View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Experienced Modder Experienced ModderMember since: 18.05.2009, 18:28Posts: 567Location: Vancouver, Canada Likes: 0
 

 Post Topic: RE: Status
PostPosted 06.03.2010, 17:23 
Niiiice.


I'm not racist! I hate everyone equally!

User avatar   Trained Modder Trained ModderMember since: 19.12.2009, 05:06Posts: 381Location: KANSAS! Likes: 0
 

 Post Topic:
PostPosted 07.03.2010, 04:29 
Ooh that looks good. I would decal spam that.


[FONT=courier new]DIY or DIE[/FONT]
User avatar   Beginner BeginnerMember since: 03.08.2007, 05:49Posts: 34Location: Australia Likes: 0
 

 Post Topic:
PostPosted 11.03.2010, 01:33 
Quote:
Originally posted by Urchin
Sample Dialogue. (This is what the chatter will be like in Duststorm but the sample text here is from a future mission..)


Col. Dark: Command, the forward position is under attack by insurgents, requesting Air support:Foxtrot 9, over.
Command: Thats a no-go Colonel its too risky theres a chance of friendly fire.
Col.Dark: Then get us some renforcements!
Command: Again impossible all forces are pinned down all over the s*** multiple AA units deny any aerial insertion.
Col.Dark: Useless ******s.
Officer: did command just tell us to f-off ?
Col.Dark: Go get my tank ready...


Wasn't that in Modern Warfare 2? What the officer said is a word-for-word quote - I like where it's headed though :)
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 11.03.2010, 19:43 
Update: Cinematic Preview

I've been making some cinematics too and I thought it would be nice to give you guy's an example. This cinematic is as good as final. If you have other suggestions or comments about it, please feel free to post them. (I'm aware of some floating objects. Of course already fixed now)

Screenshot:

Image


Cinematic Preview:

[YOUTUBE]GemMzwhvAsk[/YOUTUBE]


Quote:
Originally posted by Urchin
Who's James Ryan?
User avatar   Trained Modder Trained ModderMember since: 17.09.2009, 01:08Posts: 334Location: Frogland Likes: 0
 

 Post Topic:
PostPosted 11.03.2010, 22:32 
That's a nice trackview work Bevo, during the video i felt like it was going to be a kickin' place for some good action.
And well, it's hard to find anything to criticize... May be just add a few burnt decals at the bottom of those fires, and a quick fade to black between the camera transitions. (but i'm not sure for this really. :p )
Anyway keep up your very good work mate !
User avatar   Beginner BeginnerMember since: 01.10.2009, 22:49Posts: 56 Likes: 0
 

 Post Topic:
PostPosted 11.03.2010, 22:42 
This map look cool, and very nice ToD setting, you could try to add some dust particle effects in the map, that would be cool. Keep up the good work!


Please check out my new map TheWaterfallMountain.
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 11.03.2010, 23:39 
Thank you both. A video showing some stuff of the large action you were expecting for is planned.

@Ghibli: I will take those decal ideas with me. ;)


Quote:
Originally posted by Urchin
Who's James Ryan?
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 25.04.2010, 16:34 
Currently working on some more cinematics and improving existing areas.
The whole introduction has been redone so the player (you) is more familiar with the story.

And a character update for the enemies is on it's way! :D


Quote:
Originally posted by Urchin
Who's James Ryan?
User avatar   Hardcore Modder Hardcore ModderMember since: 17.09.2009, 21:39Posts: 884Location: RANDOMLAND !!! Likes: 0
 

 Post Topic:
PostPosted 25.04.2010, 19:26 
its really well done... nice work bevo


Image Image
Opposites!
Pro - Noob
Cool - Nerd
Strong - Weak
FAIL - EPIK!

Hotdog - BREADCAT !!!!
User avatar   Experienced Modder Experienced ModderMember since: 18.02.2009, 13:32Posts: 583Location: Back in my home Likes: 0
 

 Post Topic:
PostPosted 27.04.2010, 14:20 
good to see an update is coming the map look s very nice and detailed, and there are still many more maps to be created.


Image
User avatar   Beginner BeginnerMember since: 14.03.2010, 23:36Posts: 41Location: USA Likes: 0
 

 Post Topic:
PostPosted 02.07.2010, 06:30 
Edit: Nah.


---
Watch Machinima's at www.youtube.com/CoBros


Last edited by xAIPROx on 02.07.2010, 07:23, edited 1 time in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: [WIP] DustStorm
PostPosted 17.07.2011, 13:38 
Hmm, I still have this map on my comp as a part of the Scorched Earth mod.
The mod is dead, what should I do with the level? It like 80% finished..
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: [WIP] DustStorm
PostPosted 17.07.2011, 16:20 
Completing the level would be nice of course :))

I would be happy to see level in CE2, but If bringing it into CE3, it would also serve as a good practice for the new environment. Story can be what it is, albeit it's untied from the mod.

If nothing else is feasible, releasing the map as it is might be the last choice.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: [WIP] DustStorm
PostPosted 17.07.2011, 19:16 
Hmm yeah..
Well, the map is pretty much unplayable without the mod. Custom flownodes, dialogues, weapons, character models, ... Releasing the map on its own would give a lot of errors :(
I'll look into a way of converting the mod to CE3. Contact my old mod team, recruit new members, get the thing working again.
User avatar   Hardcore Modder Hardcore ModderMember since: 02.07.2011, 17:02Posts: 851Location: AmsterdamStatus: Online Likes: 16
 

 Post Topic: Re:
PostPosted 19.07.2011, 12:18 
Quote by emc:
Quote:
Originally posted by Urchin
Sample Dialogue. (This is what the chatter will be like in Duststorm but the sample text here is from a future mission..)


Col. Dark: Command, the forward position is under attack by insurgents, requesting Air support:Foxtrot 9, over.
Command: Thats a no-go Colonel its too risky theres a chance of friendly fire.
Col.Dark: Then get us some renforcements!
Command: Again impossible all forces are pinned down all over the s*** multiple AA units deny any aerial insertion.
Col.Dark: Useless ******s.
Officer: did command just tell us to f-off ?
Col.Dark: Go get my tank ready...


Wasn't that in Modern Warfare 2? What the officer said is a word-for-word quote - I like where it's headed though :)


Yes, its from CoD! i even played it again to make shure :D!


Quote by Cry-Ruan:

Today we celebrate the birth of the close function, dealing with pointless threads since forever.