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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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Post Topic: Posted 16.02.2009, 09:01 |
looks great! You should lower the health of the enemies to make it more like the trailers of KZ... They stand too much bullets as for now. Also, exceed the blood splatter effect, so it looks more like the trailer.
Last edited by aNoN_ on 16.02.2009, 09:55, edited 2 times in total.
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MWF  |
Uber Modder | Member since: 09.06.2008, 02:18 | Posts: 2713 | Location: New England, U.S.A. |
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Post Topic: Posted 16.02.2009, 09:07 |
 X(
I'm not online much. I only post if something catches my eye.
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aNoN_  |
Hardcore Modder | Member since: 14.11.2007, 03:25 | Posts: 905 | Location: Sweden |
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Post Topic: Posted 16.02.2009, 09:57 |
Dude just press "Save file to your PC" Still works great, even in IE...
The trailer works in VLC player, IMO the best one out there, run pretty much anything.
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atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
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Post Topic: Posted 16.02.2009, 12:43 |
Sorry for the troubles, Yeah the vid does not work on quicktime nor Winamp, been using VLC for several years now so i kinda thought it was a standard :rolleyes:. i uploaded it it to youtube, but its quality was below any standards: low quality: the picture was a blur and the sound came from a f'ed up 70 speaker; HD version the first black screen was was light gray, that cleared after 5 sec up so i was like ok, but then the music kicks in playing 1.3 times the speed of the original and the picture quality was nerfed as well... So i deleted the video. @Max531 Thank you. Nice video. A bit fuzzy though, just like you said. And it seems as if your video/level is darker than the Killzone 2 E3 2005 CG Target Render trailer actually is/was. Some questions: Is the intention of your project to release a trailer video when you are finished or to release the level? Or both? *The intention is to release the level so it it is proved to be running in real time, but there might also be a 1680*1050 HD video  . Not sure about the .cry file though. Did you record the PREALPHA gameplay video with FRAPS? Or did you use capture_frames? *capture_frames And was it your intention to use 25fps for this video? Why not 30fps or 60fps? *Originally it was captured with 30 fps then i slowed it down to 25 so it woildn't seems so twitchy. I started out with 60 fps but the camera movement/ game speed ended up really weird, and there is the little bit of a problem with editing software with that sort of fps. Crysis becomes a whole other game if played at 60 fps, and it does feel a lot more fluid and realistic (try it in a lush jungle environment by scaling down the gameplay window)  And will you release some 1080p videos, too? *My screen doesn't allow it and scaling is pointless @Lou-eh some texture alteration and clever attachment placement  /Ats
Last edited by atsest on 16.02.2009, 12:51, edited 1 time in total.
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Martz  |
Trainee | Member since: 17.11.2007, 18:13 | Posts: 111 | Location: Manchester, England |
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Post Topic: Posted 16.02.2009, 14:19 |
You know Killzone 2 has object motion blur, right?
So does Cryengine 2 and you didn't use it in the video, when in DX9 high settings, do these commands:
q_render 3
r_motionblur 5 (or 105 for multiplayer and when flying around in the editor)
It gets glitchy when looking at a nanosuit's arms (not your first person ones holding your weapon) or alien tentacles unless you're in DX10, which then it works perfectly.
Also r_MotionBlurShutterSpeed 0.0416667 coupled with recording at 24fps (fixed_time_step 0.0416667) will make it movie like and much smoother than the 30 gone 25fps video you made.
I suggest giving that a try if you're going to make another video.
Also if you have Fraps and find it easier to use that than to import loads of images, you can click the "No sync" box and it'll do what capture_frames does but will save it all as an .avi file instead. Make sure you set the framerate accordingly though, 24 if you're going to use 0.0416667, or 30 if you're using 0.0333333, but keep it at 30 instead of changing the framerate with an editor.
Last edited by Martz on 16.02.2009, 14:22, edited 2 times in total.
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remus  |
Trainee | Member since: 18.09.2006, 14:57 | Posts: 110 | Location: CZ- Brno |
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Post Topic: Posted 16.02.2009, 16:39 |
Awesome job man... keep up:)
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atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
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Post Topic: Posted 16.02.2009, 18:08 |
Object motion blur is enabled ?( 100% sure (dx9). Things don't move fast enough for it to be very noticeable I guess. Ok reuplaoded it it to youtube with the correct sound codec :rolleyes:: LINK, must watch in high quality!/Or HD if it appearsI hope that HD will appear later on (or this would be my second unsuccessful attempt at youtube HD, with the first one being HD but generally f'ed up at the same time) /Ats
Last edited by atsest on 16.02.2009, 18:11, edited 1 time in total.
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chicken2  |
Uber Modder | Member since: 04.01.2008, 02:08 | Posts: 1494 | Location: Germany |
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Post Topic: Posted 16.02.2009, 18:34 |
hey make the muzzleflash shadowes like in Killzone muzzleflash and shadows
Last edited by chicken2 on 16.02.2009, 18:35, edited 1 time in total.
