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User avatar   Beginner BeginnerMember since: 08.03.2008, 02:49Posts: 89 Likes: 0
 

 Post Topic: Plato's Cave - A Crysis Adaption
PostPosted 30.12.2011, 22:25 


You probably can't tell, but this is my first machinima.

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: Plato's Cave - A Crysis Adaption
PostPosted 30.12.2011, 22:29 
Oooo.... eerie...

Some technical glitches, but nice mood :))


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 01.02.2008, 03:16Posts: 1253Location: JUNKER HQ Likes: 0
 

 Post Topic: Re: Plato's Cave - A Crysis Adaption
PostPosted 23.01.2012, 20:19 
The Allegory of the Cave...

Awesome concept for a level/mod man! ;)

Remember to shop at Plato's Cavern "The store with everything"... :P
*highly doubt anyone will EVER understand this quote! It's got something to do with one of my projects...
  Beginner BeginnerMember since: 23.10.2012, 18:53Posts: 4 Likes: 0
 

 Post Topic: Re: Plato's Cave - A Crysis Adaption
PostPosted 25.10.2012, 06:20 
Looks pretty good, the beginning music is a great addon to it.


Homepage for

External Paint Autorefresh And Real Time Animation : https://sites.google.com/site/pointatstuffweb