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User avatar   Trainee TraineeMember since: 01.03.2008, 06:08Posts: 126Location: CANDY LAND Likes: 0
 

 Post Topic:
PostPosted 08.05.2008, 23:37 
OMG this baby flies smooth
I put this thing through the biggest combat run of my life as soon as I got it
Damn good job cwright Damn good job

User avatar   Uber Modder Uber ModderMember since: 18.01.2008, 03:25Posts: 1016Location: United States, Wisconsin Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 00:23 
Seems like this is going to be revolutionary for Crysis.


Xbox Live: paradoxvoid
  Uber Modder Uber ModderMember since: 15.11.2007, 07:47Posts: 2021Location: Canberra, Australia Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 00:27 
5 more days.... .... .... *drools*

if you need beta testers... i'm avaliable.... :))
User avatar   Uber Modder Uber ModderMember since: 18.01.2008, 03:25Posts: 1016Location: United States, Wisconsin Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 00:59 
Me too.


Xbox Live: paradoxvoid
  Uber Modder Uber ModderMember since: 11.08.2004, 12:38Posts: 1831 Likes: 4
 

 Post Topic:
PostPosted 09.05.2008, 13:15 
@ Dark Shadow,
check yout PM. Have fun!

@ zeroX5,
glad to hear it's working okay. The flight model still needs a lot of work. By the way, you might find that a violent crash into terrain causes it to go into a bad spin that may crash Sandbox after a few seconds (x key will usually recover it if you're quick). I've added a fix that pretty well stops this.
I just realised that you probably don't see the runway in the island level. You could add your own, it's just a road. Hopefully the runway appears correctly in the ascension map.

To everyone: sorry folks, the beta's closed now. I intended to make the general release next Wednesday but I'll try to make it a bit earlier. Several testers have reported success, so the installation does basically work. There are however some issues I'll be looking into. But it will be released next Wednesday at the latest....

Best regards,
Chris
User avatar   24/7 Modder 24/7 ModderMember since: 12.04.2007, 16:51Posts: 3267 Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 13:39 
yo i wanna test this out in my Pyramid Map..
its fairly large.. ill make a video also!!
User avatar   Trainee TraineeMember since: 01.03.2008, 06:08Posts: 126Location: CANDY LAND Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 15:12 
Quote:
Originally posted by cwright

@ zeroX5,
glad to hear it's working okay. The flight model still needs a lot of work. By the way, you might find that a violent crash into terrain causes it to go into a bad spin that may crash Sandbox after a few seconds (x key will usually recover it if you're quick). I've added a fix that pretty well stops this.
Chris

Yea I was just about to say something about that spin
I was hit by a flying tank I pretty much lost control and flew strait into the ground taking out trees and what not. :]
User avatar   Trained Modder Trained ModderMember since: 22.11.2007, 20:00Posts: 285 Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 16:53 
Thanks! I just got your model. I never found the instructions on what to press to fly it. I figured out 9 is to get in, E to turn on the engine, and the arrows to move the ailerons and the rudder. But how do you speed the airplane up?
  Uber Modder Uber ModderMember since: 11.08.2004, 12:38Posts: 1831 Likes: 4
 

 Post Topic:
PostPosted 09.05.2008, 16:58 
Look in the Readme file. It's all there! But if you have any questions don't hesitate to ask....
Actually, the five function keys F5 to F8 control the throttle. There are quite a few other key commands, for example to select view modes, so be sure to read the Readme file.

Chris
User avatar   Trained Modder Trained ModderMember since: 22.11.2007, 20:00Posts: 285 Likes: 0
 

 Post Topic:
PostPosted 09.05.2008, 17:06 
The airplanes look great, I don't want to ask how many hours you put into making this. I believe you already mentioned its impossible to perform loops and sometimes reseting the airplane would leave the aircraft still flipping around creatively on the runway. I still had a blast flying through those mountains, I love how you have a variety of camera angels and options.

