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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
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Post Topic: [CRYSIS 2] Marine Singleplayer Mod Posted 02.05.2011, 19:28 |
Hello guys! I'm currently working on a small mod, where the Player Model in Singleplayer gets exchange with the Marine Nanosuit from the Multiplayer. Here's a video: [youtube]-jD1I-uxsUs[/youtube] [Video is outdated, bugs fixed and everything works fine...] And here some screens:      I'd appreciate any tips and help removing these damn bugs. I think those models have different animation sets but this doesn't make any sense. I think I just have to change one damn variable in the "player.lua" file. :/ OFFTOPIC: I have another problem. I want to retexture the C.E.L.L Nanosuit skin, because I prefere the old, yellow-black-carbon skin. I tried to open the "mp_army.dds" but it doesn't show a proper texture. I'm using Gimp, because Adobe can keep their ultra expensive prices... What do I have to open, when I want to change for example the blue backpack texutre back into yellow?
Last edited by JustNameless on 03.05.2011, 17:05, edited 2 times in total.
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hyper.aN#  |
Trained Modder | Member since: 01.08.2010, 19:57 | Posts: 350 | Location: Germany |
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Post Topic: Re: A Crysis 2 Mod: Playing as a Marine Posted 02.05.2011, 19:51 |
i think you shoudn't post Mods until modding is allowed
wait until the Mod Tool for Crysis 2 comes out :D
EDIT: this could be a help: just change the the material textur like editing the 3rd&1st person from Crysis 1
player.lua: change the path of the texture this can help ;D
Last edited by hyper.aN# on 02.05.2011, 19:54, edited 1 time in total.
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
Likes: 0 |
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Post Topic: Re: A Crysis 2 Mod: Playing as a Marine Posted 02.05.2011, 19:54 |
Quote by hyper.aN#: EDIT: this could be a help: just change the the material textur like editing the 3rd&1st person from Crysis 1
player.lua: change the path of the texture this can help ;D Err.... There's none. :/ I can't find any. Can you give me an example line? The Code architecture from C1 is very similar to C2, so what was it in Crysis 1?
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
Likes: 0 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 13:24 |
Anyone having an idea to solve these issues?
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ultranew_b  |
Uber Modder | Member since: 04.04.2010, 18:17 | Posts: 1230 | Location: Canada Eh ! |
Likes: 1 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 14:02 |
Looks nice !
So, you're making this on the leaked version and posting it here? Brave !
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SebEssi  |
Trainee | Member since: 19.09.2008, 15:44 | Posts: 126 | Location: Germany |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 14:14 |
Quote by ultranew_b: Looks nice !
So, you're making this on the leaked version and posting it here? Brave ! Actually, I believe you don't need to have the leak to do this. If I see this correctly, you only need to edit the player.lua, because this looks like the mp-model, and the mp-model is rigged the same way as the sp-model.
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ultranew_b  |
Uber Modder | Member since: 04.04.2010, 18:17 | Posts: 1230 | Location: Canada Eh ! |
Likes: 1 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 14:38 |
Ahh, sorry ! My apologies !
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
Likes: 0 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 16:11 |
Quote by SebEssi: Quote by ultranew_b: because this looks like the mp-model, and the mp-model is rigged the same way as the sp-model. Obviously not. That's why the animations aren't working nice... And no, it's not made with the leak.
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SebEssi  |
Trainee | Member since: 19.09.2008, 15:44 | Posts: 126 | Location: Germany |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 16:55 |
Quote by JustNameless: Obviously not. That's why the animations aren't working nice...
Then what model file are you using in the player.lua? I tired: Code: fileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", shadowFileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", clientFileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", (about line 52) and it looked pretty good...
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
Likes: 0 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 17:02 |
Quote by SebEssi: Quote by JustNameless: Obviously not. That's why the animations aren't working nice...
Then what model file are you using in the player.lua? I tired: Code: fileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", shadowFileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", clientFileModel = "Objects/Characters/Human/us/nanosuit_mp_army/nanosuit_mp_army.cdf", (about line 52) and it looked pretty good... You, sir, have saved my project! In the shadowFileModel, I wrote "...Nanosuit_mp_army _shadow.cdf" wich is totally wrong. There's no but at all now. Thanks! Now, I have a second Problem. The textures from the Nanosuits are only half shown. I want to rechange the Texture of the C.E.L.L Nanosuit to the original one (alpha and beta footage), but when I open the "mp_ops.dds", this shows up:  And the important part, the blue, white and grey parts, aren't shown. I have the feeling that Crytek didn't only encrypt the .pak files... Do you know any suggestions?
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Hyper_Shado  |
Beginner | Member since: 30.04.2011, 08:16 | Posts: 10 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 17:19 |
That looks like an AO texture... find another one?
And if you're confused about the way the textures look, that's actually pretty standard. Those different pieces of texture actually map and "wrap" onto different parts of the body. That said, it looks very poorly done - there's no symmetry, and for some reason they didn't use a third of the image? I dunno, I'm an amateur and my textures look a lot nicer than that...
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 18:13 |
Hm... I just can't seem to get it right. There are several Textures that work, like the marine's vests. I could edit them, and they look different then these, but faces look the same as here: it looks like the opacity is turned down... I just need to find the right spots, but I can't find them, when they are invisible.
I tried it with GIMP and Paint.net, but I don't think Photoshop will do a better job.
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RaZoR-FIN  |
Uber Modder | Member since: 19.09.2009, 09:30 | Posts: 1817 | Location: Finland |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 18:46 |
The above one is probably the map which defines the glowy parts for armor mode.
TIP: In gimp, when there's a texture that looks f-ed up do Layer -> Transparency -> Flatten Image (Or something similiar). And it should remove the alpha, and it might show some new stuff.
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JustNameless  |
Skilled Modder | Member since: 03.06.2010, 19:54 | Posts: 693 | Location: Germany |
Likes: 0 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 19:46 |
Ok, thanks to SebEssi, I got the Textures... But I obviously can't do textures ;) I suck at it. And after rerenaming and saving as .dds, the textures do appear a little light and bright ingame. I would like ask a talented texturer to do so, there are many (official) reference pictures for those textures. Here's one:
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Hyper_Shado  |
Beginner | Member since: 30.04.2011, 08:16 | Posts: 10 |
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Post Topic: Re: [CRYSIS 2] Marine Singleplayer Mod Posted 03.05.2011, 20:44 |
Well I could try it if you want. Just send me the textures and say what you want done... free of charge.
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