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martin.hedin  |
Trained Modder | Member since: 05.11.2011, 11:11 | Posts: 298 | Location: Las Palmas, Spain / Stockholm, Sweden |
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Zeph  |
Uber Modder | Member since: 07.11.2007, 18:21 | Posts: 1020 |
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Post Topic: Re: That udk thing again Posted 14.06.2012, 15:50 |
Well, it's more of a HLSL thing than it is a UDK thing.
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Benji385  |
Trained Modder | Member since: 16.03.2011, 05:55 | Posts: 394 | Location: Utah, USA |
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Post Topic: Re: That udk thing again Posted 14.06.2012, 17:19 |
I thought that UDK Ran on Mac OS and iOS for the end user
So why would HLSL be involved?
It would more or less be GLSL right?
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
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Post Topic: Re: That udk thing again Posted 14.06.2012, 17:37 |
Quote by Zeph: Well, it's more of a HLSL thing than it is a UDK thing. Nah. It's more about UDK have shader editor, and CE3 don't ;p.
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4885 | Location: The Land of Sinnamon |
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Post Topic: Re: That udk thing again Posted 15.06.2012, 04:41 |
Oh god, those icicles are beautiful. It's nothing that can't be done in CryEngine, someonestyves just has to make it.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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NeoLegends  |
Uber Modder | Member since: 21.10.2011, 23:50 | Posts: 1728 | Location: Bikini Bottom, Germany |
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Post Topic: Re: That udk thing again Posted 15.06.2012, 07:04 |
Yeah, really cool and easy to paint as well.
[cryorange]Cheers from Germany [center]  
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
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Post Topic: Re: That udk thing again Posted 15.06.2012, 08:19 |
Quote by RayFan9876: Oh god, those icicles are beautiful. It's nothing that can't be done in CryEngine, someonestyves just has to make it.  It can't be done in CE3 two things missing: 1. Shader Editor 2. Vertex Paint Tool.
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zirakuta  |
Experienced Modder | Member since: 17.07.2011, 04:14 | Posts: 586 | Location: The TyTilian Core |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 13:09 |
Quote by iniside: Quote by RayFan9876: Oh god, those icicles are beautiful. It's nothing that can't be done in CryEngine, someone styves just has to make it.  It can't be done in CE3 two things missing: 1. Shader Editor 2. Vertex Paint Tool. I think you missed it. Read what he said again.
My Rig:
32GB DDR3 RAM 3x GTX470s Core i7 3930K @ 5GHz 3x 42 inch LCD TVs - 5760x1080 res 1x400GB - 6x2TB - 1x1.5TB HDDs HAF 932 (GPUs & 750w) & HAF X (rest of system & 1200w)
Alienware M18x
[And yes, that is me in my DP]
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 13:23 |
Quote by zirakuta: Quote by iniside: Quote by RayFan9876: Oh god, those icicles are beautiful. It's nothing that can't be done in CryEngine, someone styves just has to make it.  It can't be done in CE3 two things missing: 1. Shader Editor 2. Vertex Paint Tool. I think you missed it. Read what he said again.  Her. And yeah I missed that single word  . But my point is still valid, as you can't do it on your own within SDK
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Zeph  |
Uber Modder | Member since: 07.11.2007, 18:21 | Posts: 1020 |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 17:05 |
Quote by Benji385: I thought that UDK Ran on Mac OS and iOS for the end user
So why would HLSL be involved?
It would more or less be GLSL right? It would be HLSL because he's using a DX11 shader tech. Quote: It can't be done in CE3 two things missing: 1. Shader Editor 2. Vertex Paint Tool. Oh, you got me. UDK is clearly much better because of this. We should all just quit CE3 now. The tech is there. It just cant be done from scratch inside the sandbox. If that's a problem for you, why are you still here?
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da3dsoul  |
Hardcore Modder | Member since: 16.06.2010, 11:41 | Posts: 862 | Location: West Lafayette, Indiana |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 17:10 |
we don't need an editor, just a compiler, and maybe some documentation...
BEWARE: Flaming aliens are generally more grumpy than normal ones.
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 17:14 |
Quote by Zeph: Quote by Benji385: I thought that UDK Ran on Mac OS and iOS for the end user
So why would HLSL be involved?
It would more or less be GLSL right? It would be HLSL because he's using a DX11 shader tech. Quote: It can't be done in CE3 two things missing: 1. Shader Editor 2. Vertex Paint Tool. Oh, you got me. UDK is clearly much better because of this. We should all just quit CE3 now. The tech is there. It just cant be done from scratch inside the sandbox. If that's a problem for you, why are you still here? Because I don't give crap for vertex painted icicles. And what is stopping me from using both anyway ?
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4885 | Location: The Land of Sinnamon |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 22:53 |
The vertex paint modifier in Max is compatible with CE though... unless you meant something completely different.
Really though this shader isn't really necessary. an alpha-mapped plane could do the job almost as easily. It would be nice though.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
Last edited by RayFan9876 on 16.06.2012, 22:56, edited 1 time in total.
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iniside  |
Uber Modder | Member since: 27.02.2009, 12:51 | Posts: 1387 |
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Post Topic: Re: That udk thing again Posted 16.06.2012, 22:56 |
Quote by RayFan9876: The vertex paint modifier in Max is compatible with CE though... unless you meant something completely different. Vertex Paint inside SandBox,
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