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Arafitos  |
24/7 Modder | Member since: 21.02.2008, 04:00 | Posts: 3359 | Location: Canada |
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Post Topic: RE: Worse than I thought Posted 07.12.2008, 07:27 |
Quote: Originally posted by Starwaster It looks to me like the asian nanosuit is not changing the helmet material at all for ANY mode, not even for strength or speed mode. Not even using stock Crysis.
Has anyone ever noticed anything like that? Could this really be a bug that we never noticed before because we don't look at the helmet closely when we're killing these guys?
Someone please test this and either confirm for me that it's not just me, or.... that it is just me. Maybe I screwed something up somewhere...
(here's a simple FG to test with) OMG... you're right star... there's no suit modes shader's on the Korean's helmets. There are nano diodes there but no shaders. I tried strength and speed, cloak covers the whole body, but speed and strength don't work X(
The only way I'm leaving is either with a degree in my hand or they drag me out by the ears. And last time I checked no one's holding my ears.
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: RE: Worse than I thought Posted 07.12.2008, 07:38 |
OK, I finally got Sandbox to load and I can confirm what Arafitos said.
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Nuyashaki  |
Experienced Modder | Member since: 03.04.2008, 19:00 | Posts: 492 |
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Post Topic: Posted 07.12.2008, 07:45 |
Quote: Originally posted by StarwasterQuote: Originally posted by b94 Word..HOws the CAmo? Working on it right now. Still got those two bugs. (NK troopers don't get their helmets camoed and you can't look through scopes at them) Can you release it for the people who don't care about that?
Quote: "It's been scientifically proven that hats improve any game they're featured in." [align=right]-Tom Bui, Team Fortress 2 Dev[/align]
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: RE: Worse than I thought Posted 07.12.2008, 08:07 |
Quote: Originally posted by ArafitosQuote: Originally posted by Starwaster It looks to me like the asian nanosuit is not changing the helmet material at all for ANY mode, not even for strength or speed mode. Not even using stock Crysis.
Has anyone ever noticed anything like that? Could this really be a bug that we never noticed before because we don't look at the helmet closely when we're killing these guys?
Someone please test this and either confirm for me that it's not just me, or.... that it is just me. Maybe I screwed something up somewhere...
(here's a simple FG to test with) OMG... you're right star... there's no suit modes shader's on the Korean's helmets. There are nano diodes there but no shaders. I tried strength and speed, cloak covers the whole body, but speed and strength don't work X( Concerning cloaking: It's applying the stock cloak as a seperate layer over the entire mesh and it doesn't have to change the existing material to do so. Same thing for rain and frost FX. So, stock cloak doesn't work the same way as speed or strength. edit: thanks for the confirmation guys. Trying to track down why this is happening. On a related note... did the 1.2 patch break the defense mode FX when you are struck by bullets? I don't think I see that anymore and I'd swear I used to...
Last edited by Starwaster on 07.12.2008, 08:10, edited 1 time in total.
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Alex626  |
Uber Modder | Member since: 15.04.2008, 19:40 | Posts: 2321 | Location: London, UK |
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Post Topic: RE: Worse than I thought Posted 07.12.2008, 10:59 |
Sorry for bad questions, but I don't know much about shaders. How to apply the toon shader to the game ?
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: RE: Worse than I thought Posted 08.12.2008, 00:31 |
Quote: Originally posted by Alex626 Sorry for bad questions, but I don't know much about shaders. How to apply the toon shader to the game ? Unpack the toon shader archive to your Crysis directory. Use the material editor and you will find that the shader list has a new shader: toon. (assuming here you know HOW to use the material editor)
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Nuyashaki  |
Experienced Modder | Member since: 03.04.2008, 19:00 | Posts: 492 |
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Post Topic: RE: Worse than I thought Posted 08.12.2008, 00:53 |
Speaking of materials; how do I edit the nanosuit materials? They're read-only and when I edit them, nothing happens.
