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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 21.06.2010, 21:47 
Thanks raxxxor18

And if anyone is wondering what has moved, i changed my project from singleplayer level to a mod due to large amount of xml-modifications included. Managing all those pak-files was getting too elaborate. Now it is much easier.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 25.06.2010, 00:54 
Couple of early morning shots.

Environment detailing is still in progress amongst other things. And lot of playtesting :whistle:

EDIT: Fog color shown in pictures will be adjusted as it is too orange.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


Last edited by Talvipakkanen on 25.06.2010, 03:08, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1389Location: Canada Eh ! Likes: 20
 

 Post Topic:
PostPosted 25.06.2010, 04:33 
Looking good man !

:D


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  Skilled Modder Skilled ModderMember since: 23.03.2009, 13:55Posts: 653Location: Frankfurt am Main, Germany Likes: 0
 

 Post Topic:
PostPosted 08.07.2010, 17:52 
This is looking very promising, keep it up!
User avatar   Skilled Modder Skilled ModderMember since: 18.02.2009, 13:32Posts: 603Location: Back in my home Likes: 5
 

 Post Topic:
PostPosted 09.07.2010, 14:29 
Looks great, only the concrete watchtower seems a bit out of place, i recommend the you use metal one.


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Last edited by Fixers2010 on 09.07.2010, 14:29, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 09.07.2010, 18:20 
Thanks for the comments guys :happy:

Fixers2010, i think i'll keep the concrete watchtower on that island. Logic is, concrete ones on the seaside of the map, metallic elsewhere. It is sensible, because on open areas guards should have some protection againts weather effects, which open tower can not provide.

In general environment and installations are designed in logistically realistic manner, albeit full sense of realism is not the target.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 11.07.2010, 19:25 
Some screenies from recent playtests in pretty much finished environments.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1389Location: Canada Eh ! Likes: 20
 

 Post Topic:
PostPosted 12.07.2010, 04:25 
Looking good man! The second screen is a tad dark, prolly just my monitor!

Any idea on the release date? If you need someone to test it out for you before a release, holler!


:D


Image


Last edited by ultranew_b on 12.07.2010, 04:27, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 12.07.2010, 04:56 
Thanks ultranew_b :))

2nd image appears a bit dark, but visibility in game is still good imo.

I hope getting into the beta in few weeks. At first with only one tester for checking the packaging and overall playability. If things turn out well, then a limited beta for bug hunt and finalizing gameplay and environment.

Wait for a PM soon :happy:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 17.07.2010, 02:36 
Screenshot from editor during current tweaking session. Calculating all navigation takes about 35 minutes, so i have lot free time :P

Map has enough vehicles for moving quickly around, unless player has not blown them all up :happy:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 20.07.2010, 02:41 
...and pictures from latest playtest, which are quite laborious due to long play time. This time just over two hours.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1389Location: Canada Eh ! Likes: 20
 

 Post Topic:
PostPosted 20.07.2010, 07:27 
I like the atmosphere of the first shot !


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User avatar   Uber Modder Uber ModderMember since: 03.11.2007, 18:49Posts: 1338Location: Your mums bed, where else? Likes: 0
 

 Post Topic:
PostPosted 20.07.2010, 07:40 
The sun it a little big in the first shot, but other then that these screens are looking great!


Bow to me faithfully, bow to me splendidly!
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 22.07.2010, 02:47 
Ok, thanks guys. I adjusted the sun, it indeed was too large.

--
So, finally something new :D

I am happy to inform that beta testing has begun.

First feedbacks are encouraging. Major things are as they should be, and what is left is fix the possible bugs found and make adjustments to some gameplay issues.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 25.07.2010, 03:23 
Ongoing beta tests, performed by co-operative and highly valued Crymod members, have revealed some performance and gameplay issues which are currently taken care of amongst other adjustments.

Crymod members interested participating in upcoming beta tests, please send me a PM :D


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -