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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: Pine City 4_7 [New Download Link] Posted 03.08.2009, 19:33 |
Pine City 2011 Pine City is a realistic city enviroment modification for Crysis & Crysis Wars.      Pine City V4.7 http://www.crydev.net/dm_eds/download.php?id=163Pine City includes some of the best Crymod community assets :)) Michi . b - Pryprat Buildings Jlim - City Assault Buildings , City Assault Cars , City Props Rayfan9876 - Statue Of Liberty Garrysovan - Pepsi Machine Exodus Team - Exodus Pine Trees Skyplass - Ground Textures Edoilsian - Stone Chapel RavTol - Mystichobo Sava - American Houses & Emergency Vehicles Kingdan - Vehicles & Drivable vehicles mod Mod Created by TiESTO
Last edited by DjPauL-Y2k on 06.07.2012, 15:05, edited 10 times in total.
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jlim  |
Uber Modder | Member since: 01.12.2007, 14:36 | Posts: 1667 |
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Post Topic: Posted 03.08.2009, 19:54 |
add lots of AI to the city area
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: Posted 03.08.2009, 20:09 |
No problem  On one blok in the new city i have 6 peds on the same path an all runnin at slight ly diff speeds so they wont bang into each other but it seems 2 be working ok like that, needs lots though as ppl walking around will bring life to the city otherwise it would be abit dull lol
Last edited by DjPauL-Y2k on 03.08.2009, 21:00, edited 3 times in total.
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ral1239  |
Beginner | Member since: 27.11.2007, 09:02 | Posts: 41 |
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Post Topic: Posted 04.08.2009, 03:05 |
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chicken2  |
Uber Modder | Member since: 04.01.2008, 02:08 | Posts: 1494 | Location: Germany |
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Post Topic: Posted 04.08.2009, 03:20 |
i think your map PineParadise V1 needs to much RAM, about 1200 MB in Editor ;(
Last edited by chicken2 on 04.08.2009, 03:21, edited 1 time in total.
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
Likes: 0 |
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Post Topic: Posted 04.08.2009, 06:38 |
Pine City V2 Final will use over 1.5 gig in game and over 2 gig in editor due to the amount of models , AI & high quality textures. So for ppl that have not much memory iguess your gona have to go out and buy some  im gona need more cuz this map is taking a chunk from my 4 gig dual channel ddr2 800
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: New Base Posted 04.08.2009, 09:45 |
New Base im working on for pine city V2.
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: RE: New Base Posted 05.08.2009, 01:04 |
Iv made a giant cage with some scouts inside at the new base at pine city not shure wat i can do with this but going to expand it more like a huge alien experentation facilty with some indoor areas.
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icomrade  |
Uber Modder | Member since: 02.08.2008, 02:12 | Posts: 1670 |
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Post Topic: Posted 05.08.2009, 01:06 |
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: Pine City Perfomance Posted 05.08.2009, 01:11 |
Fps and performance is pretty good but does drop to 18 in some places prob cuz of all the ai but im gona optimize alot of stuff so it should run ok on descent system.. But the FINAL of PP will have lots of AI (Loads of aircraft) skys full with air traffic streets with cars driving and peds so a good pc is a must for this mod (Using over 1600 meg in game and 2 gig in editor):)
Last edited by DjPauL-Y2k on 05.08.2009, 01:12, edited 1 time in total.
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
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Post Topic: RE: Skyscraper - New Forest & River WIP Posted 05.08.2009, 05:52 |
In the WIDESHOT screenshot you can see the new city and base that i have added in Version 2 final  Added more pine forests(wip) and cool river , also made a new skyscraper from steel wire fence and then scaled up - will be adding alot more skyscrapers
Last edited by DjPauL-Y2k on 05.08.2009, 06:06, edited 2 times in total.
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MadSquirts  |
Trained Modder | Member since: 31.12.2007, 10:49 | Posts: 352 |
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Post Topic: Posted 05.08.2009, 07:31 |
That is hot! Hopefully the runway will be longer for those planes to take off :O
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
Likes: 0 |
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Post Topic: RE: Airbase Runway Posted 05.08.2009, 07:54 |
Shure i can extend the whole airbase ineed some extra space for this facility that holds the aliens at the airbase anyway. good work to Pripyat for making the awsome building assets im using for this mod and RayFanMan for his Statue Of Liberty asset also
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DjPauL-Y2k  |
Experienced Modder | Member since: 13.07.2009, 02:43 | Posts: 414 | Location: Scotland |
Likes: 0 |
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Post Topic: RE: Airbase Extension Posted 05.08.2009, 17:27 |
Here ihave extended the airbase for more runway space
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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: RE: Pine City Perfomance Posted 05.08.2009, 17:43 |
Quote: Originally posted by DjPauL-Y2k Fps and performance is pretty good but does drop to 18 in some places prob cuz of all the ai but im gona optimize alot of stuff so it should run ok on descent system.. But the FINAL of PP will have lots of AI (Loads of aircraft) skys full with air traffic streets with cars driving and peds so a good pc is a must for this mod (Using over 1600 meg in game and 2 gig in editor):) thats ok,dont look to much on the fps it would destroy the awesomness of this mod  If people have a too slow pc,its their fault :tongue: Also would be cool if you could kill all the people in the city and the marines aswell
Last edited by jupiee on 05.08.2009, 17:49, edited 1 time in total.
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