Quote: "It's been scientifically proven that hats improve any game they're featured in." [align=right]-Tom Bui, Team Fortress 2 Dev[/align]
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Arafitos  |
24/7 Modder | Member since: 21.02.2008, 04:00 | Posts: 3359 | Location: Canada |
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Post Topic: RE: Worse than I thought Posted 08.12.2008, 01:10 |
Quote: Originally posted by Starwaster edit: thanks for the confirmation guys. Trying to track down why this is happening. On a related note... did the 1.2 patch break the defense mode FX when you are struck by bullets? I don't think I see that anymore and I'd swear I used to... OMFG it did, this isn't horrible, but I don't see how I couldn't have noticed it... ?(
The only way I'm leaving is either with a degree in my hand or they drag me out by the ears. And last time I checked no one's holding my ears.
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: RE: Worse than I thought Posted 08.12.2008, 02:11 |
Quote: Originally posted by ArafitosQuote: Originally posted by Starwaster edit: thanks for the confirmation guys. Trying to track down why this is happening. On a related note... did the 1.2 patch break the defense mode FX when you are struck by bullets? I don't think I see that anymore and I'd swear I used to... OMFG it did, this isn't horrible, but I don't see how I couldn't have noticed it... ?( You know what's odd is that I noticed it quite a while ago but didn't really pay attention to... like something just nagging at the back of my brain. And I even see code that looks like it deals with defense mode (referred to in the code as 'invulnerability')
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: RE: Worse than I thought Posted 08.12.2008, 04:33 |
Code: pAttachment = pMan->GetInterfaceByName("helmet");
FAIL. (on Koreans only) Edit: I think I found it. In the asian nanosuit files, all of the CDF files refer to the head attachment as 'head'. The US nanosuit refers to it as 'helmet'. Anyone know for SURE if there are or are NOT consequences for me arbitrarily renaming the attachment in the CDF file? Edit #2: @Nuyashaki: Sorry, didn't see your question before. I always unpack them and then edit them. That way they are automatically saved when you change stuff. You can change stuff in the material without unpacking, except that it only lasts for that sandbox session and is not saved. Edit #3: Best way to find out is to go ahead and make the change and see if anything breaks, right? Seems to have fixed the problem and I don't see any serious problems popping up. Head shots seem to be determined by material name so they should work ok. I'm a little worried from looking at parts of the code that I might pop these guys heads off if I hit them too hard... you know the bit where you can knock the NK soldiers helmets off? Well... it goes by attachment name  So Ima go see if I can knock the nanosuit soldiers heads off now that I made this change.
Last edited by Starwaster on 08.12.2008, 05:01, edited 3 times in total.
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Nuyashaki  |
Experienced Modder | Member since: 03.04.2008, 19:00 | Posts: 492 |
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Post Topic: Posted 09.12.2008, 18:06 |
Quote: Can you release it for the people who don't care about that? (helmet buggy thingy) How's about now?
Quote: "It's been scientifically proven that hats improve any game they're featured in." [align=right]-Tom Bui, Team Fortress 2 Dev[/align]
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Posted 09.12.2008, 18:39 |
Quote: Originally posted by NuyashakiQuote: Can you release it for the people who don't care about that? (helmet buggy thingy) How's about now? Not until I judge that it's reached a minimum level of release quality.
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sashaNar  |
Uber Modder | Member since: 05.09.2008, 13:22 | Posts: 1305 | Location: Ukraine, Kiev |
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Post Topic: Posted 27.12.2008, 15:31 |
So, can you made some kind of security camera with screen? Nearly same technicues.
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Starwaster  |
Uber Modder | Member since: 02.03.2008, 10:15 | Posts: 1340 |
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Post Topic: Posted 29.12.2008, 02:40 |
Quote: Originally posted by sashaNar So, can you made some kind of security camera with screen? Nearly same technicues. James Ryan was working on something like that but I have no idea if he's continuing work on it or not. He's posted no progress about it lately. You're right, there are some similarities, but he's got to be defining a custom camera, too and that means more than just shader work I think. I tried to ask him some questions about what he's doing in hopes of resolving some of the problems I'm having with Chameleon Cloak, but he never answered my email, his PM box is always full and he didn't answer my message in one of his threads either.
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b94  |
Hardcore Modder | Member since: 10.05.2008, 21:35 | Posts: 884 | Location: Puyallup, Washington, USA |
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Post Topic: Posted 27.01.2009, 09:17 |
PM box isnt full now, and how is this going?
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