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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Posted 04.12.2008, 19:27 |
Quote: Originally posted by andyd151 lol the floating guns give him away. shame because it works on the body quite well. He's not meant to be invisible.... just dynamically camoflauged. It's more effective in the forest, or with other stuff around to clutter up the view.
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ExplosiveBullet  |
Skilled Modder | Member since: 10.03.2008, 04:49 | Posts: 747 | Location: New York |
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Post Topic: RE: Coming soon... to a nanosuit near you. Posted 04.12.2008, 21:56 |
Quote: Originally posted by MWF What is Nomad wearing??( I honestly have no idea, other than that he's cloaked with a ghillie suit on. And do you think you could attach an image with better quality? I think the pictures quality is fine
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 06.12.2008, 06:59 |
Quote: Originally posted by StarwasterQuote: Originally posted by callofduty511Quote: Originally posted by StarwasterSeems that this is deviating from the original purpose of this thread, so I am going to create a new thread for the express purpose of not just discussing HOW to do heat vision, but to culminate in the actual creation of a heat vision mod. Thermal / Heat Vision ModI can't start any real work on that though as there's some Waking Hour stuff I'm doing, and also not before I've got Chameleon out the door. But this IS going to get done so let's talk about it there and see if we can work out exactly how. Any updates?  Sorry for the bump. Actually, it's pretty close to being out the door. There's a few things with it that I need to work out though. One of which is the the damned NK suit won't cloak the helmet. There's a few others, like whenever I look at the chameleon effect through the rifle scopes, they turn almost completely transparent. (side effect of having to use the 'Refractive' keyword as a workaround for some damned backbuffer bug) If you want, I could make more pink furry Nomads to tide you over while you wait? Great news  mas: Quote: Originally posted by Starwaster If you want, I could make more pink furry Nomads to tide you over while you wait? Oh god 8o :tongue:
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Wedgetail  |
Uber Modder | Member since: 26.06.2008, 17:15 | Posts: 1570 | Location: QLD, Australia |
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Post Topic: Posted 06.12.2008, 07:23 |
Quote: Originally posted by Starwaster If you want, I could make more pink furry Nomads to tide you over while you wait? YES!  mas:
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b94  |
Hardcore Modder | Member since: 10.05.2008, 21:35 | Posts: 884 | Location: Puyallup, Washington, USA |
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Post Topic: Posted 06.12.2008, 07:31 |
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Thomy  |
News Posters | Member since: 14.03.2008, 21:31 | Posts: 1656 |
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Post Topic: Posted 06.12.2008, 07:34 |
Looks good so far... I tried out your toon shader and it really does very nice work. I am thinking about making a mini-mod with it, it is sooo cute.... (except for big even surfaces, but I guess you know what I am talking about...)
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Posted 06.12.2008, 08:04 |
Quote: Originally posted by b94 Word..HOws the CAmo? Working on it right now. Still got those two bugs. (NK troopers don't get their helmets camoed and you can't look through scopes at them)
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b94  |
Hardcore Modder | Member since: 10.05.2008, 21:35 | Posts: 884 | Location: Puyallup, Washington, USA |
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Post Topic: Posted 06.12.2008, 19:16 |
Whats wrong with their heads? isnt the helemt a texture?
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Alex626  |
Uber Modder | Member since: 15.04.2008, 19:40 | Posts: 2321 | Location: London, UK |
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Post Topic: Posted 06.12.2008, 19:46 |
Yes , the chamelion cloak is very good. But I think that texture must be apply better to the helmet and if it possible to the weapon.
Anyway it will be very nice mod and I want to use it in my "Boiling Point"
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Thomy  |
News Posters | Member since: 14.03.2008, 21:31 | Posts: 1656 |
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Post Topic: Posted 06.12.2008, 22:20 |
Hey Starwaster, I am about to start a new mini-mod (no more info^^, it is not sure wheter I do it or not) and I would like to use your ToonShader (with Credits of course). I hope you have nothing against it.
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Thomy  |
News Posters | Member since: 14.03.2008, 21:31 | Posts: 1656 |
Likes: 5 |
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Post Topic: Posted 07.12.2008, 00:44 |
Hmm yeah I really like the setting and the shader ^^
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Posted 07.12.2008, 01:42 |
Quote: Originally posted by b94 Whats wrong with their heads? isnt the helemt a texture? The material is not being changed on the helmet for the North Korean nanotroopers. There's code there to do it but even though it executes, the helmet material doesn't change. @Thomy: yes, you can use any toon shader code that I've posted.
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Worse than I thought Posted 07.12.2008, 07:10 |
It looks to me like the asian nanosuit is not changing the helmet material at all for ANY mode, not even for strength or speed mode. Not even using stock Crysis.
Has anyone ever noticed anything like that? Could this really be a bug that we never noticed before because we don't look at the helmet closely when we're killing these guys?
Someone please test this and either confirm for me that it's not just me, or.... that it is just me. Maybe I screwed something up somewhere...
(here's a simple FG to test with)
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: RE: Worse than I thought Posted 07.12.2008, 07:17 |
Sure, I'll test that for you. It might take a little while though, as my computers a bit slow today.
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