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User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: Pine City 4_7 [New Download Link]
PostPosted 03.08.2009, 19:33 
Pine City 2011

Pine City is a realistic city enviroment modification for Crysis & Crysis Wars.
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Pine City V4.7
http://www.crydev.net/dm_eds/download.php?id=163

Pine City includes some of the best Crymod community assets :))

Michi . b - Pryprat Buildings

Jlim - City Assault Buildings , City Assault Cars , City Props

Rayfan9876 - Statue Of Liberty

Garrysovan - Pepsi Machine

Exodus Team - Exodus Pine Trees

Skyplass - Ground Textures

Edoilsian - Stone Chapel

RavTol - Mystichobo

Sava - American Houses & Emergency Vehicles

Kingdan - Vehicles & Drivable vehicles mod

Mod Created by TiESTO




Last edited by DjPauL-Y2k on 06.07.2012, 15:05, edited 10 times in total.

User avatar   Uber Modder Uber ModderMember since: 01.12.2007, 14:36Posts: 1667 Likes: 0
 

 Post Topic:
PostPosted 03.08.2009, 19:54 
add lots of AI to the city area :D


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User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic:
PostPosted 03.08.2009, 20:09 
No problem :P On one blok in the new city i have 6 peds on the same path an all runnin at slight ly diff speeds so they wont bang into each other but it seems 2 be working ok like that, needs lots though as ppl walking around will bring life to the city otherwise it would be abit dull lol




Last edited by DjPauL-Y2k on 03.08.2009, 21:00, edited 3 times in total.
  Beginner BeginnerMember since: 27.11.2007, 09:02Posts: 41 Likes: 0
 

 Post Topic:
PostPosted 04.08.2009, 03:05 
dam this looks awesome
  Uber Modder Uber ModderMember since: 04.01.2008, 02:08Posts: 1494Location: Germany Likes: 0
 

 Post Topic:
PostPosted 04.08.2009, 03:20 
i think your map PineParadise V1 needs to much RAM, about 1200 MB in Editor ;(


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Last edited by chicken2 on 04.08.2009, 03:21, edited 1 time in total.
User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic:
PostPosted 04.08.2009, 06:38 
Pine City V2 Final will use over 1.5 gig in game and over 2 gig in editor due to the amount of models , AI & high quality textures. So for ppl that have not much memory iguess your gona have to go out and buy some :D :P im gona need more cuz this map is taking a chunk from my 4 gig dual channel ddr2 800 :(


User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: New Base
PostPosted 04.08.2009, 09:45 
New Base im working on for pine city V2.


User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: RE: New Base
PostPosted 05.08.2009, 01:04 
Iv made a giant cage with some scouts inside at the new base at pine city not shure wat i can do with this but going to expand it more like a huge alien experentation facilty with some indoor areas.


User avatar   Uber Modder Uber ModderMember since: 02.08.2008, 02:12Posts: 1671 Likes: 1
 

 Post Topic:
PostPosted 05.08.2009, 01:06 
whats your fps on this?
User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: Pine City Perfomance
PostPosted 05.08.2009, 01:11 
Fps and performance is pretty good but does drop to 18 in some places prob cuz of all the ai but im gona optimize alot of stuff so it should run ok on descent system.. But the FINAL of PP will have lots of AI (Loads of aircraft) skys full with air traffic streets with cars driving and peds so a good pc is a must for this mod (Using over 1600 meg in game and 2 gig in editor):)




Last edited by DjPauL-Y2k on 05.08.2009, 01:12, edited 1 time in total.
User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: RE: Skyscraper - New Forest & River WIP
PostPosted 05.08.2009, 05:52 
In the WIDESHOT screenshot you can see the new city and base that i have added in Version 2 final :)

Added more pine forests(wip) and cool river , also made a new skyscraper from steel wire fence and then scaled up - will be adding alot more skyscrapers :D




Last edited by DjPauL-Y2k on 05.08.2009, 06:06, edited 2 times in total.
User avatar   Trained Modder Trained ModderMember since: 31.12.2007, 10:49Posts: 352 Likes: 0
 

 Post Topic:
PostPosted 05.08.2009, 07:31 
That is hot! Hopefully the runway will be longer for those planes to take off :O


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User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: RE: Airbase Runway
PostPosted 05.08.2009, 07:54 
Shure i can extend the whole airbase ineed some extra space for this facility that holds the aliens at the airbase anyway. good work to Pripyat for making the awsome building assets im using for this mod and RayFanMan for his Statue Of Liberty asset also :)


User avatar   Experienced Modder Experienced ModderMember since: 13.07.2009, 02:43Posts: 414Location: Scotland Likes: 0
 

 Post Topic: RE: Airbase Extension
PostPosted 05.08.2009, 17:27 
Here ihave extended the airbase for more runway space :D


  Hardcore Modder Hardcore ModderMember since: 18.11.2007, 19:29Posts: 863 Likes: 0
 

 Post Topic: RE: Pine City Perfomance
PostPosted 05.08.2009, 17:43 
Quote:
Originally posted by DjPauL-Y2k
Fps and performance is pretty good but does drop to 18 in some places prob cuz of all the ai but im gona optimize alot of stuff so it should run ok on descent system.. But the FINAL of PP will have lots of AI (Loads of aircraft) skys full with air traffic streets with cars driving and peds so a good pc is a must for this mod (Using over 1600 meg in game and 2 gig in editor):)


thats ok,dont look to much on the fps it would destroy the awesomness of this mod ;)
If people have a too slow pc,its their fault :tongue:
Also would be cool if you could kill all the people in the city and the marines aswell :evil:


Last edited by jupiee on 05.08.2009, 17:49, edited 1 time in total.