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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3920Location: Sthlm, Sweden Likes: 44
 

 Post Topic: [WIP] - Hongzhou Harbor.
PostPosted 06.01.2009, 00:25 
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Introduction
Hello, everybody. Hongzhou Harbor is my long-in-development Singleplayer map for Crysis. I've been working on the project since the start of this thread, but the main reason for such a long time in development is due to some changes with the project along the way. I felt that the map was lacking within many aspects, and therefore wanted to restart the whole thing, which I eventually did after a long time considering it (probably too long).

My first version of Hongzhou Harbor was initially intended as a test map. It was a 1024x1024 sized heightmap on which I just did random stuff. I was a beginner at the time and did what any other beginners do - played around. After a while I found myself learning how to make my own, custom objectives and the really small test map suddenly transformed into this project, pretty much over night. I never thought about making a new map, I just kept adding stuff to the test map, which I eventually gave the name Hongzhou Harbor.

I decided to post my progress on Crymod but realized around late 2009 that the map as it was at the time, didn't represent my skill I've gained during the months of working on it. I was already aware of that the project had been in development for way too long, and I wanted to release it as soon as I could. So I found myself in a tricky situation. I could either release the map, disappoint everyone with how bad it actually was, but on the other hand be done with the project and move on. My other option was redoing everything and make something that actually represented the skill I've gained from January 09 to late 2009.

So here we are. In November 2009 I began working with Hongzhou Harbor from scratch, this time with a 4096x4096 sized heightmap. I set out with ambitious goals, goals I'm still trying to live up to today. Having such a huge heightmap automatically results in a very long development time, especially if you want an epic result with a lot of detail, which I want. The map currently houses over 18 000 objects and the count is steadily rising. I've promised a lot of people a good map and this is what I'm still striving for to deliver.

As you may know, I'm very sorry for how long this is taking. I thank everyone who supports the project and I'm happy for all the feedback I'm getting. Thank you for your patience!

Hopefully you'll find the map worth the long wait! In the mean time, enjoy your stay in my thread!

Story
"During recent years, the two world leading industry countries of the world, the United States and North Korea, have been undertaking a great opportunity and a challenge that initially faced them a few years ago. After a major meteor shower in 2013 taking place on literally all continents of our world, scientists from across the globe have made a new, intriguing, discovery - A new element from outer space, allowing man to create the weapon of our future. Due to insufficient economies of the world's countries, North Korea and the United States are the only two states with the possibilities to invest further into the matter. What they during the coming years discover will change future warfare, forever. In 2013, the development of the Nanosuit is initiated, only with the help of an unknown alien element not known to man.

2016. Sgt. Jason Dunn, a US military officer at age of 26, is sent in January of this year with an early version of North Korean Nanosuit technology, with the primary objective to investigate one of the largest crash sites recorded during the meteor shower a few years earlier; Hongzhou Harbor. The remote island in the Philippines is actually US property since the Second World War, but North Koreans mobilized into Hongzhou September 16, 2016, for reasons unknown, occupying and killing countless of civilians. Dunn was first sent to North Korean main land, but after gaining the trust of high-ranking officers in the North Korean military, he was allowed to follow them into Hongzhou when the invasion started September 16th, wearing one of their own suits, posing as one of their own.

(The world is still yet to be informed about the new advances both states have made within warfare technology. In fact, this information will not be released until four years later, in 2020, when new alien discoveries in the Philippine Islands are made).

But unfortunately, Sgt Dunn's mission takes a quick and abrupt ending. Somehow, the North Koreans found out about his true identity and he is executed on site before being able to escape, the same day as the invasion started. Little is known what Dunn found out while posing as a North Korean Nanosuit soldier from January to September, but sources confirmed he was clearly onto something of great importance. He was ordered to deliver what he knew September 16, 2016, but his journey came to an end before making the delivery.

After being notified of the dire situation, the US government did what they could within the short timeframe. They brought in the best, most elite trained man within the US military - Jake Dunn, also known as Nomad and the recently executed Jason Dunn's brother.

The mission just became personal."


Videos
Here's where I'll list any videos of the map.



Screenshots
This is where I show the latest progress of the map, in form of screenshots.

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What's going on? Why is it taking so long?
Quote by The Vulture:
I don't blame anyone's patience, the map has being under development for far too long. I'm simply not working towards a deadline anymore. I work whenever I feel like it, as a hobby, as a way to relax and enjoy myself. So it's done when it's done.


Contact and additional media
Follow these links to check out my stuff on other communities or contact me by sending a PM. Also please make sure to visit my Portfolio below. :)

- The Vulture's Portfolio.

- YouTube | Brygelsmack's Channel.

- Hongzhou Harbor on ModDB!

- Follow me on Twitter!
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Regards,
/The Vulture.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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Last edited by The Vulture on 31.08.2011, 17:14, edited 202 times in total.

