Quote:
Originally posted by The Vulture
Looks good. I'm looking forward to this map. Can you tell us a little bit about where the player will start the mission? On the boat, the C17, or on an island? Awesome, either way.
It keeps shifting around. Here is the long answer:
I have already written out five version of the story, it changes almost daily, and sometimes due to me testing and idea in the editor to determine how much effort is required. The other reason the story changes is to try to strike a balance between action, gameplay, and driving the story.
I love any game that keeps the action in first-person view the entire game. For example HalfLife, COD, Crysis. They don't break the reality to do cutscenes out of the player's point of view. I strive to keep this in my games also. The only exception being the first and last cutscenes.
So far I have considered the following game starts. (Don't worry no spoilers)
1: Aboard a fast boat (Speed, patrol, pontoon, whatever) Just arriving for your first mission.
2: Aboard a VTOL (but there are no damn WINDOWS!)
3: Waking up in your quarters on-board a ship.
4: Aboard a helicopter, riding in the side-seats along with some other squad mates.
The fourth one there I actually already made the cutscene for, pretty much complete (minus dialog) And that scene may end up in the game still, but as a later transition between places.
The short answer:
Currently the player will start out aboard the C17 cargo plane. Sure it's been done plenty of times, but it really just works very well to get the story points communicated before the action starts happening.
My only other teaser...as of my current story, the player is NOT U.S. Special forces.