Thanks heaps for your comments guys!
Quote by maniac2109:
Wow, if you can keep that athmosphere of the second screen, the mod is definitely going to be great!
Did you made the heightmap with GeoControl or something like that?
Don't worry, things will only get better, much much better. I've been working on just the island geography for nearly 8 months now (it is over 20 square kms) and the second screen was whipped up in about 20 minutes. I've spent a long time visualizing every inch of this island and I'll be spending just as much time detailing it with textures and vegetation. There are no textures in the above shots, just the default grass surface texture. I had plans to cover all those visible hill tops with trees and add some water and other stuff, but i cant afford to spend time on that stuff just yet. Everything in that shot was deleted so i can get back to a bare bones map and focus on finishing off the geography.
The island itself was created by extracting the terrain from all of Trespassers levels, then merging them into one mesh using Lightwave.
I then spent a long time fixing the mesh and filling in the gaps and missing coastline using a map of Isla Del Coco, which is the island the designers used as a base for their own design.
The finished mesh:
Then i made a heightmap of the island and imported it into CE3, where i have been working on it ever since, building the missing levels, adding new areas in the gaps and generally increasing the detail everywhere:
There was a lot of stuff that needed fixing, such as rivers and streams that defied gravity, and some other geographical anomalies that were either caused during the extraction process or had always been there, but was out of reach in the original game.
The island is 4096x4096 and it had to be rotated and scaled down slightly to fit withing the map boundaries. This was actually a good thing as it made the scale match Crysis when doing some walking around in the editor.
I was using CE3 for the editing, because its much more stable on my machine and doesn't crash every ten minutes like CE2. I'm assuming its a performance issue and wont happen if i get heaps of ram and run in 64bit mode.
Anyway, that's a brief explanation of how the island was made, there was a lot of work done putting it all together and trying to build the missing levels and design new areas etc.
You can follow its progress on the TresCom forums here: http://www.trescomforum.org/viewtopic.php?f=9&t=9140
Be sure to keep an eye on that thread as i usually update more regularly than the blog.
Thank again for the comments!