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ItalianPride  |
Experienced Modder | Member since: 18.05.2009, 18:28 | Posts: 567 | Location: Vancouver, Canada |
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Post Topic: RE: Status Posted 06.03.2010, 17:23 |
I'm not racist! I hate everyone equally!
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CrustyDoom  |
Trained Modder | Member since: 19.12.2009, 05:06 | Posts: 381 | Location: KANSAS! |
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Post Topic: Posted 07.03.2010, 04:29 |
Ooh that looks good. I would decal spam that.
[FONT=courier new]DIY or DIE[/FONT]
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emc  |
Beginner | Member since: 03.08.2007, 05:49 | Posts: 34 | Location: Australia |
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Post Topic: Posted 11.03.2010, 01:33 |
Quote: Originally posted by Urchin Sample Dialogue. (This is what the chatter will be like in Duststorm but the sample text here is from a future mission..)
Col. Dark: Command, the forward position is under attack by insurgents, requesting Air support:Foxtrot 9, over. Command: Thats a no-go Colonel its too risky theres a chance of friendly fire. Col.Dark: Then get us some renforcements! Command: Again impossible all forces are pinned down all over the s*** multiple AA units deny any aerial insertion. Col.Dark: Useless ******s. Officer: did command just tell us to f-off ? Col.Dark: Go get my tank ready... Wasn't that in Modern Warfare 2? What the officer said is a word-for-word quote - I like where it's headed though
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Bevo  |
Hardcore Modder | Member since: 06.09.2009, 17:26 | Posts: 905 | Location: Belgium |
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Post Topic: Posted 11.03.2010, 19:43 |
Update: Cinematic PreviewI've been making some cinematics too and I thought it would be nice to give you guy's an example. This cinematic is as good as final. If you have other suggestions or comments about it, please feel free to post them. (I'm aware of some floating objects. Of course already fixed now) Screenshot: Cinematic Preview:[YOUTUBE]GemMzwhvAsk[/YOUTUBE]
Quote: Originally posted by Urchin Who's James Ryan?
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Ghibli  |
Trained Modder | Member since: 17.09.2009, 01:08 | Posts: 334 | Location: Frogland |
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Post Topic: Posted 11.03.2010, 22:32 |
That's a nice trackview work Bevo, during the video i felt like it was going to be a kickin' place for some good action. And well, it's hard to find anything to criticize... May be just add a few burnt decals at the bottom of those fires, and a quick fade to black between the camera transitions. (but i'm not sure for this really. :p ) Anyway keep up your very good work mate !
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AquaRex  |
Beginner | Member since: 01.10.2009, 22:49 | Posts: 56 |
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Post Topic: Posted 11.03.2010, 22:42 |
This map look cool, and very nice ToD setting, you could try to add some dust particle effects in the map, that would be cool. Keep up the good work!
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Bevo  |
Hardcore Modder | Member since: 06.09.2009, 17:26 | Posts: 905 | Location: Belgium |
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Post Topic: Posted 11.03.2010, 23:39 |
Thank you both. A video showing some stuff of the large action you were expecting for is planned. @Ghibli: I will take those decal ideas with me.
Quote: Originally posted by Urchin Who's James Ryan?
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Bevo  |
Hardcore Modder | Member since: 06.09.2009, 17:26 | Posts: 905 | Location: Belgium |
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Post Topic: Posted 25.04.2010, 16:34 |
Currently working on some more cinematics and improving existing areas. The whole introduction has been redone so the player (you) is more familiar with the story. And a character update for the enemies is on it's way!
Quote: Originally posted by Urchin Who's James Ryan?
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Urchin  |
Hardcore Modder | Member since: 17.09.2009, 21:39 | Posts: 884 | Location: RANDOMLAND !!! |
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Post Topic: Posted 25.04.2010, 19:26 |
its really well done... nice work bevo
 Opposites! Pro - Noob Cool - Nerd Strong - Weak FAIL - EPIK! Hotdog - BREADCAT !!!!
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Fixers2010  |
Experienced Modder | Member since: 18.02.2009, 13:32 | Posts: 583 | Location: Back in my home |
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Post Topic: Posted 27.04.2010, 14:20 |
good to see an update is coming the map look s very nice and detailed, and there are still many more maps to be created.
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xAIPROx  |
Beginner | Member since: 14.03.2010, 23:36 | Posts: 41 | Location: USA |
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Post Topic: Posted 02.07.2010, 06:30 |
Last edited by xAIPROx on 02.07.2010, 07:23, edited 1 time in total.
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Bevo  |
Hardcore Modder | Member since: 06.09.2009, 17:26 | Posts: 905 | Location: Belgium |
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Post Topic: Re: [WIP] DustStorm Posted 17.07.2011, 13:38 |
Hmm, I still have this map on my comp as a part of the Scorched Earth mod. The mod is dead, what should I do with the level? It like 80% finished..
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: [WIP] DustStorm Posted 17.07.2011, 16:20 |
Completing the level would be nice of course  I would be happy to see level in CE2, but If bringing it into CE3, it would also serve as a good practice for the new environment. Story can be what it is, albeit it's untied from the mod. If nothing else is feasible, releasing the map as it is might be the last choice.
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Bevo  |
Hardcore Modder | Member since: 06.09.2009, 17:26 | Posts: 905 | Location: Belgium |
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Post Topic: Re: [WIP] DustStorm Posted 17.07.2011, 19:16 |
Hmm yeah.. Well, the map is pretty much unplayable without the mod. Custom flownodes, dialogues, weapons, character models, ... Releasing the map on its own would give a lot of errors  I'll look into a way of converting the mod to CE3. Contact my old mod team, recruit new members, get the thing working again.
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CryStalker  |
Hardcore Modder | Member since: 02.07.2011, 17:02 | Posts: 851 | Location: Amsterdam | Status: Online |
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Post Topic: Re: Posted 19.07.2011, 12:18 |
Quote by emc: Quote: Originally posted by Urchin Sample Dialogue. (This is what the chatter will be like in Duststorm but the sample text here is from a future mission..)
Col. Dark: Command, the forward position is under attack by insurgents, requesting Air support:Foxtrot 9, over. Command: Thats a no-go Colonel its too risky theres a chance of friendly fire. Col.Dark: Then get us some renforcements! Command: Again impossible all forces are pinned down all over the s*** multiple AA units deny any aerial insertion. Col.Dark: Useless ******s. Officer: did command just tell us to f-off ? Col.Dark: Go get my tank ready... Wasn't that in Modern Warfare 2? What the officer said is a word-for-word quote - I like where it's headed though  Yes, its from CoD! i even played it again to make shure  !
Quote by Cry-Ruan: Today we celebrate the birth of the close function, dealing with pointless threads since forever.
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