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  Beginner BeginnerMember since: 21.03.2010, 11:52Posts: 23 Likes: 0
 

 Post Topic: Any mod that adds depth of field?
PostPosted 04.11.2010, 19:52 
Is there a mod out there that adds permanent depth of field akin to that during cutscenes, when you access the weapon menu, or when you zoom in with scope (but maybe not to such a heavy degree)? I've tried r_depthoffield = 2 but it's not enough for me.

User avatar   Skilled Modder Skilled ModderMember since: 13.04.2008, 14:13Posts: 742Location: Oslo, Norway Likes: 0
 

 Post Topic:
PostPosted 04.11.2010, 23:26 
You could try RELI2, Cry-Puppy's excellent ToD mod. Not only does it make the game far more beautiful by adding more vibrant colors, it also adds more DoF.

RELI2 by Hawkeye|Puppy


[align=center]- Feel free to use this sig -[/align]
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User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1389Location: Canada Eh ! Likes: 20
 

 Post Topic:
PostPosted 05.11.2010, 00:16 
My first level, Utopia (you can download Utopia by clicking on my sig) , which is a single player level, utilizes RELI2 by Hawkeye|Puppy. It has a depth of field effect on the whole time.

:D


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Last edited by ultranew_b on 05.11.2010, 00:34, edited 2 times in total.
  Beginner BeginnerMember since: 21.03.2010, 11:52Posts: 23 Likes: 0
 

 Post Topic:
PostPosted 06.11.2010, 21:51 
I've downloaded and installed RELI2, the lighting has improved but no DoF :/
User avatar   Uber Modder Uber ModderMember since: 22.05.2010, 20:38Posts: 1398Location: Spain o: Likes: 0
 

 Post Topic:
PostPosted 06.11.2010, 21:58 
Quote:
Originally posted by runevirage
I've downloaded and installed RELI2, the lighting has improved but no DoF :/

Same :<

Maybe try adding in a custom flow-graph... Although I have no idea how to do so e.e Try asking around the forum, or even in this thread xD


User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5323Location: The Land of Sinnamon Likes: 112
 

 Post Topic:
PostPosted 07.11.2010, 06:24 
Try this:

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Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values.


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Last edited by RayFan9876 on 15.93.2014, 05:29, edited 58 times in total.


Last edited by RayFan9876 on 07.11.2010, 06:25, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 25.11.2008, 02:02Posts: 271 Likes: 0
 

 Post Topic:
PostPosted 21.11.2010, 04:01 
Just wondering through threads and I found that. I am definitely using that to change camera focus! Question is, though, can that simple method be used with a complex, dynamic DoF FG like this one?

-Leadfoot


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User avatar   24/7 Modder 24/7 ModderMember since: 28.10.2007, 04:36Posts: 3036Location: The Internet Likes: 52
 

 Post Topic:
PostPosted 21.11.2010, 04:27 
Quote:
Originally posted by RayFan9876
Try this:

Image

Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values.


yep, use some raycast camera nodes and use the dist to get the focus range and such.
User avatar   Uber Modder Uber ModderMember since: 22.05.2010, 20:38Posts: 1398Location: Spain o: Likes: 0
 

 Post Topic:
PostPosted 21.11.2010, 04:29 
Quote:
Originally posted by RayFan9876
Try this:

Image

Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values.

w00t, thanks!