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User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 194Location: Wisconsin, USA Likes: 0
 

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PostPosted 10.03.2011, 02:04 
-Thanks Squiggers, I'll look into those when I eventually release the next version.

-Thanks ace mcgee.

  Beginner BeginnerMember since: 10.03.2011, 01:59Posts: 1 Likes: 0
 

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PostPosted 10.03.2011, 02:08 
downloading now ! cant wait to check it out ! THANKS HOPE ITS AS GOOD AS YOU SAY !
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

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PostPosted 10.03.2011, 02:51 
Hey Kilroy, i was asking another thing, can i use your mod and tweak it to add some features like masterkey or new scopes ?
And could you help me to create MasterK scrips ?


Last edited by Youpala on 10.03.2011, 02:54, edited 1 time in total.
User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 194Location: Wisconsin, USA Likes: 0
 

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PostPosted 10.03.2011, 02:52 
Yes, you can.
User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 0
 

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PostPosted 10.03.2011, 05:23 
Just wanted to drop past again to say I am currently on Mission Two of my final Crysis playthrough with this mod before Crysis2 hits and having a great time :) Although I personally feel the new TacKill module is a little OP, silent and deadly one shot, spent much of the first level with nothing but that on lol. Anyway nice work with this, definitley adds a new dimension to the game. Great job!


Associate Producer - New World Interactive
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

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PostPosted 10.03.2011, 06:46 
Hey Kilroy, I *ucking tired but i replace your Canister CQB or Grenade laucher flechette with a MasterKey, I also saw some missed anims when shoting it that i fixed ;)

http://img851.imageshack.us/i/editor2011031005403595.jpg

http://img96.imageshack.us/i/editor2011031005422540.jpg


Last edited by Youpala on 10.03.2011, 06:47, edited 1 time in total.
User avatar   Experienced Modder Experienced ModderMember since: 24.10.2010, 21:39Posts: 430Location: In the universe...(Netherlands) Likes: 0
 

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PostPosted 10.03.2011, 14:05 
I did play it, but for a while though. I have the mod installed correctly but it conflicts with some things. it says that its missing MSVCP1000.dll. I have installed VS2010 but nope.


Image
Hellow, i am ^^ today


Last edited by LoNer1 on 10.03.2011, 14:06, edited 1 time in total.
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

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PostPosted 10.03.2011, 15:46 
Try to download MSVCP1000.dll at dll-files.com, and get the file to your Bin32 and Bin64 files, or maybe you missed to get tacticalexpension.dll in the Bin32 and Bin64 files :/

Im not sure it will work
User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 194Location: Wisconsin, USA Likes: 0
 

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PostPosted 10.03.2011, 22:43 
Thanks Fortran. And yeah, the tactikill might be a little unbalanced.

Youpala, those look good!

LoNer1, I had someone on ModDB with the same problem. They installed both version of the VS2010 redist, and that fixed it for them.
User avatar   Trained Modder Trained ModderMember since: 31.05.2009, 17:13Posts: 285 Likes: 0
 

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PostPosted 12.03.2011, 12:54 
I had some awesome fun last night while playing this mod, though I agree wit the fact that the tactikill attachment is a little overpowered, Nanosuit Koreans + Tactikill = instant kill :D


User avatar   Beginner BeginnerMember since: 18.09.2008, 20:21Posts: 45 Likes: 0
 

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PostPosted 19.03.2011, 15:35 
Fantastic mod, went through the whole of the campaign. This is how Crysis should be played! Bullet drop and proper zoomed sniper scopes make my life :D

Just a few problems I've been having, not sure if it's just me, my PC or installation

- In mission 2, I had an intermittent issue after destroying the KPA tanks. It doesn't update the mission criteria and stops the mission advancing properly. I have a theory that the new sniper scope's zoom triggers some mission markers prematurely. I stopped using it and it all advanced normally.
- Same mission, sometimes the tanks were unmanned. Not sure what went on there
- I'm curiously missing certain weapon slots when changing attachments. I don't have the ability to swap ammo types for the pistol, shotgun, smg, gauss rifle and M107. I also can't swap explosive grenade types, I'm locked to HE rounds.
- Sometimes after having all equipment taken away as part of the story, such as when captured by General Kyong, I can pick up CQB canister rounds for the assault rifles, but I don't have the launcher to use them with.
- The FY71's burst fire didn't work properly, it's just single shot for me.
- I also think the claymore's a little bit too powerful. What was an ambush turned into a bloodbath for everyone within 10m.


Apart from those bugs, I really enjoyed the mod in its entirety. Any plans for taking it over to Warhead?
User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 194Location: Wisconsin, USA Likes: 0
 

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PostPosted 19.03.2011, 23:06 
Thanks Vader266. As for the problems it sounds like you didn't install the VS2010 redist. or maybe didn't install the right version of it. If that's not it, then check that you're running patch 1.2 of the game or higher.

I could try to take it over to Warhead, but it wouldn't be the same due to a lack of SDK and sandbox for it. Wars might be plausible if I can find the time.
User avatar   Experienced Modder Experienced ModderMember since: 24.10.2010, 21:39Posts: 430Location: In the universe...(Netherlands) Likes: 0
 

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PostPosted 20.03.2011, 00:28 
it isnt working, i cant find the msvcp1000.dll on dll-files.com...


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Hellow, i am ^^ today
User avatar   Trainee TraineeMember since: 20.01.2008, 00:24Posts: 194Location: Wisconsin, USA Likes: 0
 

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PostPosted 20.03.2011, 00:30 
Try installing the other version of the VS2010 redist, I've had some people with that problem before.
User avatar   Experienced Modder Experienced ModderMember since: 24.10.2010, 21:39Posts: 430Location: In the universe...(Netherlands) Likes: 0
 

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PostPosted 20.03.2011, 00:32 
installed both, first the 32 one and then the 64 bit one, still not working :S i have crysis patched to 1.21, have the right executable...no other mods installed, but...wait i have some custom scripts will check now :)

EDIT

nope, still get the message...wtf? really i want to play this, but it doesnt work even if i restart without the mod, and then choose it, it doesnt work...


Image
Hellow, i am ^^ today


Last edited by LoNer1 on 20.03.2011, 00:44, edited 1 time in total.