|
|
|
 |
blackhorizon  |
Uber Modder | Member since: 10.04.2010, 22:50 | Posts: 1228 | Location: In front of a computer |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 18.06.2012, 18:27 |
Okay I just noticed this, when I install your shaders it cancels out blend shading (your version). Also will you release your GI/AO shaders?
|
|
|
|
|
|
|
|
HeyHey091  |
Beginner | Member since: 28.06.2012, 11:01 | Posts: 2 |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 28.06.2012, 11:06 |
i got some issues under directx 10
there are all plants and grass and palms with their tree stams totally white
under directx9, there isn´t an issue
my hardware is a nvidia geforce gtx560 with settings set used nvidia inspector
i think small errors in the Shader "FXconstant" or "FXsamplers" or "FXSamplerSetupEnviroment" are the reason foro this issues, but i dont know
|
|
|
|
|
|
|
AntiNeo  |
Beginner | Member since: 11.04.2011, 20:58 | Posts: 2 |
Likes: 0 |
| |
|
Post Topic: Posted 08.07.2012, 05:55 |
Heyhey, here is cure for your problem: if you're having problems, CHECK THE SHADER CHACHE. Shader caches can be found at "userFolder/My Games/Crysis(Wars)/Shaders" and in the game directory under the name "ShaderCache.pak". Delete both if you want these to work. P.S. Always check readme.txt first,Cry-Styve left a note with his shader pack
|
|
|
|
|
|
|
HeyHey091  |
Beginner | Member since: 28.06.2012, 11:01 | Posts: 2 |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 09.07.2012, 15:55 |
I did this, but nothing changed.
Only the deletion of the specific vegetation shader is helping
|
|
|
|
|
|
|
 |
Anamorphic Dreams  |
Skilled Modder | Member since: 13.04.2008, 14:13 | Posts: 742 | Location: Oslo, Norway |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 03.08.2012, 17:13 |
|
|
|
|
|
|
|
|
 |
iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1811 | Location: Czech Republic |
Likes: 11 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 03.08.2012, 18:09 |
OMFG!
|
|
|
|
|
|
|
chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 03.08.2012, 18:22 |
.........
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
|
|
|
|
|
|
|
 |
megalolpronoob  |
Trained Modder | Member since: 09.08.2011, 08:58 | Posts: 328 | Location: Moskow, Russia |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 03.08.2012, 23:42 |
LOL!
|
|
|
|
|
|
|
 |
ceylonfarmer  |
Hardcore Modder | Member since: 11.11.2011, 07:36 | Posts: 811 | Location: Asia |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 04.08.2012, 06:37 |
Are these shaders for ce2?
 Role :Texture artist My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
|
|
|
|
|
|
|
chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 04.08.2012, 07:31 |
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
|
|
|
|
|
|
|
 |
kanzoconfigz  |
Beginner | Member since: 13.04.2012, 01:37 | Posts: 98 |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 05.08.2012, 04:02 |
Steve if you are going to keep working on the shaders , can you hear out my request for the shaders? 1. it would be really nice if you did a retry on global illumination because without global illumination it doesn't look as realistic of coarse 2. Better lens flares and higher Poisson sample count for the DoF (37 is nice but it can't compare to Sebastian's 141 samples) I it doesn't have to be that much, more like 74 or somewhere around that number 3. The tone-mapping needs some work for each type of tone map such as (//#define USE_EXP_TONEMAPPING //#define USE_S_CURVE_TONEMAPPING #define USE_FILMIC_TONEMAPPING //#define USE_CUSTOM_FILMIC_TONEMAPPING //#define USE_LOG_TONEMAPPING //#define USE_REINHARD_TONEMAPPING //#define USE_EXPERIMENTAL_TONEMAPPING) I've tried all of them and the only good ones were the S-curve tone-map and the FILMIC tone map and also the custom FILMIC tone map were the best out of all of them but they just some work.... 3. What happened to High quality Defuse and specular shading along with Technicolor's from last years shaders?
|
|
|
|
|
|
|
 |
ceylonfarmer  |
Hardcore Modder | Member since: 11.11.2011, 07:36 | Posts: 811 | Location: Asia |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 07.08.2012, 13:57 |
Is it possible to use ce2 custom shaders on ce3?
 Role :Texture artist My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
|
|
|
|
|
|
|
 |
iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1811 | Location: Czech Republic |
Likes: 11 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 07.08.2012, 15:46 |
Quote by ceylonfarmer: Is it possible to use ce2 custom shaders on ce3? I doubt that. CE3 has hard coded in shaders. HLSL (High Level Shader Language) http://en.wikipedia.org/wiki/High_Level_Shader_Language
|
|
|
|
|
|
|
 |
the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9485 | Location: Finland |
Likes: 35 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 07.08.2012, 15:52 |
Well as long as they're compiled by the engine on init I don't see why not. In theory you could write another shader and add it to the shader list in the material editor (don't ask me how) - the shader code hasn't changed in CE3 as far as I know.
|
|
|
|
|
|
|
 |
ceylonfarmer  |
Hardcore Modder | Member since: 11.11.2011, 07:36 | Posts: 811 | Location: Asia |
Likes: 0 |
| |
|
Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released) Posted 09.08.2012, 06:54 |
So i guess i can use Crysis 1 shaders on the Crysis 2 modsdk .
 Role :Texture artist My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
|
|
|
|
|