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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
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Post Topic: Posted 01.12.2010, 16:08 |
Oops, I fixed it. :cheesy:
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 10.12.2010, 19:17 |
...and in one of the next two updates, you'll get to know the dark side of Wreckage.
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alfie  |
Skilled Modder | Member since: 26.04.2008, 13:07 | Posts: 691 | Location: Belgium / Croatia |
Likes: 0 |
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Post Topic: Posted 11.12.2010, 12:02 |
pff 2 updates away? c'mon we need to know it now!
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4528 |
Likes: 21 |
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Post Topic: Posted 11.12.2010, 16:27 |
This will be 100% one of the best custom map.
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 20.12.2010, 16:22 |
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Fixers2010  |
Experienced Modder | Member since: 18.02.2009, 13:32 | Posts: 593 | Location: Back in my home |
Likes: 2 |
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Post Topic: Posted 20.12.2010, 16:33 |
Nice industial complex, love the details and the lightning settings, perfect, though when i saw word ''Dark Side'' i thought it was an update about the villains of the mod, on thing about the Admiral from the previous update, should't he have three shoulder stripes so we know he has a higher rank?
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 20.12.2010, 20:55 |
Quote: Originally posted by Fixers2010 Nice industial complex, love the details and the lightning settings, perfect, though when i saw word ''Dark Side'' i thought it was an update about the villains of the mod, on thing about the Admiral from the previous update, should't he have three shoulder stripes so we know he has a higher rank? Thank you. Hehe, the admiral isn't interested in such status symbols. He convince with his orders and not with his emblems.
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
Likes: 3 |
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Post Topic: Posted 20.12.2010, 22:08 |
Stunning level desing! I love the ligts placement and the detail everywhere. Good to see people take care of their levels.  EDIT: My only crit is that you should add clouds. The rest is perfect!
Last edited by Geo Piskas on 20.12.2010, 22:09, edited 1 time in total.
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 21.12.2010, 16:42 |
Oh, I forgot to write that I normaly place clouds at the end of the deployment, so there will be of course some clouds in the final level.
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D_wolf  |
Uber Modder | Member since: 06.01.2009, 20:32 | Posts: 1892 | Location: Portugal |
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Post Topic: Posted 21.12.2010, 16:49 |
This looks great  Keep it up
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 23.12.2010, 00:44 |
Thanks, D_wolf.
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 26.12.2010, 01:17 |
Quote: Originally posted by Geo Piskas EDIT: My only crit is that you should add clouds. So, I placed clouds and reworked the Tod and the whole sky, is it better now? 
Last edited by Chrjs on 26.12.2010, 01:22, edited 2 times in total.
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andrey_filantrop  |
Uber Modder | Member since: 25.01.2010, 15:54 | Posts: 1741 | Location: Moscow, Russia |
Likes: 11 |
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Post Topic: Posted 26.12.2010, 13:25 |
^I think great, though i prefer more ligher gray colours of sky. But who said: the main thing is that your tod looks realistic! As for me, i saw such tod colours many times in real life. Just interesting, how many guys are working on this mod? :happy:
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Lavizh  |
Media Support | Member since: 04.12.2007, 03:23 | Posts: 7108 | Location: Norway |
Likes: 65 |
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Post Topic: Posted 26.12.2010, 20:23 |
Skies does look alot better now. Good work on the clouds.
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Chrjs  |
Hardcore Modder | Member since: 05.03.2008, 10:39 | Posts: 803 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 27.12.2010, 14:11 |
Glad you like it.  We are working together in a five men team on Wreckage: Patrick H. builds the cutscenes of all levels and the FlowGraphs for level 2. Marwin Misselhorn is responsible for the FlowGraphs of level 1 and the code changes like the subtitle system and the new menue. Thomas Jacobs is responsible for the ai navigation of all levels and the custom models like the helicopter. Jupp Hoffmann builds the FlowGraphs of level 3. Christopher Held is the owner of the whole idea, the story with dialouges, the leveldesign of all three maps, and the organisation.
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