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Kilroy357  |
Trainee | Member since: 20.01.2008, 00:24 | Posts: 194 | Location: Wisconsin, USA |
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Post Topic: Posted 20.03.2011, 00:55 |
That's weird. This might sound silly, but try reinstalling the 64 bit first and then the 32 bit second. Reason I say this is the other guy who had this problem installed the 64 bit first, got the error, and that error went away after they installed the 32 bit second.
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LoNer1  |
Experienced Modder | Member since: 24.10.2010, 21:39 | Posts: 430 | Location: In the universe...(Netherlands) |
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Post Topic: Posted 20.03.2011, 00:59 |
i have found the problem, i could not install because my rights as admin are removed :S sorry man....
Hellow, i am ^^ today
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Kilroy357  |
Trainee | Member since: 20.01.2008, 00:24 | Posts: 194 | Location: Wisconsin, USA |
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Post Topic: Posted 20.03.2011, 01:01 |
It's alright. I can add that to my mental list of installation problems...  )
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LoNer1  |
Experienced Modder | Member since: 24.10.2010, 21:39 | Posts: 430 | Location: In the universe...(Netherlands) |
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Post Topic: Posted 20.03.2011, 01:07 |
hehe, well yeah i made it to come to this, so its my own fault  will test it another time, and ill give expanded feedback!
Hellow, i am ^^ today
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Vader266  |
Beginner | Member since: 18.09.2008, 20:21 | Posts: 45 |
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Post Topic: Posted 20.03.2011, 01:57 |
I had the .dll problem when using DX10, DX9 had no problems... I'll get ahold of every patch for VS2010 and Crysis and let you know how that pans out.
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LoNer1  |
Experienced Modder | Member since: 24.10.2010, 21:39 | Posts: 430 | Location: In the universe...(Netherlands) |
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Post Topic: Posted 20.03.2011, 15:33 |
well, i have to say, a perfect mod! only thing is the vehicles explode very fast so i made them a little bit stronger, but other then that, its perfect! Really love the diversity of this mod man! Crytek can take examples of you! EDIT well, problems are occurring again...when i add the -MOD Tactical-Expansion to the shortcut from my editor directly from your readme file, it crashes. And in the log i cant find the source, i added the -mod t-e to both shortcuts, i even loaded up crysis vanilla and choose the mod but no. i forgot to add the levels thats why, my ammo was grey??? but i like the insta-kill bullet
Hellow, i am ^^ today
Last edited by LoNer1 on 20.03.2011, 17:02, edited 1 time in total.
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jupiee  |
Hardcore Modder | Member since: 18.11.2007, 19:29 | Posts: 863 |
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Post Topic: Posted 20.03.2011, 22:37 |
I played this mod for the last days with my buddy and its realy amazing ! You changed so many things and I like almost everything you added to the mod  Big thx for this amazing mod ! I wonder if you will release an update to advance this mod even more ? Here are some things : -could you add some gibs models when the enemies explode,like legs,heads and arms. -nomad should not loose any blood because the nanosuit -could you port the nade launcher and the new SMG from wars\warhead -improve the performance The bad performances sucks.In the normal singleplayer campaign my frames are still acceptable. But I would like to use your mod for custom maps and I got some strong frame drops in large firefights when using your mod.Can you fix that ?
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Kilroy357  |
Trainee | Member since: 20.01.2008, 00:24 | Posts: 194 | Location: Wisconsin, USA |
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Post Topic: Posted 20.03.2011, 23:12 |
LoNer1: Thanks! --Now as for the problems, I suppose you could try setting up the shortcut like this:
"C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Editor.exe" -DX10 -MOD Tactical-Expansion
-Maybe the DX10 or DX9 might prevent the crashing.
---- jupiee: Thanks! I'll look into the things you mentioned, although the gibs might be a little tricky.
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ShockwaveS08  |
Beginner | Member since: 22.02.2011, 20:42 | Posts: 33 |
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Post Topic: Posted 21.03.2011, 14:23 |
I tried installing UltimaRage's TOD over the Tactical Expansion Mod, but that ended with the TOD overwriting the crucial mod files for some reason. Any tips on how to install TOD's over this awesome mod?
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 21.03.2011, 16:05 |
Wow, what a load of work. Respect for the result. I give it a try. Thnx for sharing!
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Kilroy357  |
Trainee | Member since: 20.01.2008, 00:24 | Posts: 194 | Location: Wisconsin, USA |
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Post Topic: Posted 21.03.2011, 22:45 |
ShockwaveS08: I would try installing the TOD first, then my mod.
funkybee: Thanks!
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Pandamatak  |
Beginner | Member since: 16.03.2010, 02:54 | Posts: 54 |
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Post Topic: Posted 22.03.2011, 07:15 |
I have one question - how do I edit levels with this mod loaded?
Whenever I go into the sandbox with this mod, and save a modified version of Island.cry, I come back to find it the way it was before I changed anything. I could edit levels with your SCARIncendiaryAmmo mod, but not this one.
What I did was remove the Layers folder from the actual mod folder (I've already copied the layers file you've given into the actual levels) and now it seems to work fine. Will this cause any bugs down the road?
Thanks for the amazing mod,
~Pandamatak
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Kilroy357  |
Trainee | Member since: 20.01.2008, 00:24 | Posts: 194 | Location: Wisconsin, USA |
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Post Topic: Posted 22.03.2011, 07:53 |
You're welcome Pandamatak. To answer your question, I don't think what you did would cause any bugs. The reason you couldn't edit levels is the editor uses the layer files in the mod folder and ignores any conflicting files in the normal game levels. Moving the layers folder fixes that issue in its entirety.  )
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Hell Diguner  |
Beginner | Member since: 13.03.2011, 23:38 | Posts: 15 |
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Post Topic: Posted 23.03.2011, 11:33 |
What a great mod Kilroy. I'm having lots of fun with it, but I have two bugs - one critical and one not.
The non-important one is tracers don't seem to be effected by bullet drop
The important one is any attachments that I pick up do not activate their new menus. For example, in Island when I pick up the smoke grenade launcher attachment and the two smoke grenade colors, the button for equiping the smoke launcher appears, but the menu for selecting the color of smoke grenades does not appear.
If I'm in the editor, whatever is set as the default spawn items for a level will have their respective menus appear, but picking up new attachments will not turn on their proper menus. It appears several levels of the campaign use whatever the previous level's menu items were... so for example, island, village and rescue all have the same starting weapon customization HUD - the HUD and items from the start of island. So the one new HUD element that appears is the Tactikill menu, all the other new menus won't appear until I load a level that has different starting equipment (Harbor, for example).
Right now, I have to play village without being able to select smoke or explosives grenade type, and several weapons I cannot change their ammo type. I have done much debugging myself already (weird textures, broken scripts), but I need help with this one.
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seantitmarsh  |
Beginner | Member since: 23.04.2010, 11:31 | Posts: 22 |
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Post Topic: Posted 23.03.2011, 12:34 |
Hey killroy  I love this! Is there any way to set it to always be on, not just when i select the mod? Playing other mods with this would be crazy! Just a question about the ammunition, where is some of it? I have modded the levels correctly, and all the ammo shows up and works, but for the life of me,i can't find any Nuke C4, GL Nuke or GL singularities. Or singularity grenades, which i think replaced EMP grenades judging by the change log. So, where can I find them? Keep up the good work
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