Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 05.08.2012, 10:10
Quote by yordan159753:
Hi i really like the new version of the mod but is it possible to use my own custom tod with your mod?
I think that you can do it, but right now only way is to edit my mission_mission0.xml files, for each level, and paste there your tod over my in that files. If you don't know how to do it, then maybe I can release source of all levels with my mod, so you can use it via editor and simply import your tods.
Do you think that is possible implement in your mod? Or maybe a new standalone mod with this function... or QM for Crysis 2 with that... beautiful!
I just watched video of that mod, it is very good, I must say that I am impressed. People create that mod on that time, wow! Now everything is much much easy, I am sure. Ok. A lot of that stuff is already there in QM for Crysis 1, and some stuff is there by default, in original game. For Crysis 2, it is impossible to made it, since Crytek lock a lot of stuff, especially camera, so I cannot change movement of cam, on way what I need, so creating freeaim is impossible in C2, shame but true.
Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 21.08.2012, 04:55
Yeah, that's a shame, it could be spectacular ... In EQ for Crysis 1, is there a way that no shots are always pointing to the center? Because even if the gun is not centered, the shots are always the center, that's a bug. It is as if it were only visual freeaim, know what I mean? If you solve that, the freeaim would be perfect in your mod.
Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 23.08.2012, 22:33
Quote by manukio81:
is there a way that no shots are always pointing to the center? Because even if the gun is not centered, the shots are always the center, that's a bug. It is as if it were only visual freeaim, know what I mean? If you solve that, the freeaim would be perfect in your mod.
It is not bad, but as I can see it is created to support Wii mote, and it is hard coded, so it is not simple mod like my for example, you know. And most important is that there is no download, I mean all links are broken, even those source for modders, I cannot try it at all.
Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 16.01.2013, 01:25
Sweet mod. I was busting my head against EIM for the last few days. Glad I tried yours. One minor issue though. Changing the bind for slow time was something I couldn't have figured out if I hadn't been learning what I have to get EIM to work. Anyways, for anyone wishing to change the bind to something else you have to edit the .xml in the levels folder of the mod. Open it with notepad, then search for key="y". Replace y with whatever key you want to use, in my case mouse5. Save it, then run the mod like normal. This will have to be done for each level.
Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 16.01.2013, 22:32
Quote by LastQuestion:
Sweet mod. I was busting my head against EIM for the last few days. Glad I tried yours. One minor issue though. Changing the bind for slow time was something I couldn't have figured out if I hadn't been learning what I have to get EIM to work. Anyways, for anyone wishing to change the bind to something else you have to edit the .xml in the levels folder of the mod. Open it with notepad, then search for key="y". Replace y with whatever key you want to use, in my case mouse5. Save it, then run the mod like normal. This will have to be done for each level.
Thanks! Yes, it is easy to change it, you explain, just need to edit .xml file for each level.
Post Topic: Re: Quality Mod (dof, realistic tods, C2 sounds, slow motion
Posted 19.01.2013, 06:40
Quote by promuckaj:
Quote by LastQuestion:
Sweet mod. I was busting my head against EIM for the last few days. Glad I tried yours. One minor issue though. Changing the bind for slow time was something I couldn't have figured out if I hadn't been learning what I have to get EIM to work. Anyways, for anyone wishing to change the bind to something else you have to edit the .xml in the levels folder of the mod. Open it with notepad, then search for key="y". Replace y with whatever key you want to use, in my case mouse5. Save it, then run the mod like normal. This will have to be done for each level.
Thanks! Yes, it is easy to change it, you explain, just need to edit .xml file for each level.
I've since done several more edits to customize this mod. Really nice btw. One issue. I'd like to edit the xmls so that each level will load the free aim/head bob settings I prefer. I've been unable to figure out which line's I'll need to edit. Any guidance would be welcome.