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User avatar   Uber Modder Uber ModderMember since: 03.11.2007, 18:49Posts: 1338Location: Your mums bed, where else? Likes: 0
 

 Post Topic:
PostPosted 27.06.2008, 06:50 
dude awesome... :))


Bow to me faithfully, bow to me splendidly!

User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 04.07.2008, 05:18 
I have received a few PMs asking how I made the UAV hover.
Attached is a prefab for a flying platform that has all the basic elements and even travels in the camera direction when you are in the middle of the platform.
The little balls were left exposed (normally I make them invisible) so you can see what is going on.
There is lots you can do to expand on this basic principle to get all kinds of cool effects.
Attachments:

flyingplatform.zip
[4.29 KiB]
Downloaded 108 times


User avatar   Uber Modder Uber ModderMember since: 16.12.2007, 06:20Posts: 1918Location: Florida, USA Likes: 0
 

 Post Topic:
PostPosted 04.07.2008, 05:41 
Much obliged ;)


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User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 07.07.2008, 02:52 
Since this map is set in such a beautiful location I am doing vegitation before all the man-made stuff.

All the trees, rocks, and large bushes are placed via brush and then cleaned up.
Due to the sheer size of the map I am using procedural vegitation for much of the small stuff, and then doing details around the key play areas.

The map will involve at least three main areas of gameplay, and will progress from the mouth of the canyon and back. Current estimated playtime is around two hours. It takes three minutes just to drive half-way across the active play area.

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User avatar   Uber Modder Uber ModderMember since: 28.12.2007, 05:42Posts: 1414Location: Hell, seriously. Likes: 0
 

 Post Topic:
PostPosted 07.07.2008, 05:32 
Damn dude, you're really going above and beyond with this one, I'm definitely impressed man. Your scenery definitely looks nice, and the sheer estimated size of it is leg wobbling. Lookin good, lookin good.
User avatar   Uber Modder Uber ModderMember since: 09.12.2007, 04:26Posts: 2418Location: Cleveland, Ohio Likes: 0
 

 Post Topic:
PostPosted 07.07.2008, 06:00 
:D
one very simple question I would love to have answered:

Why are you not Crytek yet?


Wrench turner of the diesels.
User avatar   Skilled Modder Skilled ModderMember since: 13.01.2008, 01:17Posts: 734Location: United States Likes: 0
 

 Post Topic:
PostPosted 07.07.2008, 07:02 
Nice to see that you're focusing more on your outdoor environments this time around Zap :tongue:
Looks good so far ;)


Current projects:
Casus Belli
Apheleon (former Space Cowboys/Petrograd guys)

My portfolio


Last edited by ben72227 on 07.07.2008, 07:02, edited 1 time in total.
User avatar   Trainee TraineeMember since: 25.02.2008, 20:27Posts: 111Location: Colorado Likes: 0
 

 Post Topic: RE: Zion -The beginnings of my next map.
PostPosted 07.07.2008, 21:42 
I am so fired up about this.
Your Castaway was amazing...


Last edited by BlueT on 07.07.2008, 22:31, edited 1 time in total.
User avatar   Trainee TraineeMember since: 25.02.2008, 20:27Posts: 111Location: Colorado Likes: 0
 

 Post Topic: RE: Zion -The beginnings of my next map.
PostPosted 07.07.2008, 22:31 
Wow..


Wow...


Forget Warhead....
Just kidding.
User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 08.07.2008, 18:21 
I have been working on my story just about each evening, and of course the story is ever expanding.

The map will now be split into two levels. And possibly become a mod.

Here is a teaser for the second half of the map.

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Last edited by ZapWizard on 08.07.2008, 18:23, edited 1 time in total.
  Uber Modder Uber ModderMember since: 22.02.2008, 20:01Posts: 1407 Likes: 0
 

 Post Topic:
PostPosted 08.07.2008, 18:24 
I can't wait :]
User avatar   Skilled Modder Skilled ModderMember since: 13.01.2008, 01:17Posts: 734Location: United States Likes: 0
 

 Post Topic:
PostPosted 08.07.2008, 20:43 
Interesting ;)


Current projects:
Casus Belli
Apheleon (former Space Cowboys/Petrograd guys)

My portfolio
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic:
PostPosted 08.07.2008, 23:03 
great zapwizard :D

offtopic why are you not a crymod staff member anymore you are know only a normal member why does that come ?


RIP Pepsi 1999-2010. Computer 8 gb ram 460 gtx 1 gb amd phenom II x4
User avatar   Uber Modder Uber ModderMember since: 10.11.2007, 23:08Posts: 1333Location: Austin, TX Likes: 0
 

 Post Topic:
PostPosted 09.07.2008, 00:56 
Quote:
Originally posted by mackan4762
great zapwizard :D
offtopic why are you not a crymod staff member anymore you are know only a normal member why does that come ?

I volunteered to go off the staff. I barely have enough free time at home to mod, which I enjoy the most. I don't have extra time to moderate and edit the wiki.


User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic:
PostPosted 09.07.2008, 01:32 
Quote:
Originally posted by ZapWizard
Quote:
Originally posted by mackan4762
great zapwizard :D
offtopic why are you not a crymod staff member anymore you are know only a normal member why does that come ?

I volunteered to go off the staff. I barely have enough free time at home to mod, which I enjoy the most. I don't have extra time to moderate and edit the wiki.


ok


RIP Pepsi 1999-2010. Computer 8 gb ram 460 gtx 1 gb amd phenom II x4