|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
Post Topic: Posted 13.11.2007, 20:09 |
Quote: Originally posted by WiebelwieLooks good so far, keep it up!  Just a question, how do you know what height the terrain is everywhere? It was all done by eye using another reference image. http://farm3.static.flickr.com/2149/1975424515_9a2b8fcffe_o.jpgQuote: Originally posted by Dusel Do you even change the ToD? so that the effects looks more realistic? would be very nice! ^^ There is a night shot earlier in the thread, but if you mean did I adjust the time of day and sun position so that the shadows in Google Earth match the shadows in my model, then yes. (It also helped with matching the heights)
|
|
|
|
|
|
|
|
Xanto  |
Beginner | Member since: 11.11.2007, 01:01 | Posts: 69 |
Likes: 0 |
| |
|
Post Topic: Posted 13.11.2007, 22:14 |
your map looks soooo good! great work dude  keep it up.
|
|
|
|
|
|
|
Dusel  |
Trained Modder | Member since: 11.11.2007, 18:47 | Posts: 302 |
Likes: 0 |
| |
|
Post Topic: Posted 13.11.2007, 22:19 |
yes, and if you change some defaults in the ToDsetting, the sunshafts looks more realistic and stuff.. for example if you put this into the ToD
|
|
|
|
|
|
|
 |
flameknight7  |
Trained Modder | Member since: 27.09.2005, 07:07 | Posts: 346 | Location: monterey park, CA |
Likes: 0 |
| |
|
Post Topic: Posted 13.11.2007, 23:08 |
very awesome indeed. Wheres Wilson?! :]
Last edited by flameknight7 on 13.11.2007, 23:09, edited 1 time in total.
|
|
|
|
|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
Post Topic: Posted 14.11.2007, 00:41 |
Quote: Originally posted by Dusel yes, and if you change some defaults in the ToDsetting, the sunshafts looks more realistic and stuff.. for example if you put this into the ToD I see what you mean now, not I haven't messed to much with trying to get pretty pictures. I am going to be re-doing all the vegitation soon (better frame rates / framing scenes) I will mess with the weather later to try to match the mood of each theme. Quote: Originally posted by flameknight7 very awesome indeed. Wheres Wilson?! :] I attempted to find a ball model that I could paint but I couldn't find one. Mabye once the full game comes out. I also don't have 3D Studio max, but I have read that Google Sketchup can export OBJ files so maybe I can use that to make some things. (I am about to get a pro license from work)
|
|
|
|
|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
|
|
|
|
|
|
 |
stuntmanjim  |
Trainee | Member since: 23.10.2007, 14:39 | Posts: 164 | Location: 3rd planet |
Likes: 0 |
| |
|
Post Topic: thank you Posted 15.11.2007, 08:33 |
a m a z i n g !  thx for the tuts ! ill take a look on ...
"So whatever you do, don't be bored. This is absolutely the most exciting time we could have possibly hoped to be alive."
|
|
|
|
|
|
|
 |
TiTAN  |
Trained Modder | Member since: 27.10.2007, 07:27 | Posts: 390 | Location: Canada |
Likes: 0 |
| |
|
Post Topic: Posted 15.11.2007, 08:36 |
Quote: Originally posted by ZapWizardI have posted my tutorial videos here: Making 1to1 scale maps of real world locations, and basic terrain primer.The videos take you from total scratch to adding vegetation. It gets a bit rough towards the end (was getting late) but it shows everything I did to make this map so far. thanks for that
Intel Q9650 @ 4Ghz | ASUS P5E3 DELUXE | 2 X ATI Radeon HD 3870 CF | OCZ ReaperX DDR3-1333MHz 4GB | Dell 2407WFP
|
|
|
|
|
|
|
 |
Smelephant  |
Beginner | Member since: 14.11.2007, 09:33 | Posts: 36 | Location: Cobra La! |
Likes: 0 |
| |
|
Post Topic: Posted 15.11.2007, 10:49 |
[FONT=verdana]CRYSIS[/FONT]
|
|
|
|
|
|
|
[HP]  |
Hardcore Modder | Member since: 17.11.2007, 21:25 | Posts: 941 |
Likes: 0 |
| |
|
Post Topic: Posted 18.11.2007, 03:52 |
gorgeous mate, please continue!
|
|
|
|
|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
Post Topic: Posted 19.11.2007, 02:25 |
Man, so I just beat the game.
The various scenes in Crysis gave me SOOOOO many new ideas. I am re-writing a lot of my story for two reasons...new things that I now know are possible in Sandbox2, and with a larger overall map (true 1:1 scale now) I have more areas to play with.
|
|
|
|
|
|
|
Dusel  |
Trained Modder | Member since: 11.11.2007, 18:47 | Posts: 302 |
Likes: 0 |
| |
|
Post Topic: Posted 19.11.2007, 15:17 |
how long will be the play time? and when will the map be finished? can't wait
|
|
|
|
|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
Post Topic: Posted 19.11.2007, 22:07 |
It will be at least and hour or two, maybe more depending one how fast the player finishes each objective. It will be mostly linear, with some optional objectives along the way.
As far as finish time, that depends on how long it takes me to fully learn Sandbox2 I am quick to get my ideas out once I learn a tool, but it's just the actually knowing how to do things that slows me down.
(Currently how-to do detailed character driven cutscenes, not just paths.)
|
|
|
|
|
|
|
 |
ZapWizard  |
Uber Modder | Member since: 10.11.2007, 23:08 | Posts: 1333 | Location: Austin, TX |
Likes: 0 |
| |
|
|
|
|
|
|
|
 |
Sargoth  |
Beginner | Member since: 21.11.2007, 06:27 | Posts: 2 | Location: Norway |
Likes: 0 |
| |
|
Post Topic: Posted 21.11.2007, 07:07 |
very cool, ZapWizard. One of my first impressions of crysis where actually that of someone should make a castaway mod... though I never thought anyone would actually make the island
Public Relations 
|
|
|
|
|