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User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic: RE: The Mutant Factor to appear in german PC Games magazine
PostPosted 23.02.2010, 23:21 
Quote:
Originally posted by Geeman
Well that's pretty impressive McKool... congratulations! :tongue:


Thanks! I was quite pleased. :tongue:



  Experienced Modder Experienced ModderMember since: 25.03.2009, 22:19Posts: 433 Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 01:19 
Howq does mind control work, cant get it to do the mind control thing


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User avatar   Trained Modder Trained ModderMember since: 07.10.2009, 23:07Posts: 365Location: AMERICA!! (Say like a jersey man!) Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 02:24 
I like what this is turning into.


:evil: zombie mode enabled- ROAGHHHHRRR!!!! :evil:
User avatar   Trainee TraineeMember since: 16.01.2010, 19:58Posts: 187Location: Man Cave Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 02:35 
awesome level dude!


- GIGABYTE GA990FXA-UD3 - AMD 8 Core 8120 @ 3.1GHz - 8GB DDR3 Corsair Vengeance @ 1866MHz - Nvidia GTX 570 - Silverstone Strider 850w PSU - WD 500GB Caviar Black HDD - Cooler Master HAF 912 - Windows 7 Ultimate x64 -
User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 16:03 
Quote:
Originally posted by DeltaFart95
Howq does mind control work, cant get it to do the mind control thing


You have to have a weapon selected as it will not work with just your fists. (I think this is because it needs the reticle)
You have to be fairly close to the AI you are going to control.
You have to press the correct key once everything else has been done. I think that is the "10" key but I'm not sure. When the cutscene ends and you are released from the chair you will see a message telling you the correct key to use.

If you have that key mapped to anything else, then it will not work.

I wish I could map a function to a "type of key" (like the "use" key for instance) unfortunately. flowgraphs make you hard map to a specific key and, since everyone maps their keys differently, it is difficult to choose a key that works well for everyone.

I am actually planning on moving The Mutant Factor to a full mod for Crysis 2 so I can take advantage of the new lighting features of Cryengine 3. At that time I hope to enlist the aid of a coder to make it so that Mind Control is a selectable weapon and all you have to press is the "fire" key or mouse button.

Thanks for all of the compliments everyone. I hope this helps.


  Experienced Modder Experienced ModderMember since: 25.03.2009, 22:19Posts: 433 Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 17:22 
That would explain it, I think it said Q, but my Q is lean


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User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic:
PostPosted 15.04.2010, 22:57 
Quote:
Originally posted by DeltaFart95
That would explain it, I think it said Q, but my Q is lean


Hmm,....I'm pretty sure it was a number since they were less likely to be mapped elsewhere but I will need to go home and check in order to be sure.

Anyway, you get the point. Just make sure you don't have the key mapped to something else and it should work beautifully.

I really do wish I could do it another way but I'm not a coder.