I was trying to set up my joystick and I ran AutoPlane.exe but the program crashed, apparently I'm missing a library file "MSVBVM50.DLL" So I googled it and downloaded it here and it now loads up. For those that need it too. I'm running Vista 64 bit home premium.
http://www.dll-files.com/dllindex/dll-files.shtml?msvbvm50

I was also playing with the spitfire's skin, here are the results.

Image


Last edited by Sagan on 09.05.2008, 18:02, edited 2 times in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 15.02.2008, 09:17Posts: 845Location: London, UK Likes: 9
 

 Post Topic:
PostPosted 10.05.2008, 02:21 
Quote:
Originally posted by Sagan


I was also playing with the spitfire's skin, here are the results.

Image


You should be shot :P

Nah isnt that bad.

Nice flying mod :)

will it (scripts) handle a blimp cwright?


(9:12:51 PM) Naur: maxscript, f**k no
(9:13:01 PM) Naur: that sh*t makes Lua look attractive

(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 12.04.2007, 16:51Posts: 3267 Likes: 0
 

 Post Topic:
PostPosted 10.05.2008, 02:28 
could you at least release the model so we can custom skin it...
then when you relase the plane everyone will be happy
Of course im no pro.. but id like to texture it
User avatar   24/7 Modder 24/7 ModderMember since: 22.11.2007, 17:08Posts: 4907Location: Switzerland Likes: 0
 

 Post Topic:
PostPosted 10.05.2008, 10:23 
Tried it and it's wonderful, except some "strange flying issues" that I you said and I hope you will fix it works flawlessy :)
The only thing that I could comment are the commands, they overlap with many of the default ones and the mode could become almost impossible to play, I would also suggest to setup a flowgraph or a script that disables the player and the hud, cause at the moment you can cycle through your weapons...

Anyways, again good job ;)


-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
----------
-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
----------
-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
----------
-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!
  Uber Modder Uber ModderMember since: 11.08.2004, 12:38Posts: 1831 Likes: 4
 

 Post Topic:
PostPosted 10.05.2008, 13:04 
Sagan,
thanks for the comments. When you got AutoPlane working, did the joystick control work okay? Did you see the need to adjust the sensitivity?

Finally, as I mentioned in the readme, did you see the view sometimes flickering when using joystick control? I think it occurs when both programs try to access the same file at the same time.

As you probably found, if the aircraft gets into an odd state, you should be able to recover it by selecting the aircraft and clicking Reload Script. It's something I still need to fix.

By the way, there was a runway but it doesn't show up, as shown in your shot. I looked into it last night and I'm still not sure why the file is behaving strangely. It seems to be okay in my own maps, so maybe the problem's because it's a retail map. For the release I want to add a little surprise to the airfield, as long as I can fix the problems with the file.

>> I was also playing with the spitfire's skin, here are the results.

Hmmmm....I like it.......

Thanks for the comments!


@Dark Shadow,
The flight model definitely needs improvements and I'm sure there'll be some updates over the next weeks. I have one fix (violent spins after a crash) which will be in next week's release.

As the Spitfire has quite a few key commands there are conflicts with the game commands. Crytek missed a trick: pressing a or CTRL-a or SHIFT-a all have the same effect, so I can't use the control and shift keys to get alternative sets of commands.

I did realise that one solution would be to disable the standard game commands when inside the aircraft, but I didn't know how to do it. It souds like that could be done with a flowgraph. If you could give me some pointers on how I could do that it would be *very* useful. Many thanks.


Chris


Last edited by cwright on 10.05.2008, 13:16, edited 2 times in total.
User avatar   24/7 Modder 24/7 ModderMember since: 22.11.2007, 17:08Posts: 4907Location: Switzerland Likes: 0
 

 Post Topic:
PostPosted 10.05.2008, 13:18 
you can easily use an input:actionfilter command, it has many options and should work fine ;)


-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
----------
-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
----------
-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
----------
-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!