  24/7 Modder 24/7 ModderMember since: 31.03.2008, 22:36Posts: 3248Location: United Kingdom Likes: 0
 

 Post Topic: RE: Hongzhou Harbor - Singleplayer Map.
PostPosted 06.01.2009, 00:31 
that looks awesome 8o
how about a cargo ship in the bay?
User avatar   Beginner BeginnerMember since: 18.09.2008, 20:21Posts: 45 Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 00:32 
Looks impressive so far. Keep it up! I'll be eagerly anticipating this map...

And welcome to CryMod ;)
User avatar   Hardcore Modder Hardcore ModderMember since: 27.10.2007, 12:36Posts: 815Location: Sweden Likes: 1
 

 Post Topic:
PostPosted 06.01.2009, 00:34 
Looks awesome :) Lots of detail, which is great. I like the TOD :D


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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3920Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 06.01.2009, 00:42 
nanowarriorr:
Thanks a lot! I'll think about the cargo ship, thanks for the idea. I've really been busy making the submarine outside the harbor, so I've never thought about it. Thanks!

Vader266:
Thanks!

Florry:
Thank you, man. Yeah, I'm happy with the ToD, too. It's one of the major things I've been focusing on lately, and I think it turned out quite well.


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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  24/7 Modder 24/7 ModderMember since: 31.03.2008, 22:36Posts: 3248Location: United Kingdom Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 00:46 
if you have that crane loading containers onto the cargo ship, that would be cool, but the cargo ship isnt a playable surface, so it would need invisible walls/solids.
User avatar   Uber Modder Uber ModderMember since: 22.12.2007, 13:37Posts: 1421Location: Sweden Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 00:48 
wow...really good looking map and TOD....although the TOD is a little bright (but it still looks good :P)


User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3920Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 06.01.2009, 00:53 
nanowarriorr:
Yeah, that'd be cool. Right now though, I'm actually at the stage of making stuff ready for release. Another detail could take forever to complete, and I really want to finnish the map as soon as possible. It's a great idea, but perhaps I won't have time to add it into the map. Maybe in my next map.

Then I'll give some credits to you. ;)


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


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  24/7 Modder 24/7 ModderMember since: 31.03.2008, 22:36Posts: 3248Location: United Kingdom Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 01:12 
mate its a simple idea, dont credit me lol :)
User avatar   24/7 Modder 24/7 ModderMember since: 22.07.2008, 20:57Posts: 3812Location: California, US Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 01:13 
looking good

you want me to make a Kaunti with more rooms???


I'll get back to modding once Crysis 2 is out
:)
'till then stay well my peeps

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User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3920Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 06.01.2009, 01:28 
nanowarriorr:
Okay, then. I just liked it, that's all.

Dxslayer:
Thanks.

No, I don't think that's needed. I've already done a Submarine, so I already know how the Vis-Areas and Portals should be placed and used. Thanks for the offer, though.

Here's another picture, by the way. I hope you enjoy it!
Attachments:



- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


Image


Last edited by The Vulture on 06.01.2009, 02:06, edited 1 time in total.
  Beginner BeginnerMember since: 06.01.2009, 01:37Posts: 19Location: Hopefully on Earth Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 02:14 
Quote:
Originally posted by The VultureHere's another picture, by the way. I hope you enjoy it!


I really like the palms, but the bakground didn't fit to them. but they still look nice, one thing I thing you should note is the left palm that is leaning at a 46 degrees and looks a bit odd. But still nice!


Last edited by Chestnutlol on 06.01.2009, 02:16, edited 1 time in total.
User avatar   News Posters News PostersMember since: 30.07.2008, 00:36Posts: 3920Location: Sthlm, Sweden Likes: 44
 

 Post Topic:
PostPosted 06.01.2009, 02:17 
Quote:
Originally posted by Chestnutlol
I really like the palms, but the bakground didn't fit to them. but they still look nice, one thing I thing you should note is the left palm that is leaning at a 46 degrees and looks a bit odd. But still nice!

Okay. That's a pretty old pic, though. I have a redone forest in the background now, and the terrain causing twisted tree is no more.

So don't worry. ;)


- Aspiring Level / 3D Artist -
Portfolio | CryDev | Art Blog


Image


Last edited by The Vulture on 06.01.2009, 02:18, edited 1 time in total.
  Beginner BeginnerMember since: 06.01.2009, 01:37Posts: 19Location: Hopefully on Earth Likes: 0
 

 Post Topic:
PostPosted 06.01.2009, 02:21 
Quote:
Originally posted by The Vulture
So don't worry. ;)


Just giving constructive critiscism; I hope you don't mind.
User avatar   Honourable Member Honourable MemberMember since: 21.12.2007, 04:15Posts: 6353Location: Western Australia Likes: 12
 

 Post Topic:
PostPosted 06.01.2009, 02:21 
That looks very nice, especially for a first map :) Great work, looking forward to this one :)


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