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User avatar   Uber Modder Uber ModderMember since: 24.12.2007, 06:26Posts: 1339 Likes: 0
 

 Post Topic:
PostPosted 03.08.2008, 23:41 
sweet havok, cant wait, is it possible to have 1 version with the fire starting and one without? Because for me, the fire thing with grenades brings my fps abit (due to my crappy comp) So when grenades and rockets start flying, it gets abit hefty on my peformance.


ATI 6870
6GB DDR3 RAM
Intel 920 i7
1000 Watt PSU Thermaltek
Cosmos S Case
24 Inch Screen

User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 04.08.2008, 12:58 
Any news on the updated alpha? As you can see, I hate waiting :P Think you'll have it ready in about 8 hours? :P


Last edited by CoD511 on 04.08.2008, 14:34, edited 1 time in total.
User avatar   Experienced Modder Experienced ModderMember since: 04.07.2008, 15:11Posts: 424Location: Lithuania Likes: 0
 

 Post Topic:
PostPosted 04.08.2008, 13:03 
Looks Awesome :P Need It :P :)


CrYsiS Fan ! :evil:
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1736Location: British, working at Crytek Frankfurt HQ Likes: 3
 

 Post Topic:
PostPosted 05.08.2008, 02:32 
I still have a lot of optimizing to do. My battledust effects are saddly extremely unrealistic. After watching countless youtube vids of people firing AK47's and SCAR's its hard to say that there actually would be any battle dust.

But this is NOT a realism mod. This is a fun mod. And smoky war torn battlefields are FUN :)


Joe Garth - Crytek Cinematics Artist

User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 05.08.2008, 11:56 
Sounds awesome. And yes, take as long as you want optimizing :P But you could try us out on the it while its unoptimized and we'll tell you how much lag we get :tongue: Just joking :tongue:
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1736Location: British, working at Crytek Frankfurt HQ Likes: 3
 

 Post Topic:
PostPosted 05.08.2008, 23:28 
I'm thinking of getting some testers to run a simple benchmark, the only problem is there is no benchmark that makes excessive use of particles, apart from the island on with the rockets.

It would be nice to show people some numbers to reassure them that this isn't an FPS killer...


Joe Garth - Crytek Cinematics Artist

User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1736Location: British, working at Crytek Frankfurt HQ Likes: 3
 

 Post Topic: **** Large Update ****
PostPosted 06.08.2008, 21:56 
Advanced Particles V2 has been released to Alpha Testers.

Here are some of the updated features:

Quote:
Features

*Fire System; when an explosion is close to a house or vegitation, fires will start and eventually die down.
*Fire now damages the player and AI.
*Smoke stays for much longer after explosions.
*Enhanced battle dust; Smoke forms across no mans land.
*More 3d Particle Physics, Wood splinters, rocks, bits of concrete. All behave with realistic physics and are generated when Buildings, trees, etc are shot/exploded.
*New Blood effects, more splatter
*Explosion effects optimized for better performance
*LAW rockets form trails of smoke (Like in Killzone 2 Preview Videos)
*Lots more that I've forgotten


Joe Garth - Crytek Cinematics Artist



Last edited by Cry-Havok on 07.08.2008, 06:01, edited 4 times in total.
  Trainee TraineeMember since: 09.06.2008, 21:55Posts: 167Location: Barrie. ON Likes: 0
 

 Post Topic: RE: **** Large Update ****
PostPosted 06.08.2008, 22:36 
i tested your advanced particles and i loved them i have a midpc and i didnt get any performance drop i can post some fps pics if u want


BrumTon =420=:rolleyes:
  Uber Modder Uber ModderMember since: 04.01.2008, 02:08Posts: 1494Location: Germany Likes: 0
 

 Post Topic:
PostPosted 06.08.2008, 23:17 
can i test V2 :))


Image
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic: RE: **** Large Update ****
PostPosted 07.08.2008, 02:57 
Awesome :)) Downloading it now. Of course, I'll let you know if I experience any bugs :)
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1736Location: British, working at Crytek Frankfurt HQ Likes: 3
 

 Post Topic: RE: **** Large Update ****
PostPosted 07.08.2008, 03:29 
Yeah, If you have any FPS comparison shots, feel free to post them here. It would be great to have some.

Quote:
can i test V2 Happy

Check your Inbox ;)


Joe Garth - Crytek Cinematics Artist



Last edited by Cry-Havok on 07.08.2008, 03:33, edited 2 times in total.
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 07.08.2008, 03:53 
Is the LAW's smoketrail supposed to dissapear after a few seconds? ?( If it is, it would look better to me if it didn't :P Also is this a big? You can just see the rocket without the smoketrail a tiny bit ahead of the smoke.
Attachments:



Last edited by CoD511 on 07.08.2008, 06:08, edited 3 times in total.
User avatar   24/7 Modder 24/7 ModderMember since: 21.02.2008, 04:00Posts: 3359Location: Canada Likes: 0
 

 Post Topic:
PostPosted 07.08.2008, 04:04 
Great job Havok.

This Mod is not only useful, but interesting. Although I think you should focus on blood spurts that come directly from the body as well as stains on the ground (I might be wrong though)


The only way I'm leaving is either with a degree in my hand or they drag me out by the ears. And last time I checked no one's holding my ears.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1736Location: British, working at Crytek Frankfurt HQ Likes: 3
 

 Post Topic:
PostPosted 07.08.2008, 05:51 
This is why we do testing before release ;)

Very easy to fix that. May I know what settings you are using and whether it does that in the editor also. I have sometimes noticed that the particle timings are a little off when they are put ingame.

As for making the smoke trail stay, thats a good idea!

What do you think to the new fire and battle dust?


Joe Garth - Crytek Cinematics Artist



Last edited by Cry-Havok on 07.08.2008, 05:53, edited 2 times in total.
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6354Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 07.08.2008, 06:01 
The fire and battledust looks awesome :)) And I'm using medium settings, and that is in the Editor, I just got rid of the editor bits in paint to make it look neater :P