one of the most basic and often most consuming parts of a level - terrain texturing.

Developed by xulture, CrySplatter is a tool that allows you to import splatter maps into CRYENGINE and distribute your terrain textures accordingly. Splat maps, in a nutshell, are a way to blend textures together using alpha maps ( [...]

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