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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 27.02.2010, 17:22 
My first , Endependant from Crysis or BM palm....

I know it sucks ... but at least I got to understand how the layout of the palms work and the materials , I count to improve soon after this one , just I would like if someone knows a may be trick to setting up plants and palms like those in 3dsmax to save time and work , after a while adding lot of transparent planes or alpha or whatevewr becomes messy and is hard a, at least for me to understand what is what and work well placing the planes with the leaves...

Also I have to add vertex painting tothe leaves , this do give the bending detail to wind etc but I was wondering if I can place it befoure on a leav and only after clone this around with the same vertex painting and eventually at the end attach them all to the main root trunk , would I loose the vertex painting? Or I should cut from the plant and readd only after but then It woudlnt make much sense no?


Any ideas or tips?

here is my first palm Wip ....

Image


Also here is the texture work I did on the palm , I tried to imitate the crysis one but I dunno if I had success , I made them by scratch taking a leave and then modifying , distorcing etc rearranging all and coloring manually what do you think ? thanks a lot for any constructive criticism :) ....
I realy want this palm to look like or better than the crysis ones :) ....




Last edited by Prometheus on 27.02.2010, 17:23, edited 1 time in total.

User avatar   Skilled Modder Skilled ModderMember since: 07.10.2008, 08:33Posts: 716Location: Australia Likes: 0
 

 Post Topic:
PostPosted 28.02.2010, 06:06 
wooooah, that palm looks great! Reminds me of Crysis Alpha, which I happen to love :happy:

Keep it up!


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User avatar   Trained Modder Trained ModderMember since: 19.12.2009, 05:06Posts: 381Location: KANSAS! Likes: 0
 

 Post Topic:
PostPosted 28.02.2010, 06:31 
Indeed it does look very nice. I think I like it better than the Crysis palms. The bark texture looks kind of lacking though....


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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 28.02.2010, 07:17 
Thats the updated top for the palm , the bark I am still working on ...

I plan to make some mor variations for the palms ...

Here the update work on the palm ....

Image


User avatar   Uber Modder Uber ModderMember since: 03.11.2007, 18:49Posts: 1338Location: Your mums bed, where else? Likes: 0
 

 Post Topic:
PostPosted 28.02.2010, 07:44 
Hmm looks nice, I think it looks better then the Crysis palms


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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 28.02.2010, 23:07 
Thanks , here is the palm with the new bark , how's the bark?

Ok here is the final , I think m version of this palm .... At leastI can reuse the materials on the others now , I added speculars, normals , diffuse , transparency for Sbusurface and some detail bumps....

How it looks?

total vertexes 1200
polys 700

Image


  Experienced Modder Experienced ModderMember since: 13.08.2008, 16:15Posts: 582Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 01.03.2010, 00:00 
Wow, it looks fabulous! :D


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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 01.03.2010, 05:34 
The bottom and the top of the tree are differentiated by the central bark .... overall poly is around 700

Id like to make some more variations , then pass to other elements ...




Last edited by Prometheus on 01.03.2010, 05:35, edited 2 times in total.
  Uber Modder Uber ModderMember since: 19.09.2009, 09:30Posts: 1813Location: FinlandStatus: Online Likes: 3
 

 Post Topic:
PostPosted 01.03.2010, 19:06 
Image

The bark is pretty wrong, but otherwise it looks great.

Look at this picture to see the basic shape of the bark:
Image

The bumps in the bark are horizontal, not vertical.


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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 01.03.2010, 20:01 
Mmm no I dont agree, actually you posted me a date palm and not a coconut palm , wich is the one I am making ....


User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 02.03.2010, 02:17 
Here another update , a young palm ...

Image


User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 02.03.2010, 03:57 
I tried to make a small work with the Voxels ... but I have a weird problem , whenever I make a voxel object out of the terrain it happens that the terrain and the voxel have a zflickering , like if I cansee both under ... or other times the voxel looses the texturring done on it ,plus if I make a hole inside it I can't enter with the camera inside .... Any idea why that's happening?

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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 04.03.2010, 14:57 
Some new Bushes ...

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User avatar   Skilled Modder Skilled ModderMember since: 10.03.2008, 11:40Posts: 782Location: Italy Likes: 0
 

 Post Topic:
PostPosted 05.03.2010, 18:24 
Ok now I decided to complete all the whole set of textures of the Island , filling it up to 16 , I guess this is the limit right? I hope they will be enough ...

here is the "hard" , for me , Work at making blendeable and smooth transitional textures , what do you think of them ( in blending and transition and eventually the look of them ? )


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All textures are custom made .


  Uber Modder Uber ModderMember since: 19.09.2009, 09:30Posts: 1813Location: FinlandStatus: Online Likes: 3
 

 Post Topic:
PostPosted 05.03.2010, 18:34 
They look very nice, though, i think the bottom-left rock texture looks a little too-high contrasted.

Oh, and the sand is a little overbright compared to other parts of the ground. (The white-middle-part of the sand.)


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Last edited by RaZoR-FIN on 05.03.2010, 18:35, edited 2 times in total.