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User avatar   Trainee TraineeMember since: 05.08.2008, 22:27Posts: 102Location: Saarland - Germany Likes: 0
 

 Post Topic:
PostPosted 21.10.2008, 15:19 
Quote:
Originally posted by MWF
Quote:
Originally posted by CaptainChris
But it is faked until yet because the FlowGraphs are build at this moment by Marwin.:)

How could it be faked? I don't see how...?(


That means that the grunts "in game" don't do that what you can see
on the screenshot --- so far. So the screenshot is "faked".
"because the FlowGraphs are build at this moment by Marwin."


Greetings,

Jaco


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Last edited by Jaco_E on 21.10.2008, 15:20, edited 1 time in total.

  Beginner BeginnerMember since: 20.05.2008, 05:34Posts: 77 Likes: 0
 

 Post Topic: RE: Rainy Days [Sequel from the Harbour] - Trailer
PostPosted 22.10.2008, 10:25 
=O !!!!!!

**** nice trailer, :)
User avatar   Trained Modder Trained ModderMember since: 28.07.2008, 17:06Posts: 219Location: london Likes: 0
 

 Post Topic: RE: Rainy Days [Sequel from the Harbour] - Trailer
PostPosted 22.10.2008, 10:29 
nice job man
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic: RE: Rainy with shadows?
PostPosted 22.10.2008, 20:37 
Quote:
Originally posted by chik

Hello. I would like to just put in my two cents worth if I may. First off "The Harbor" is a wonderfull map. You did a great job.

I would like to just mention the fact that in a few maps that have rain, the shadows still appear under objects. I have never made a map before so this feature may not be possible to accomplish. Sorry if I speak up without having a clue about the process. Good luck and I am soooooo looking forward to it. Thanks for your hard work!

Yes, it is possible to remove the shadows by lowering the "SSAO Amount multiplier" or "sun color multiplier".
I tested it but I think it looks much better with shadows than without them. :)
I will reduce them a little bit but I think they should be visible.


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Last edited by Chrjs on 22.10.2008, 20:39, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 09.06.2008, 02:18Posts: 2713Location: New England, U.S.A. Likes: 0
 

 Post Topic:
PostPosted 23.10.2008, 03:39 
Quote:
Originally posted by Jaco_E
Quote:
Originally posted by MWF
Quote:
Originally posted by CaptainChris
But it is faked until yet because the FlowGraphs are build at this moment by Marwin.:)

How could it be faked? I don't see how...?(


That means that the grunts "in game" don't do that what you can see
on the screenshot --- so far. So the screenshot is "faked".
"because the FlowGraphs are build at this moment by Marwin."


Greetings,

Jaco

Oh.
And CaptainChris, I think the shadows depend on how thick the clouds are. The clouds look pretty thick, so I'd say you should have faint shadows or no shadows. Just my thoughts, though, it's obviously your decision.


I'm not online much. I only post if something catches my eye.
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 31.10.2008, 01:40 
We delay the release to the time of Christmas.
Because Marwin needs more time to finish the FlowGraph.

Its very difficult to perfect the teamfight scripts. :evil:


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User avatar   Uber Modder Uber ModderMember since: 09.06.2008, 02:18Posts: 2713Location: New England, U.S.A. Likes: 0
 

 Post Topic:
PostPosted 31.10.2008, 02:31 
Take your time! It'll be a great Christmas present!:tongue:


I'm not online much. I only post if something catches my eye.
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 16.11.2008, 23:03 
So here are two new screenshots from my favourite place. :easter:
Do you think the leveldesign is to Crysis like?
I mean the original Crysis levels are the best one, so I try to use the same style by creating my maps.

What do you think about it?
Would you prefer a totally another style of mapping or one who looks more like the original one?

ImageImage

Has everyone seen the trailer? :tongue:
Trailer:

http://www.vimeo.com/1774428


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Last edited by Chrjs on 16.11.2008, 23:17, edited 1 time in total.
  Skilled Modder Skilled ModderMember since: 26.04.2008, 13:07Posts: 695Location: Belgium / Croatia Likes: 1
 

 Post Topic:
PostPosted 16.11.2008, 23:44 
@ screenshots: love the mountains in combination with the clouds cause it looks so realisic, you sure know how to produce the correct feeling for the player so it stays interesting (looking at the screenshots + trailer)

The style of the map does look a bit like those of crytek, but in my opinion the SP of crytek missed a few things. It seems you've done a good job, but I can only judge more after testing this.

Just keep this up :) good job so far!
User avatar   Uber Modder Uber ModderMember since: 29.10.2007, 15:18Posts: 1440Location: Colorado Likes: 1
 

 Post Topic:
PostPosted 17.11.2008, 03:41 
Sorry for the late repply ive been having problems with XSI
cant seem to get right but you have a nice level ill play it
tonight.
User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 18.11.2008, 11:27 
Quote:
Originally posted by NightWolf
but you have a nice level ill play it
tonight.

What? Did you find the latest uploaded beta version? :evil:


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User avatar   24/7 Modder 24/7 ModderMember since: 22.07.2008, 20:57Posts: 3812Location: California, US Likes: 0
 

 Post Topic:
PostPosted 30.11.2008, 03:47 
how much are you guys done with? (Precent)
I played TheHarbour and it is awesome

is there a mod team for this?


I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 30.11.2008, 13:53 
I think we have 75% already finished.
The leveldesign is at 95 percent, the FlowGraphs at 35.

Yes, we are a small team for this map. :)
I invented the whole level, the dialogs, build the level and managed the team.
Hamers is responcible for the FlowGraphs and the mod folder, Pat21 builds the cutscenes and Jao_E integrates the AI navigation.


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User avatar   Hardcore Modder Hardcore ModderMember since: 05.03.2008, 10:39Posts: 803Location: Germany Likes: 0
 

 Post Topic:
PostPosted 07.01.2009, 20:59 
Sorry we dont have any new screenshots for you so you dont know the whole level.

But unpack your umbrella the first months of 2009 will be very rainy. :easter:


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  Skilled Modder Skilled ModderMember since: 26.04.2008, 13:07Posts: 695Location: Belgium / Croatia Likes: 1
 

 Post Topic:
PostPosted 08.01.2009, 02:08 
yeah good news! :) I took an attemp at those rain particles a few times but it never worked out, so I'd really like to see what you've made with them :)