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User avatar   News Posters News PostersMember since: 02.04.2010, 20:37Posts: 440Location: New York Likes: 1
 

 Post Topic: Casus Belli - Update 06.08.2011
PostPosted 12.08.2011, 20:21 



Hello Crymodders! Today we will be showing you a new update for a widely anticipated CryEngine mod, Casus Belli. The update features a new map, The Dam, taking a bit of a new approach on the team's level design - moving away from the largely urban maps to a more nature focused environment. Additionally, the update showcases 3 new weapons added to the Casus Belli arsenal - the Tavor TAR-21, Pecheneg machine gun, and the KRISS Vector SMG. Finally, the update announces the upcoming opening of the beta tests, for which you can sign up here.

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Here are a few select screenshots of the map and the new guns. Be sure to check out the update post for more screenshots!
casus1.jpg casus2.jpg casus3.jpg
casus4.jpg casus5.jpg casus6.jpg


That's it for today's post! Don't forget to check out the update post in the Casus Belli thread for detailed descriptions of the map and the new guns, as well as more screenshots! And if you'd like to be featured in the news, check out this brief guide for some tips.

Related Links
Forum Thread: Casus Belli
Update Post: 30/05/10

-Crymod Staff Team

User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 6861Location: Norway Likes: 29
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 15.08.2011, 00:24 
How cool isn't this! ... Nice quality screenshots and assets.


 
 
 

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User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2008, 15:36Posts: 802 Likes: 0
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 15.08.2011, 00:44 
Looks nice. The road in the first pic could use a few decals though,I like the textures, its tough to paint those road borders in the new editer with the road always dissapearing one thing I like about the older cryengine.

Nice to see progress.
User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8377Location: Crytek HQ Likes: 39
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 15.08.2011, 18:20 
That last weapon shot is :-D~



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No dev/modding PM's please, use the forums! :)
User avatar   Beginner BeginnerMember since: 05.07.2011, 21:23Posts: 40Location: Germany, Niedersachsen Likes: 0
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 15.08.2011, 22:38 
How did you create new weapons?
I wanna remake the Hurrican (Minigun,MG271) from Crysis 1.


Legend will be miss, but they will never die.
User avatar   Trained Modder Trained ModderMember since: 31.12.2007, 10:49Posts: 352 Likes: 0
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 21.08.2011, 02:56 
To be honest, the weapon assets are lacking the quality I was expecting.

Variate different shades of color in all diffuse maps and get those normal maps up to par with the diffuse'

PC= Personal Critique
PS= Personal Solution

i.e. the vector
-PC- the whole weapon is being defined by the boring noise in the normal map
-PS- spice it up by defining each piece and part of the weapon [ the barrel, mag, buttstock, and all small screw-related parts; smooth away the noise, create a different 'scanline, noise, swirl' effect ]

I've seen the high quality work Casus Belli shocked the community with in the start, just keep it up to the finish !

~MadSquirts


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  Beginner BeginnerMember since: 01.07.2010, 13:09Posts: 36Location: France Likes: 0
 

 Post Topic: Re: Casus Belli - Update 06.08.2011
PostPosted 06.01.2012, 20:02 
Hello MadSquirts,

I guess you'd rather write your ideas at http://www.casusbelli-mod.com/

Currently, we are a bit overwhelmed, hence Casus Belli needs new talents for:

a) Level-design
b) Character modelling and/or animation
c) General modeling (weapons, props, whatever)
d) Sounds (weapons, player foley etc.)

If you guys know anyone interested , feel free to apply for a position at http://www.casusbelli-mod.com/ (past-work pics/videos required).

Also, we wish you all a happy new year :)

Cheers