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Exodius  |
Beginner | Member since: 05.06.2006, 05:15 | Posts: 36 | Location: Perth, Australia |
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Post Topic: Posted 06.11.2007, 05:40 |
I think this was just to show off his mapping skills in the way of environments. Environments are one thing... then getting AI, scripting etc... are annother.
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General_Jung  |
Experienced Modder | Member since: 29.08.2007, 20:11 | Posts: 432 | Location: Germany 56 |
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Post Topic: Posted 06.11.2007, 10:49 |
Hello seith,
this map looks really good, the map shows how good also a climate level looks like in the CryEngine 2. Let us play it soon.
Greetings from Germany. General.Jung eSport-Community and [eSC] Clan http://esportcommunity.comCrysis 2: Release Power Struggle & Linux Server Binaries !
Last edited by General_Jung on 06.11.2007, 10:49, edited 1 time in total.
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Galagher  |
Beginner | Member since: 30.10.2007, 14:06 | Posts: 34 | Location: Hessen, Germany |
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Post Topic: Posted 06.11.2007, 14:02 |
Just dropped in coz i wondered why this thread is already 3 pages long..
I hoped for either LOTS OF SCREENSHOTS or LOTS OF DESIGN DISCUSSION.
I guess it's really almost half of it personal discussion (off topic).
Fact is: Seith is doing a good job. You can't argue with the results! He does everything he can with the DEMO EDITOR.
Please take a note of this.
When the game is out, we will have maybe 10 times the possibilities we have right now because of all the new objects, weapons, vehicles, enemies, textures, materials and our know-how up to that point.
I would now like to see some new screenshots and please talk about THIS MAP ONLY.
You can't spell "slaughter" without "laughter"! 
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Meh  |
Beginner | Member since: 05.11.2007, 22:17 | Posts: 11 | Location: Norway |
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Post Topic: Posted 06.11.2007, 16:04 |
Some amazing work you've pulled out there. I can't even draw a texture in the engine (I'm learning!)
Can't wait for updates!
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TiTAN  |
Trained Modder | Member since: 27.10.2007, 07:27 | Posts: 390 | Location: Canada |
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Post Topic: Posted 06.11.2007, 16:45 |
Quote: Originally posted by seith Anyway, I can't wait to be able to import my own Maya models in Sandbox2! Apparently only 3DSM will work, but you can export from Maya to 3DSM, and from there to CE2. It sucks because I only use Maya as well. Cheers.
Intel Q9650 @ 4Ghz | ASUS P5E3 DELUXE | 2 X ATI Radeon HD 3870 CF | OCZ ReaperX DDR3-1333MHz 4GB | Dell 2407WFP
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sliders_alpha  |
Beginner | Member since: 05.11.2007, 14:16 | Posts: 7 | Location: fontainebleau, france |
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Post Topic: Posted 06.11.2007, 18:05 |
Quote: Originally posted by seithThanks for all your critiques and compliments guys!  -------- 9of9: Sure, here you go. I also join my ocean shader (which is heavily based on the big_waves one anyway). I just want to point out again that the effects are achieved through a combination of many different little touches throughout a spectrum of settings. Not just TimeOfDay (although it's pretty darn important). For example to get some better results for the ocean, I would recommend those settings (in Terrain->Environment->Ocean): FogColor: 32,48,57 FogColorMultiplier: 32,48,57FogDensity: 32,48,57 i guess those two are wrong, cause we only can enter one parameter. can you please retify them, i'd like to use your parameters
Last edited by sliders_alpha on 06.11.2007, 18:05, edited 1 time in total.
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seith  |
Skilled Modder | Member since: 29.10.2007, 07:14 | Posts: 777 |
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Post Topic: Posted 06.11.2007, 21:44 |
sliders_alpha: Oops, sorry I meant: FogColorMultiplier: 0.055 FogDensity: 0.07 TiTAN: I see. But will it work for rigged, animated characters as well? Can 3DS import a Maya scene without losing any info? Also, I just want to remind everyone that the reason why I started this thread was to share my enthusiasm about the amazing quality of the lighting engine.  And since we're at it let me state some facts about the map itself: -> It is in no means intended as a cool single player map with enemies, vehicles or objectives. There is NONE of that in there. But feel free to add your own! That could be fun... -> It is my very first map ever (never had any interest in that sort of things before). It means that's where I learned how to place entities, brushes, and how to click on the ground to lay vegetation. As such, it is BORING. -> If you just walk straight from one end of the map to the other without stopping or looking at anything, you could make it in under 2 minutes. This is definitely not a race. -> I may elect to finish the areas of the map that are incomplete. Then again I might decide to move on to a more exciting, story-driven map (a little more interactive this time). :tongue: So let it be known that if you end up downloading this map, you will only find peaceful scenery. In other words YOU WILL BE BORED TO TEARS!!! Here's a sundown from a specific spot on the map:
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NeonTerror  |
Trained Modder | Member since: 31.10.2007, 05:34 | Posts: 243 | Location: Philadelphia, PA |
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Post Topic: Posted 06.11.2007, 22:02 |
Looking good man as usual. Hey you should make like a cave on the side of a cliff and the water flows in. I think that would be really great if done right.
