Just in time for New Year's Eve I've got a new update for you. Because I made the last update over half a year ago, my intention for the new year is to post updates more frequently
But in the meantime, I made some good progress.
The third map is now completely finished. So now 3 of 4 maps are playable continuously. Here are some new screenshots of the map:
Currently I work on the last map of NuclearCataclysm. Special about it is that the heightmap was made with GeoControl, and i think the result is pretty cool. The last two pictures are from the newest area. As you can see, the models are not very advanced yet. At the moment, I model everything roughly, then export it into the Engine and see how it looks ingame. Better textures, more details etc. will follow of course. The holes on the last Screen lead to tunnels made by Mr.H0n$3L
who gave them to me kindly. You will reckognize them by the higher quality
Here is a screen of the first map. This area was revised by RED
(who also helps me with tod, sky and leveldesign tips). He made this beautiful scene:
The last new thing is about my flyable F-35 I've introduced earlier. She now has a more detailed cockpit and a fixed HUD (I know, the F-35 doesn't have a fixed HUD, but I think it's much cooler this way
). Inside the HUD you can see a Flash texture developed by Befubo
. I think did that very well
The texture has replaced my old HUD I made via Flowgraph. Of course, it still works fully realtime and dynamically. The displays will also get a Flash texture which provide additional information about the plane, weapon systems etc. I also improved some other things; for instance, the own Air-to-Air-rockets can be distracted by enemy flares.
So here's a picture of the new cockpit. The second picture shows Jaco_E's great UH-60 BlackHawk I made a new cockpit for.
I hope, you like the update, I'd be very happy about any comments & criticism. I wish you a nice evening and a great new year!