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  Beginner BeginnerMember since: 25.03.2011, 02:01Posts: 14 Likes: 0
 

 Post Topic: Bullet time tweak (working)
PostPosted 25.03.2011, 02:02 
Thanks to Paddywak we can now enjoy the beautiful action of Crysis 2 in slow mo "bullet time"!
Quote:
Originally Posted by Paddywak View Post
Hello ...
These are the lines you need for your autoexec.cfg ...

bind q t_scale .3
bind e t_scale 1

where the q and the e are the keys you want to use.

.3 ... slows down time to thirty percent.
1 ... resets time to normal speed.


Enjoy ...

Thanks to everyone who helped to figure this out and hopefully you all enjoy sliding into enemies while shooting them, throwing enemies off a building, shooting them in mid air as they fall, and of course leaping over enemies shooting them in the head as you pass over all in glorious SLOW MOTION!


Last edited by bkpiazza on 26.03.2011, 18:27, edited 3 times in total.

User avatar   Hardcore Modder Hardcore ModderMember since: 16.06.2010, 11:41Posts: 868Location: West Lafayette, Indiana Likes: 0
 

 Post Topic:
PostPosted 25.03.2011, 02:07 
I think there is a cvar node for flowgraph


BEWARE: Flaming aliens are generally more grumpy than normal ones.
  Beginner BeginnerMember since: 25.03.2011, 02:01Posts: 14 Likes: 0
 

 Post Topic:
PostPosted 25.03.2011, 02:14 
at the cost of my credibility and dignity Ill admit i dont know what your talking about. I know the terminology but have no idea how to put it into practice. I am not a modder, nor have I done any modding more extensive than texture editing. if you could walk me through the steps to make this happen, or just make it happen yourself I would be very grateful.
  Beginner BeginnerMember since: 25.03.2011, 02:01Posts: 14 Likes: 0
 

 Post Topic:
PostPosted 25.03.2011, 06:49 
60+ views and noone can offer advice or point me in the right direction?
  Trainee TraineeMember since: 30.11.2007, 15:12Posts: 118 Likes: 0
 

 Post Topic:
PostPosted 25.03.2011, 12:49 
Try this and it may work for ya,of course pick any letter ,number ya want

bind q t_Scale= .3
bind 3 t_Scale= 1


Last edited by gerardfraser on 25.03.2011, 12:49, edited 1 time in total.
  Beginner BeginnerMember since: 25.03.2011, 02:01Posts: 14 Likes: 0
 

 Post Topic:
PostPosted 26.03.2011, 04:41 
^doesnt work any other suggestions?
  Trainee TraineeMember since: 30.11.2007, 15:12Posts: 118 Likes: 0
 

 Post Topic:
PostPosted 27.03.2011, 03:09 
Quote:
Originally posted by bkpiazza
^doesnt work any other suggestions?


Thought you said it did not work,but in your first post you say it does.
User avatar   Hardcore Modder Hardcore ModderMember since: 16.06.2010, 11:41Posts: 868Location: West Lafayette, Indiana Likes: 0
 

 Post Topic:
PostPosted 27.03.2011, 03:43 
I think he means that it doesn't work typing in the console but it works in the autoexec.cfg


BEWARE: Flaming aliens are generally more grumpy than normal ones.
  Beginner BeginnerMember since: 04.08.2008, 23:33Posts: 28Location: Reading PA Likes: 0
 

 Post Topic:
PostPosted 27.03.2011, 03:44 
I just tested this and it works marvelously.
User avatar   Uber Modder Uber ModderMember since: 02.08.2008, 02:12Posts: 1671 Likes: 1
 

 Post Topic:
PostPosted 27.03.2011, 04:34 
i cpuld have told you that, use this command for near 0G affects
p_gravity_z = -3 dont set it to zero or you will just float a mm off the gorund.
i believe 14 is the original cvar
User avatar   Beginner BeginnerMember since: 15.09.2011, 15:20Posts: 30 Likes: 0
 

 Post Topic: Re: Bullet time tweak (working)
PostPosted 07.10.2011, 22:17 
Does anyone happen to know if there is a way to slow down the sounds as well ?

I can make slower sounds, but that would require adding additional audio files to the .pak file and would still be "static" in duration, as I would like to have a nice way of having sounds that scale dynamically like the variable (.3) speed used in the Bullet Time mode that I believe ShanE wrote.