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B52  |
Beginner | Member since: 11.02.2006, 22:24 | Posts: 43 | Location: Hannover |
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Post Topic: :) Posted 28.01.2008, 22:13 |
Very nice, i like that !  Greetz B52
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VengenceBot  |
24/7 Modder | Member since: 12.04.2007, 16:51 | Posts: 3267 |
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Post Topic: Posted 28.01.2008, 22:22 |
im confused.. are you gunna release a map?? if you release this map you will have to submit the objects also ?(
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TYRANICK  |
Trained Modder | Member since: 05.11.2007, 21:28 | Posts: 369 | Location: England |
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Post Topic: Posted 28.01.2008, 23:07 |
Holy crap! That maps looking awesome...got a story layed out? You need big huge massive urban firefights in their with a spam of enemies and allys, would kick ass!
Btw those vehicles looks sweet also...are they drivable/usuable? Would be fun to tip over some vehicles or drop rocks onto things xD.
Q6600 @ 2.4ghz| 8800GTS 512MB G92 @ 700/2050 Stable| Crucial Ballistix (2x1GB) RAM stock
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Darfid  |
Trainee | Member since: 15.04.2007, 17:26 | Posts: 164 | Location: France | Status: Online |
Likes: 5 |
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Post Topic: Posted 29.01.2008, 02:19 |
Thx a lot for all comment !! VengenceBot : yeah i'll release this map but no until the end of february. Now if you or someone need a object of my map, i can share it now on download section on the site.  ) TYRANICK : lol Thx, but no story for moment its take me a lot of hour to create map and models and no time for Killing Party but i keep your iddea in my head. No this Vehicle are not drivable i'll waiting the SDK for that and physics. But i take your critic, the next vehicle will be "Open". See next update ...
Last edited by Darfid on 29.01.2008, 02:19, edited 1 time in total.
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VengenceBot  |
24/7 Modder | Member since: 12.04.2007, 16:51 | Posts: 3267 |
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Post Topic: Posted 29.01.2008, 03:15 |
@Darfid.... ok I wasnt too sure about the release :rolleyes: well yea Id like to gather everything I can related to Crysis Ill take whatever your bandwidth fits!!!  )
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Adius_Omega  |
Uber Modder | Member since: 23.11.2007, 06:41 | Posts: 1257 | Location: United States |
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Post Topic: Posted 29.01.2008, 03:20 |
Hey mate, you wouldn't mind sharing some of those awesome textures now would you?
I REALLY need some good wall damage decals.
Modeler/Level DesignerSkype: adius_omega
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Lunar Blue  |
Trained Modder | Member since: 06.11.2007, 01:09 | Posts: 254 | Location: Finland |
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Post Topic: Posted 29.01.2008, 09:17 |
Wow, looking really good man. Just a suggestion, but I think you should use more polygons on the assets. Come on, it's 2008, get crazy
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Post Topic: Posted 29.01.2008, 11:59 |
Mind telling use the story if you have one?
1.6 C2D. 512MB 9600GT. 24x DVD burner. 19 inch monitor. 370 GB HDD(120 external).
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DealRealHard  |
Beginner | Member since: 15.12.2007, 21:17 | Posts: 77 | Location: Poland |
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Post Topic: Posted 29.01.2008, 18:00 |
Oww yeah we need city in Crysis!
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Darfid  |
Trainee | Member since: 15.04.2007, 17:26 | Posts: 164 | Location: France | Status: Online |
Likes: 5 |
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Post Topic: Posted 29.01.2008, 22:35 |
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DealRealHard  |
Beginner | Member since: 15.12.2007, 21:17 | Posts: 77 | Location: Poland |
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Post Topic: Posted 29.01.2008, 23:19 |
Are these vechicles driveable?
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Darfid  |
Trainee | Member since: 15.04.2007, 17:26 | Posts: 164 | Location: France | Status: Online |
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Post Topic: Posted 30.01.2008, 22:23 |
no these vehicles aren't driveable because i dont know how i'll do this (SDK SDK !!) I'm working on a big storage house with dirty texture...  See next update.
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Codename22  |
Uber Modder | Member since: 15.11.2007, 20:40 | Posts: 1069 | Location: The Netherlands |
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Post Topic: Posted 30.01.2008, 22:29 |
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[CT]Evo_256  |
Trainee | Member since: 07.11.2007, 01:25 | Posts: 177 | Location: UK |
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Post Topic: Posted 30.01.2008, 23:21 |
ROFL a ghetto Ice cream van :tongue:!
"It's Friday, You aint got no job, and you aint got **** to do!"
Last edited by [CT]Evo_256 on 30.01.2008, 23:23, edited 2 times in total.
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Darfid  |
Trainee | Member since: 15.04.2007, 17:26 | Posts: 164 | Location: France | Status: Online |
Likes: 5 |
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Post Topic: Posted 02.02.2008, 14:21 |
Hi all ! SOme update, the inside storage house and a other area of the map. I'm working on texturing (ground and building) its a long time work because the house contains a lot of sub material and normal map texture... slowly..but i progress.   See next update
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