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net.cat  |
Trained Modder | Member since: 19.06.2008, 15:33 | Posts: 256 | Location: .it |
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Post Topic: Posted 20.07.2008, 14:09 |
release it early plz
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Exodus  |
Uber Modder | Member since: 24.02.2008, 15:56 | Posts: 2479 | Location: Location: Location: Location: |
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Post Topic: Posted 20.07.2008, 15:30 |
Quote: Originally posted by net.catrelease it early plz  Lol, he can't release it before it's ready  So there isn't any "early or "late" release  )
[url=tinyurl.com/49aty4]  [/url] [url=tinyurl.com/4dk6we]  [/url] Quitted modding.
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Puppy  |
24/7 Modder | Member since: 23.04.2008, 19:49 | Posts: 3760 | Location: Horsham, West Sussex |
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Post Topic: Posted 20.07.2008, 16:05 |
i love the explosions and the wood and the blood man awesome work
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 20.07.2008, 16:07 |
Quote: Originally posted by ExodusQuote: Originally posted by net.catrelease it early plz  Lol, he can't release it before it's ready  So there isn't any "early or "late" release  ) Totally right (I would have used done instead of ready though)! :tongue: net.cat, just PM him if you want to alpha test it though. Also, RIP crates and chairs :tongue:
Last edited by CoD511 on 04.09.2008, 13:17, edited 2 times in total.
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boCa  |
Beginner | Member since: 19.05.2008, 11:58 | Posts: 97 | Location: Germany |
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Post Topic: Posted 20.07.2008, 16:26 |
Quote: Originally posted by Rad15Quote: Originally posted by boCaLooks good so far but the blood decals are a bit too .. round ^^ I would like to see your physicalized blood here or just a bit more splattered blood.  ) Well unless you know how to make particles physicalized and not be deformed then please tell  Havok uses physicalized blood in his Dismemberment Mod. .. so he knows.
This post has been edited 1337 time(s), it was last edited by boCa: Today 04:27.
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 20.07.2008, 19:49 |
Most particles use physics in some way. The fire effects use physics also. I don't think I'll make the blood physicalized as it its really bad for performance and can look rubbish anyway. As far as framerates go, The level I am testing on is Tank. With my Freeform AI's. This runs at about 15-25 FPS on my system (X2 3800+,2GB DDR800, 7900GS KO) The fire will not lag you out even if you throw tons of grenades into buildings and stuff... I'm thinking about giving all the smoke collision physics, which will mean it fills rooms and stuff like gas, but it may be too system intensive... @halvor - lol, I didn't realise you had a thread about particles out too! sorry if I stole any thunder, can't wait to see yours
Joe Garth - Crytek Cinematics Artist
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net.cat  |
Trained Modder | Member since: 19.06.2008, 15:33 | Posts: 256 | Location: .it |
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Post Topic: Posted 20.07.2008, 21:40 |
Quote: Originally posted by ExodusQuote: Originally posted by net.catrelease it early plz  Lol, he can't release it before it's ready  So there isn't any "early or "late" release  ) LOL i knoooooooooooooooow  i'll be here waiting for the final release :baby:
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liveboy  |
Uber Modder | Member since: 01.02.2008, 22:49 | Posts: 2272 | Location: Denmark |
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Post Topic: Posted 20.07.2008, 21:47 |
"Suffer The Pain Of Disciplin Or Suffer The Pain Of Regret"
Last edited by liveboy on 20.07.2008, 21:47, edited 1 time in total.
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Dangerdog  |
Experienced Modder | Member since: 18.01.2008, 08:11 | Posts: 474 |
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Post Topic: Posted 20.07.2008, 21:54 |
The gore is really lacking in Crysis for a rated M game; some don’t like it which is why they should just have an option to turn it on or off.
I’d love to see the dismemberment in action, maybe it’s possible to have mini geysers of blood leaking from a body, sort of like when you shoot a barrel of oil in the game.
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 20.07.2008, 22:35 |
Have you seen my dismemberment mod? You may want to download it  ). It is for the editor only and you have to make each guy dismemberable separately, but it works. Blood gushes out of where limbs are severed. Here you go: Dismemberment ModThanks for all the comments guys  ). I have 6 testers already  )
Joe Garth - Crytek Cinematics Artist
Last edited by Cry-Havok on 20.07.2008, 22:35, edited 1 time in total.
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 21.07.2008, 07:49 |
Oh this is brilliant!  ) I completely love it. When you get the fire to hurt AI, someone needs to make a molotov  No bugs so far either! Also the blood makes it feel so much more realistic for me.
Last edited by CoD511 on 21.07.2008, 07:53, edited 2 times in total.
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chicken2  |
Uber Modder | Member since: 04.01.2008, 02:08 | Posts: 1494 | Location: Germany |
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Post Topic: Posted 21.07.2008, 09:02 |
the mod runs very good, i love the blood and long fire, good work Hs  )
Last edited by chicken2 on 21.07.2008, 09:02, edited 1 time in total.
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Richard_[UK]  |
Hardcore Modder | Member since: 18.03.2008, 19:08 | Posts: 833 | Location: Look at the name then guess, no not Urkrain... |
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Post Topic: Posted 21.07.2008, 11:47 |
How about making the occational bullet ricoshay effect?
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atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
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Post Topic: Posted 21.07.2008, 17:11 |
Quote: Originally posted by HavoksageMost particles use physics in some way. The fire effects use physics also. I don't think I'll make the blood physicalized as it its really bad for performance and can look rubbish anyway. As far as framerates go, The level I am testing on is Tank. With my Freeform AI's. This runs at about 15-25 FPS on my system (X2 3800+,2GB DDR800, 7900GS KO) The fire will not lag you out even if you throw tons of grenades into buildings and stuff... I'm thinking about giving all the smoke collision physics, which will mean it fills rooms and stuff like gas, but it may be too system intensive...@halvor - lol, I didn't realise you had a thread about particles out too! sorry if I stole any thunder, can't wait to see yours  Plz do that, any decent rigs should be able to survive it, but what about vehicle exposions?
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Lencias  |
Beginner | Member since: 05.07.2008, 00:46 | Posts: 25 |
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Post Topic: Posted 22.07.2008, 01:26 |
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