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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: [WIP Mod] Carrier assault (Revived!) Posted 22.11.2008, 01:37 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:09, edited 1 time in total.
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: RE: NK Carrier assualt Posted 24.11.2008, 03:01 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:10, edited 3 times in total.
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TerrorBlast  |
Has no life | Member since: 13.10.2008, 19:48 | Posts: 6496 | Location: Squiggers' kitchen |
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Post Topic: Posted 24.11.2008, 14:51 |
looks pritty cool, but you might drop the grain level, or maybe use a trigger to turn it of when your in a building  Looking good, dont forget to use trackview for special events like crashing planes ^^  and maybe some other stuffs
- It's all about the bread.
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alfie  |
Skilled Modder | Member since: 26.04.2008, 13:07 | Posts: 691 | Location: Belgium / Croatia |
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Post Topic: Posted 24.11.2008, 15:38 |
that first screenshot has a cod4 feeling to it  which I like.
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skill3ss  |
Trained Modder | Member since: 25.05.2008, 17:37 | Posts: 274 | Location: Dubai |
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Post Topic: RE: NK Carrier assualt Posted 24.11.2008, 15:59 |
this level looks good... its nice to see a change of scene ... not all islands for once  anyway keep up the work
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 24.11.2008, 18:14 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:10, edited 1 time in total.
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Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
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Post Topic: Posted 24.11.2008, 18:47 |
Nice job, I would say leave it as is, no aliens, force the player to use stealth on the carrier. With some decent flowgraphing you could make it if he alerts too many of the US the whole boat will begin searching for him to kill him.
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 24.11.2008, 18:48 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:10, edited 3 times in total.
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Black Rainbow  |
Has no life | Member since: 21.01.2008, 11:28 | Posts: 6198 | Location: 52°21'25.06"N 4°56'48.42"E |
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Post Topic: Posted 24.11.2008, 18:49 |
Strange, but I believe this is actually the first mod where you play as NK...
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 24.11.2008, 18:52 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:10, edited 2 times in total.
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Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
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Post Topic: Posted 24.11.2008, 19:10 |
Embeded your videos for you. Click edit on that post to see how its done. Basically just press the "YouTube" button and enter the video ID of your video....for example http://www.youtube.com/watch?v=ph03UTJKSWIwould become Code: [YOUTUBE]ph03UTJKSWI[/YOUTUBE]
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 24.11.2008, 19:11 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:10, edited 1 time in total.
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Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
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Post Topic: Posted 24.11.2008, 19:14 |
Quote: Originally posted by dxslayer Yeah I could do that, as you could tell I did that in the 2nd Video I uploaded, Should I add 3 NK Nanosuits to help out the player?
p.s. This level was inspired by CoD4's Boat level, I was going to use a Kaunti but that has a very little amount of rooms Yes that would be pretty cool  As long as you make them killable so you can loose your team if you screw up. This could be a very nice mission if you plan it well. Great work
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Dxslayer  |
24/7 Modder | Member since: 22.07.2008, 20:57 | Posts: 3812 | Location: California, US |
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Post Topic: Posted 24.11.2008, 19:16 |
I'll get back to modding once Crysis 2 is out  'till then stay well my peeps 
Last edited by Dxslayer on 18.03.2009, 08:11, edited 1 time in total.
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Posted 24.11.2008, 19:53 |
looks good, what will be the starting weapons?
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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