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runevirage  |
Beginner | Member since: 21.03.2010, 11:52 | Posts: 23 |
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Post Topic: Any mod that adds depth of field? Posted 04.11.2010, 19:52 |
Is there a mod out there that adds permanent depth of field akin to that during cutscenes, when you access the weapon menu, or when you zoom in with scope (but maybe not to such a heavy degree)? I've tried r_depthoffield = 2 but it's not enough for me.
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Anamorphic Dreams  |
Skilled Modder | Member since: 13.04.2008, 14:13 | Posts: 742 | Location: Oslo, Norway |
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Post Topic: Posted 04.11.2010, 23:26 |
You could try RELI2, Cry-Puppy's excellent ToD mod. Not only does it make the game far more beautiful by adding more vibrant colors, it also adds more DoF. RELI2 by Hawkeye|Puppy
[align=center] - Feel free to use this sig -[/align]
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ultranew_b  |
Uber Modder | Member since: 04.04.2010, 18:17 | Posts: 1262 | Location: Canada Eh ! |
Likes: 2 |
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Post Topic: Posted 05.11.2010, 00:16 |
My first level, Utopia (you can download Utopia by clicking on my sig) , which is a single player level, utilizes RELI2 by Hawkeye|Puppy. It has a depth of field effect on the whole time.
Last edited by ultranew_b on 05.11.2010, 00:34, edited 2 times in total.
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runevirage  |
Beginner | Member since: 21.03.2010, 11:52 | Posts: 23 |
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Post Topic: Posted 06.11.2010, 21:51 |
I've downloaded and installed RELI2, the lighting has improved but no DoF :/
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JulioC95  |
Uber Modder | Member since: 22.05.2010, 20:38 | Posts: 1398 | Location: Spain o: |
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Post Topic: Posted 06.11.2010, 21:58 |
Quote: Originally posted by runevirage I've downloaded and installed RELI2, the lighting has improved but no DoF :/ Same :< Maybe try adding in a custom flow-graph... Although I have no idea how to do so e.e Try asking around the forum, or even in this thread xD
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4940 | Location: The Land of Sinnamon | Status: Online |
Likes: 22 |
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Post Topic: Posted 07.11.2010, 06:24 |
Try this:  Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
Last edited by RayFan9876 on 07.11.2010, 06:25, edited 1 time in total.
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Leadfoot[YT]  |
Trained Modder | Member since: 25.11.2008, 02:02 | Posts: 271 |
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Post Topic: Posted 21.11.2010, 04:01 |
Just wondering through threads and I found that. I am definitely using that to change camera focus! Question is, though, can that simple method be used with a complex, dynamic DoF FG like this one? -Leadfoot
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doomlord52  |
Uber Modder | Member since: 28.10.2007, 04:36 | Posts: 2948 | Location: The Internet | Status: Online |
Likes: 11 |
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Post Topic: Posted 21.11.2010, 04:27 |
Quote: Originally posted by RayFan9876Try this:  Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values. yep, use some raycast camera nodes and use the dist to get the focus range and such.
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JulioC95  |
Uber Modder | Member since: 22.05.2010, 20:38 | Posts: 1398 | Location: Spain o: |
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Post Topic: Posted 21.11.2010, 04:29 |
Quote: Originally posted by RayFan9876Try this:  Assign it to any entity in every level in the Sandbox Editor and go to File -> Export To Engine on all the levels after you've done your flowgraph. Replace "n" with your values. w00t, thanks!
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