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.gametime.  |
Hardcore Modder | Member since: 23.09.2009, 19:59 | Posts: 893 |
Likes: 1 |
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Post Topic: Posted 27.04.2010, 07:09 |
Sure that, I just thoght it would be a cool future. Btw did u check ur emails? I send u something (I dont mean pm, the real email)
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Zippy24  |
Uber Modder | Member since: 18.10.2008, 18:54 | Posts: 1870 |
Likes: 0 |
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Post Topic: Posted 29.04.2010, 00:33 |
Great work on the assets, they look great.
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AngelicLionheart  |
Trainee | Member since: 01.11.2007, 07:21 | Posts: 148 | Location: Savannah, Georgia |
Likes: 0 |
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Post Topic: Popping in. Posted 29.04.2010, 09:01 |
Heya, peeps. Just wanted to pop in and give my support. It's a lot of work, but the end result is gonna be really awesome.  Keep up the great work! PS - I am not checking CryMod that often right now, so, if you reply and then I don't reply back, it is not because I don't want to reply, it's because I was not notified of your reply.
God adores you more than you can possibly comprehend.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 01.05.2010, 14:32 |
Quote: Originally posted by .gametime.Sure that, I just thoght it would be a cool future. Btw did u check ur emails? I send u something (I dont mean pm, the real email) Yeah I got your email, I think I'll pass thanks for the offer anyway. As for updates. restarted the cruiser.  I plan on getting it fully modeled and fleshed out in the next day or so. update: 
Last edited by =SW=warlord on 02.05.2010, 18:49, edited 1 time in total.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 05.05.2010, 16:33 |
New sentinel wall made. Now comes in prefab style.
Last edited by =SW=warlord on 05.05.2010, 16:33, edited 1 time in total.
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factorx  |
Trainee | Member since: 08.12.2007, 08:41 | Posts: 139 |
Likes: 0 |
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Post Topic: Posted 08.05.2010, 05:33 |
Looks awesome keep up the great work!
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 14.05.2010, 16:30 |
Working on a new base, some may recognise it from Halo 1, this how ever is being scaled up with little details and such. I'l make a more thorough update later.   [YOUTUBE]mKZGAyc-k1k[/YOUTUBE]
Last edited by =SW=warlord on 17.05.2010, 22:49, edited 2 times in total.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 18.05.2010, 21:02 |
Need some crit on something. been working on some cliff faces and general terrain work and I'm wondering if anyone likes the direction I'm going or if there's anything needing fixing. 
Last edited by =SW=warlord on 19.05.2010, 18:02, edited 3 times in total.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 24.05.2010, 12:53 |
Massive update today. tower beam effects are done. Bases only need some polishing and then those will be done. Generator room is ready to be imported. General terrain sculpting is done. Active sky scenery is being worked on. Vegetation being worked on. TOD being tweaked to find best results. HUD bitmaps are done waiting to be imported. [YOUTUBE]l6NGKPOp8Mc[/YOUTUBE] [YOUTUBE]Dy3H7_laGy4[/YOUTUBE] [YOUTUBE]Nh1Nz_usStc[/YOUTUBE] I would really appreciate it if a few people put their word in and point out anything they think needs changing. As always any crit or comments are greatly appreciated.
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Zippy24  |
Uber Modder | Member since: 18.10.2008, 18:54 | Posts: 1870 |
Likes: 0 |
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Post Topic: Posted 25.05.2010, 06:35 |
This looks amazing so far. You have some very high quality work going right here, just in this pic the cliff could have some more variation or some sci fi wall, just seems a bit flat to me.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 26.05.2010, 20:37 |
Quote: Originally posted by Zippy24This looks amazing so far. You have some very high quality work going right here, just in this pic the cliff could have some more variation or some sci fi wall, just seems a bit flat to me. Yeah I've tweaked the cliff there quite a bit, it now has some variety to it. Just another update. A vast portion of foliage has been put in now, many thanks to the exodus team with their pine set.  I think the map is starting to come to life at last, Driving through the level in a car can be quite good fun, I'm looking into getting custom vehicles in possibly a warthog or two. I've not heard back from a friend of mine about the HUD so at the moment that's been put on the back burner until I can find someone who can animate it, I've managed to get pretty much everything else done besides weapons, vehicles and HUD so all in all not bad if I may say so myself. I'm hoping more people will comment on what they think looks in need of tweaking. I notice jessonei isn't around much these days neither is missing string, was hoping for one of them to give some C&C.
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Redlightning  |
Trainee | Member since: 28.06.2008, 06:36 | Posts: 144 | Location: Proctor,Minnesota |
Likes: 0 |
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Post Topic: Posted 29.05.2010, 02:58 |
This question is begging to be asked, will the Flood be making an appearance in your mod? In Halo wherever Forerunner installations are, there's usually flood containment cells.
Just wondering, but even if Flood aren't planned for your mod it's still amazing.
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 29.05.2010, 14:30 |
Quote: Originally posted by Redlightning This question is begging to be asked, will the Flood be making an appearance in your mod? In Halo wherever Forerunner installations are, there's usually flood containment cells.
Just wondering, but even if Flood aren't planned for your mod it's still amazing. I don't intend to put any flood in the mod, There are still certain things needing tweaking such as teleporters need to be added, spawn points as well as out of boundary walls. But no, there will be no flood.
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Jessonei  |
Trainee | Member since: 02.10.2009, 17:55 | Posts: 153 |
Likes: 0 |
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Post Topic: Posted 01.06.2010, 20:54 |
I stopped watching your mod actually, cause it went slow. But, I see its coming along quite nicely now, and as i do hear, you come close to release of te first map!
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=SW=warlord  |
Experienced Modder | Member since: 29.04.2009, 21:39 | Posts: 566 | Location: England |
Likes: 3 |
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Post Topic: Posted 07.06.2010, 01:21 |
Ok time for another update. Spot the odd thing out.
Last edited by =SW=warlord on 07.06.2010, 01:21, edited 1 time in total.
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