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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: City Assault - v1.2 - .CRY file RELEASED and MORE :D (bottom Posted 07.01.2009, 21:11 |
 Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps Soon to be released on the 11/01/09 **edit** Download HerePlease vote for use at Moddb City Assault Video:[videoext=600,400]http://www.youtube.com/v/sVACdWUX3ko&ap=%2526fmt%3D22[/videoext] Screenshots - SP:click on the pictures to make them larger Daytime Nighttime Screenshots - MP:  Slightly changed arrangement of environments to allow for cutdown area Features:- City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
- City Assault IA MP - a cutdown version of the city, go for 16 players.
Changelog V 1.2:- added cutscenes
- added H&K UMP
- improved AI
- added a few more props
- new FGs
Credits:credits for the additional content Jlim - Lead Marco - Videos and cutscenes Ror-Shak - H&K UMP Rad15 - new AdvancedAI Watbe - FG support
Related Links:Chain Mods web: Chain ModsForum Thread: Crymod PageModdb page: Moddb City Assault
Last edited by jlim on 18.06.2009, 15:43, edited 8 times in total.
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Black Rainbow  |
Has no life | Member since: 21.01.2008, 11:28 | Posts: 6198 | Location: 52°21'25.06"N 4°56'48.42"E |
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Post Topic: RE: City Assault - version 1.2 - release 11/01/09 Posted 07.01.2009, 22:32 |
Voted! Amazing mod, especially with so few people!
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 07.01.2009, 22:40 |
Nice I really want to see how much the AI have improved
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
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marcocatena  |
Trainee | Member since: 01.12.2007, 21:26 | Posts: 145 | Location: England |
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Post Topic: RE: City Assault - version 1.2 - release 11/01/09 Posted 07.01.2009, 22:40 |
Quote: Originally posted by Black Rainbow Voted! Amazing mod, especially with so few people! Thanks for voting for us and we hope you look forward to the update
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Papas  |
Uber Modder | Member since: 06.07.2008, 15:07 | Posts: 1441 | Location: Somewhere in nowhere |
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Post Topic: RE: City Assault - version 1.2 - release 11/01/09 Posted 07.01.2009, 22:44 |
Voted  Its a great mod
:] [FONT=comic sans ms]I AM BACK FROM THE DEAD ONCE AGAIN!YOOO[/FONT]  mas:
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Rayo55  |
Hardcore Modder | Member since: 11.06.2008, 18:44 | Posts: 854 | Location: UK |
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Post Topic: RE: City Assault - version 1.2 - release 11/01/09 Posted 07.01.2009, 22:47 |
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marcocatena  |
Trainee | Member since: 01.12.2007, 21:26 | Posts: 145 | Location: England |
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Post Topic: Posted 09.01.2009, 15:51 |
Edit: Thanks for support from the community for making v1 a success, we hope v1.2 will introduce new players and make previous experiances much better and more fun!
Last edited by marcocatena on 09.01.2009, 20:51, edited 1 time in total.
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Posted 09.01.2009, 17:46 |
ow, nice i just voted on you guys
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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martin9308  |
Beginner | Member since: 24.10.2008, 17:07 | Posts: 71 | Location: Norway |
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Post Topic: Posted 09.01.2009, 19:05 |
i loved the first version hope this is as good, mostlykley better.
one qestion, when you play then die, then it will load but the new weapons and the other soldier dosent got any guns, is this fixed.
(Sorry for bad English)
See you on the Battlefield
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Posted 09.01.2009, 19:15 |
oh - that never came up in our Beta testing - thank you for notifying me of this.
did anyone else have the problem?
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marcocatena  |
Trainee | Member since: 01.12.2007, 21:26 | Posts: 145 | Location: England |
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Post Topic: Screenshot Update! Posted 10.01.2009, 18:03 |
I just wanted to post some Action Pack Screenshots! Hope you like them! (jlim: post them on moddb)
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 10.01.2009, 22:19 |
8o st**id Crysis camera has to ruin the pictures
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Released Posted 12.01.2009, 07:41 |
 The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover. Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments. Version 1.2 of the City Assault map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded Download HerePlease vote for use at Moddb City Assault Video:[videoext=600,400]http://www.youtube.com/v/sVACdWUX3ko&ap=%2526fmt%3D22[/videoext] Screenshots of New features:as well as the original City Assault mission and new cutscenes, the biggest new features include Altered Gameplay  Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game. Gun Training minigame  In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible Features:- City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines.
- City Assault IA MP - a cutdown version of the city, go for 16 players.
Changelog V 1.2:- new opening cutscene and gameplay before the mission
- weapons training minigame
- new better cutscenes
- added H&K UMP
- new and improved Advanced AI
- new FGs
Credits:credits for the additional content Jlim - Lead Marco - Videos and cutscenes Ror-Shak - H&K UMP Rad15 - new AdvancedAI Watbe - FG support Nerv3 - FG support
Download HereRelated Links:Chain Mods web: Chain ModsVersion 1 Forum Thread: WIP LevelsVersion 1.2 Forum Thread: Finished Levels PageModdb page: Moddb City Assault
Last edited by jlim on 12.01.2009, 07:47, edited 1 time in total.
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: RE: Released Posted 13.01.2009, 02:09 |
Yay, version 1.2 :easter: Downloaded, and voted
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
Likes: 0 |
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Post Topic: RE: Released Version 1.21 Posted 20.01.2009, 00:53 |
Mini update Thanks to all those who downloaded version 1.2, and thanks to those that gave constructive critism. in light of this, I was able to make some small changes, listed below, and hope that I have the time to update/fix any bigger changes in the future. Changelog V 1.21:- You will get the correct number of marines this time (1.2 -problem with selecting 3 or 4)
- The location of the objectives are shown on the Tab Map
- Replaced some copyright posters with new posters
download link remains the same at City Assault
Last edited by jlim on 20.01.2009, 00:54, edited 2 times in total.
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