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User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1228Location: In front of a computer Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 18.06.2012, 18:27 
Okay I just noticed this, when I install your shaders it cancels out blend shading (your version). Also will you release your GI/AO shaders?


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  Beginner BeginnerMember since: 28.06.2012, 11:01Posts: 2 Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 28.06.2012, 11:06 
i got some issues under directx 10

there are all plants and grass and palms with their tree stams totally white

under directx9, there isn´t an issue

my hardware is a nvidia geforce gtx560 with settings set used nvidia inspector

i think small errors in the Shader "FXconstant" or "FXsamplers" or "FXSamplerSetupEnviroment" are the reason foro this issues, but i dont know
Attachments:

2012-06-28_105957.png
  Beginner BeginnerMember since: 11.04.2011, 20:58Posts: 2 Likes: 0
 

 Post Topic:
PostPosted 08.07.2012, 05:55 
Heyhey,
here is cure for your problem:

if you're having problems, CHECK THE SHADER CHACHE.
Shader caches can be found at "userFolder/My Games/Crysis(Wars)/Shaders" and in the game directory under the name "ShaderCache.pak". Delete both if you want these to work.

P.S.
Always check readme.txt first,Cry-Styve left a note with his shader pack ;)
  Beginner BeginnerMember since: 28.06.2012, 11:01Posts: 2 Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 09.07.2012, 15:55 
I did this, but nothing changed.

Only the deletion of the specific vegetation shader is helping
User avatar   Skilled Modder Skilled ModderMember since: 13.04.2008, 14:13Posts: 742Location: Oslo, Norway Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 03.08.2012, 17:13 
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1811Location: Czech Republic Likes: 11
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 03.08.2012, 18:09 
OMFG! :D
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 03.08.2012, 18:22 
.........:D


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Trained Modder Trained ModderMember since: 09.08.2011, 08:58Posts: 328Location: Moskow, Russia Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 03.08.2012, 23:42 
LOL! :D


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User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 04.08.2012, 06:37 
Are these shaders for ce2?


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Role :Texture artist
My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 04.08.2012, 07:31 
yup


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Beginner BeginnerMember since: 13.04.2012, 01:37Posts: 98 Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 05.08.2012, 04:02 
Steve if you are going to keep working on the shaders , can you hear out my request for the shaders?
1. it would be really nice if you did a retry on global illumination because without global illumination it doesn't look as realistic of coarse
2. Better lens flares and higher Poisson sample count for the DoF (37 is nice but it can't compare to Sebastian's 141 samples) I it doesn't have to be that much, more like 74 or somewhere around that number
3. The tone-mapping needs some work for each type of tone map such as (//#define USE_EXP_TONEMAPPING
//#define USE_S_CURVE_TONEMAPPING
#define USE_FILMIC_TONEMAPPING
//#define USE_CUSTOM_FILMIC_TONEMAPPING
//#define USE_LOG_TONEMAPPING
//#define USE_REINHARD_TONEMAPPING
//#define USE_EXPERIMENTAL_TONEMAPPING)
I've tried all of them and the only good ones were the S-curve tone-map and the FILMIC tone map and also the custom FILMIC tone map were the best out of all of them but they just some work....
3. What happened to High quality Defuse and specular shading along with Technicolor's from last years shaders?
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 07.08.2012, 13:57 
Is it possible to use ce2 custom shaders on ce3?


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Role :Texture artist
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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1811Location: Czech Republic Likes: 11
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 07.08.2012, 15:46 
Quote by ceylonfarmer:
Is it possible to use ce2 custom shaders on ce3?

I doubt that. CE3 has hard coded in shaders. HLSL (High Level Shader Language)

http://en.wikipedia.org/wiki/High_Level_Shader_Language
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9485Location: Finland Likes: 35
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 07.08.2012, 15:52 
Well as long as they're compiled by the engine on init I don't see why not. In theory you could write another shader and add it to the shader list in the material editor (don't ask me how) - the shader code hasn't changed in CE3 as far as I know.
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: Cry-Styves' Diary of a Madman (Version 0.9 released)
PostPosted 09.08.2012, 06:54 
So i guess i can use Crysis 1 shaders on the Crysis 2 modsdk .


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Role :Texture artist
My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|