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MWF  |
Uber Modder | Member since: 09.06.2008, 02:18 | Posts: 2713 | Location: New England, U.S.A. |
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Post Topic: Posted 16.02.2009, 19:02 |
It looks a lot like the Helghast homeworld in that trailer. Keep it up!:)
I'm not online much. I only post if something catches my eye.
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eaglevision  |
Hardcore Modder | Member since: 25.12.2008, 08:07 | Posts: 849 |
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Post Topic: Posted 16.02.2009, 22:07 |
Quote: Originally posted by chicken2hey make the muzzleflash shadowes like in Killzone muzzleflash and shadows Yeah it's such an awesome effect tha almost nobody uses
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Martz  |
Trainee | Member since: 17.11.2007, 18:13 | Posts: 111 | Location: Manchester, England |
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Post Topic: Posted 17.02.2009, 03:39 |
Quote: Object motion blur is enabled ?( 100% sure (dx9). Things don't move fast enough for it to be very noticeable I guess. Well I can see the screen blur when you turn (normal DX9) but I can't see any object motion blur whatsoever. Attatched is a fast moving hand but the only hint of blur is the video compression (it looks like you've upscaled the video too, maybe you just need a higher bit-rate). Add this and the muzzle flash shadows if you want to compete with Killzone 2's graphics, those two effects are very heavy in that game. Also, would you think about adding a bit more colour? I know Killzone 2 isn't exactly rainbow land but it has more variaty than this.
Last edited by Martz on 17.02.2009, 03:44, edited 4 times in total.
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atsest  |
Uber Modder | Member since: 10.02.2008, 13:12 | Posts: 1447 | Location: Germany |
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Post Topic: Posted 17.02.2009, 11:27 |
My bad it came out that motionblur was set to 4 (though some fast moving objects have motion blur, weird). but there was no scaling of the video 1280*720 all the way, Editor->Virtualdub->Avidemux->Vegas->Avidemux. Just lost some of the clarity along the way. I mean that that at 60 fps the game looks exactly like the first gameplay demonstrations: [YOUTUBE]HjHzuhHcLGQ[/YOUTUBE] And that is so good  : it makes the animations and special fx seem that much smoother. Everything noted  .
Last edited by atsest on 17.02.2009, 11:41, edited 3 times in total.
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MWF  |
Uber Modder | Member since: 09.06.2008, 02:18 | Posts: 2713 | Location: New England, U.S.A. |
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Post Topic: Posted 17.02.2009, 19:48 |
Quote: Originally posted by Martz You know Killzone 2 has object motion blur, right?
So does Cryengine 2 and you didn't use it in the video, when in DX9 high settings, do these commands:
q_render 3
r_motionblur 5 (or 105 for multiplayer and when flying around in the editor)
It gets glitchy when looking at a nanosuit's arms (not your first person ones holding your weapon) or alien tentacles unless you're in DX10, which then it works perfectly. I do play on high settings in-game and in the editor (which in this case I used), and the command "q_render 3" didn't work for me even after I entered "con_restricted 0".?(
I'm not online much. I only post if something catches my eye.
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Cry-Styves  |
THE Shader Guy | Member since: 11.09.2008, 21:08 | Posts: 3011 | Location: Frankfurt |
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Post Topic: Posted 17.02.2009, 22:13 |
Quote: Originally posted by MWFQuote: Originally posted by Martz You know Killzone 2 has object motion blur, right?
So does Cryengine 2 and you didn't use it in the video, when in DX9 high settings, do these commands:
q_render 3
r_motionblur 5 (or 105 for multiplayer and when flying around in the editor)
It gets glitchy when looking at a nanosuit's arms (not your first person ones holding your weapon) or alien tentacles unless you're in DX10, which then it works perfectly. I do play on high settings in-game and in the editor (which in this case I used), and the command "q_render 3" didn't work for me even after I entered "con_restricted 0".?( The command is 'q_renderer', not 'q_render'
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MWF  |
Uber Modder | Member since: 09.06.2008, 02:18 | Posts: 2713 | Location: New England, U.S.A. |
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Post Topic: Posted 17.02.2009, 23:07 |
OH MY GOD! THAT KICKS ASS! THANKS SO MUCH, XZERO! But yeah, the third person arms are totally screwed up.8o Other than that, you have just fulfilled my Crysis dream! Thanks so much!:) And now, essentially, I can fake that I'm playing on very high settings! Like so: con_restricted 0 r_sunshafts 1 q_renderer 3 r_motionblur 5 I don't know any others that would help, but that's good enough for me!:D
I'm not online much. I only post if something catches my eye.
Last edited by MWF on 17.02.2009, 23:18, edited 2 times in total.
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