Support or take what you can. For whatever reason it may be, its not my business.
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Meh  |
Beginner | Member since: 05.11.2007, 22:17 | Posts: 11 | Location: Norway |
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Post Topic: Posted 06.11.2007, 22:17 |
Wow, I likey. About the stuff in your map. I don't care. It is simply stunning to see such a beautiful map.
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seith  |
Skilled Modder | Member since: 29.10.2007, 07:14 | Posts: 777 |
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Post Topic: Posted 07.11.2007, 05:36 |
A watery cave would be neat indeed! They do similar things in games like Oblivion, or the Gothic series. And it adds so much to the charm of exploration... I'll look into that.
Something I realized along the way: I started the map with the default "Heightmap Resolution" (which is 1024*1024). And that was a big mistake. I would have needed at least double that. I found out too late that I didn't have enough resolution for doing fine features in the landscape. This means (among other things) that:
- I can't get rid of some hard edges. Say hello to blockyness and his girlfriend texture tearing! Yay!
- The grass patches often freak out and some parts ends up floating above the ground. That's because the normals are too far in between, giving out conflicting informations about the inclination of the terrain. Smoothing can only get you so far. Modelers will know exactly what I'm talking about.
Oh well. Lesson learned.
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khenaz  |
Trainee | Member since: 29.10.2007, 09:31 | Posts: 109 |
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Post Topic: Posted 07.11.2007, 07:26 |
seith your map is simply AMASING i really like the atmosphere !!!! why didnt you post in the sandbox2 editor section ? is here the right place to post pictures of our own map ? you might wanna check the jungle im working on ! we should make a collab !!! hehe take care Jungle <-----
Last edited by khenaz on 07.11.2007, 07:27, edited 1 time in total.
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TiTAN  |
Trained Modder | Member since: 27.10.2007, 07:27 | Posts: 390 | Location: Canada |
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Post Topic: Posted 07.11.2007, 08:03 |
a collab from you two guys would be great
Intel Q9650 @ 4Ghz | ASUS P5E3 DELUXE | 2 X ATI Radeon HD 3870 CF | OCZ ReaperX DDR3-1333MHz 4GB | Dell 2407WFP
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et_fone_home  |
Trainee | Member since: 07.11.2007, 06:34 | Posts: 134 | Location: Victoria, Australia |
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Post Topic: Posted 07.11.2007, 11:39 |
A must that you two should get together and do a mod, That would be a cinematic mod!!!
seith: Great work, i can see you incorporating your 3D animation/Compositing/modeling skills into this editor!!!, I cant Believe you have a Quaddro FX4600, that must have cost you a fortune!!!! One thing, dont islands have a small beach before the grass??? because the grass just flows into the ocean. I also agree why that they dont have a exporter for maya?
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seith  |
Skilled Modder | Member since: 29.10.2007, 07:14 | Posts: 777 |
Likes: 8 |
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Post Topic: Posted 07.11.2007, 19:36 |
Khenaz: Looks good man! I like the ambiance and the muddy river water. Very nice! A collab? Why not. I still got a lot to learn about Sandbox2 though... Et_fone_home: Yep, the Quadro IS expensive, but I need it for my professional work. And it's doing alright with the games, so I'm a happy camper. About your note on the island; I assume you're talking mostly about the very first picture. Actually there's an earthy/muddy slope leading to the water, a little like the island itself is eroding. But you can't really see that from the angle in the picture. And if you go on the other side of the island, you'll find shores with glistening pebbles...
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WeaponX  |
Beginner | Member since: 02.11.2007, 19:25 | Posts: 38 |
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Post Topic: Posted 07.11.2007, 19:51 |
Hey Seith, id just like to say your environments are looking brilliant. Very realistic and life like. The 3rd pic you posted, and the 2nd Sun down pic are my favourite's. The lighting and atmosphere are outstanding in these.
Last edited by WeaponX on 07.11.2007, 22:27, edited 1 time in total.
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