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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: add sniper scope manually Posted 07.02.2011, 19:03 |
Hi there,
Question: Is it possible to add manually the sniper scope in the early levels of Crisis SP?
Greetz, Funky.
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danilochavez  |
Trainee | Member since: 17.11.2010, 10:35 | Posts: 129 | Location: Guatemala |
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Post Topic: Posted 08.02.2011, 12:00 |
I think thats possible, but try to open de cry files and study the flowgraphs, so you can assign any weapons...and accesories...
E=mc^2
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Yaxxo  |
Uber Modder | Member since: 08.03.2010, 17:18 | Posts: 1759 | Location: Netherlands(NL) |
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Post Topic: Posted 08.02.2011, 17:57 |
or you can just open up the .cry files and drop in a sniperscope from the entities tab
[22:58] <Leon35> even more proof that D_wolf cant argue [22:58] <Leon35> he almost always redirects points to personal insults [22:58] <D_wolf> says the pothead
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 09.02.2011, 16:16 |
Quote: Originally posted by Yaxxo or you can just open up the .cry files and drop in a sniperscope from the entities tab Just that simple? (I'm a total Sandbox2 noob). I think I can do that.
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 12.02.2011, 15:42 |
Quote: Originally posted by Yaxxo or you can just open up the .cry files and drop in a sniperscope from the entities tab Hi Yaxxo, I've opend the cryfile Mine to see where the sniperscope is stationed. So I can learn from that and drop a scope on the same place in the cryfile Village. But I have really no idea 1) where to search for the sniperscope in Mine and 2) where to find a sniper scope to put in the Village cryfile. Can you give me a little step-by-step tut?
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a_blind_man  |
Trainee | Member since: 16.05.2010, 15:24 | Posts: 101 | Location: England |
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Post Topic: Posted 12.02.2011, 16:31 |
Open SB2. Open the map you want. You should have a 'rollup bar' on the right hand side. (if not go to View>Show Rollup Bar) Then click on Entity>Items (in the browser section) and then select the sniper scope and drag and drop into the map.
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 12.02.2011, 17:25 |
Thnx man! It works great. But after the sniperscope has been placed and saved the file, I fire up Cysis. But when I walk to the point where I put the scope I can't find it. Above the scope I've placed a LAW in the air as a mark. But no LAW or scope. I guess I'm doing something wrong.
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a_blind_man  |
Trainee | Member since: 16.05.2010, 15:24 | Posts: 101 | Location: England |
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Post Topic: Posted 12.02.2011, 17:27 |
Ok, i forgot to mention this  . After you save the file, go to File>export to engine, or press CTRL+E. That should work now.  )
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 12.02.2011, 18:06 |
Thnx for your quick reaction!
When I did the above things the game freezes after the startup has reached 100%. I startup this level via a savegame made earlier. Is this wrong? All savegames of 'Contact' don't work anymore. I'm glad I have made a backup of Island.
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a_blind_man  |
Trainee | Member since: 16.05.2010, 15:24 | Posts: 101 | Location: England |
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Post Topic: Posted 12.02.2011, 18:45 |
I think it should work starting the map from the beginning. If you cant access that for some reason, open crysis and type in console, 'con_restricted 0' and then 'map Island' (or maybe its 'map_island'). do these without the '' of course. Good thinking with the backup as well!
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funkybee  |
Beginner | Member since: 18.07.2008, 15:30 | Posts: 86 | Location: Holland |
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Post Topic: Posted 14.02.2011, 11:50 |
con_restricted 0 and the console startup of the map did the job! I guess Crysis doesn’t like a savegame startup of an altered cry file.
After this I renamed the altered map folder and then I put the original Island folder also in the folder ‘Levels’. Advantage: I can play Crysis via the savegames ánd I can play my own first altered *proud* :tongue: map.
Again thnx blind_man for your help!
Last edited by funkybee on 14.02.2011, 13:07, edited 1 time in total.
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