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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 01.12.2010, 16:08 
Oops, I fixed it. :cheesy:


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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 10.12.2010, 19:17 
...and in one of the next two updates, you'll get to know the dark side of Wreckage. :evil:


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  Skilled Modder Skilled ModderMember since: 26.04.2008, 13:07Posts: 691Location: Belgium / Croatia Likes: 0
 

 Post Topic:
PostPosted 11.12.2010, 12:02 
pff 2 updates away? c'mon we need to know it now!
User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4528 Likes: 21
 

 Post Topic:
PostPosted 11.12.2010, 16:27 
This will be 100% one of the best custom map.


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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 20.12.2010, 16:22 
Do you hear the rain water dripping on the dirty floor, the muffled screams and explosion of heavy battles from out there?
That's the sound of the dark side of Wreckage, let's herald the grand final together! :D

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User avatar   Experienced Modder Experienced ModderMember since: 18.02.2009, 13:32Posts: 593Location: Back in my home Likes: 2
 

 Post Topic:
PostPosted 20.12.2010, 16:33 
Nice industial complex, love the details and the lightning settings, perfect, though when i saw word ''Dark Side'' i thought it was an update about the villains of the mod, on thing about the Admiral from the previous update, should't he have three shoulder stripes so we know he has a higher rank?


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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 20.12.2010, 20:55 
Quote:
Originally posted by Fixers2010
Nice industial complex, love the details and the lightning settings, perfect, though when i saw word ''Dark Side'' i thought it was an update about the villains of the mod, on thing about the Admiral from the previous update, should't he have three shoulder stripes so we know he has a higher rank?

Thank you. Hehe, the admiral isn't interested in such status symbols. He convince with his orders and not with his emblems. :P


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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2734Location: Greece Likes: 3
 

 Post Topic:
PostPosted 20.12.2010, 22:08 
Stunning level desing! I love the ligts placement and the detail everywhere. Good to see people take care of their levels. :)

EDIT: My only crit is that you should add clouds. The rest is perfect!




Last edited by Geo Piskas on 20.12.2010, 22:09, edited 1 time in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 21.12.2010, 16:42 
Oh, I forgot to write that I normaly place clouds at the end of the deployment, so there will be of course some clouds in the final level. :)


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User avatar   Uber Modder Uber ModderMember since: 06.01.2009, 20:32Posts: 1892Location: Portugal Likes: 0
 

 Post Topic:
PostPosted 21.12.2010, 16:49 
This looks great :D Keep it up


User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 23.12.2010, 00:44 
Thanks, D_wolf. ;)


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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 26.12.2010, 01:17 
Quote:
Originally posted by Geo Piskas
EDIT: My only crit is that you should add clouds.

So, I placed clouds and reworked the Tod and the whole sky, is it better now? :)

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Last edited by Chrjs on 26.12.2010, 01:22, edited 2 times in total.
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 1741Location: Moscow, Russia Likes: 11
 

 Post Topic:
PostPosted 26.12.2010, 13:25 
^I think great, though i prefer more ligher gray colours of sky. But who said: the main thing is that your tod looks realistic! As for me, i saw such tod colours many times in real life. Just interesting, how many guys are working on this mod? :happy:


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User avatar   Media Support Media SupportMember since: 04.12.2007, 03:23Posts: 7108Location: Norway Likes: 65
 

 Post Topic:
PostPosted 26.12.2010, 20:23 
Skies does look alot better now. Good work on the clouds.


 
 
 

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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 27.12.2010, 14:11 
Glad you like it. :)

We are working together in a five men team on Wreckage:

Patrick H.
builds the cutscenes of all levels and the FlowGraphs for level 2.
Marwin Misselhorn is responsible for the FlowGraphs of level 1 and the code changes like the subtitle system and the new menue.
Thomas Jacobs is responsible for the ai navigation of all levels and the custom models like the helicopter.
Jupp Hoffmann builds the FlowGraphs of level 3.
Christopher Held is the owner of the whole idea, the story with dialouges, the leveldesign of all three maps, and the organisation.


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