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JcJet  |
Beginner | Member since: 01.01.2011, 19:35 | Posts: 1 |
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Post Topic: Posted 01.01.2011, 21:17 |
Great job  Actually i never played crysis before, but decided to try it to chek this out, because i'm a great fan of BTTF  Can anyone tell me an easy way to drive this car in a game itself, not in a editor?
Last edited by JcJet on 01.01.2011, 21:22, edited 1 time in total.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8381 | Location: Crytek HQ |
Likes: 39 |
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Post Topic: Posted 02.01.2011, 05:36 |
You should be able to spawn the vehicle with "i_giveitem Delorean", or whatever the car is called specifically in-game.
You have to be in -devmode to use that console command though, so to do that you add -devmode to the end of the "target" line in your Crysis shortcut. So it should look something like:
"C:\Program Files\EA\Crysis\Bin32\Crysis.exe -devmode"
 No dev/modding PM's please, use the forums! :)
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hectorox  |
Beginner | Member since: 29.01.2010, 19:37 | Posts: 3 |
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Post Topic: Posted 05.01.2011, 20:22 |
Can someone just convert it so that it can be opened with 3ds max ?? I just wanted to do some nice renders.
with best wishes,
hectorox
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Elliot Lucak  |
Uber Modder | Member since: 27.08.2009, 01:35 | Posts: 1509 | Location: Canada |
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Post Topic: Posted 06.01.2011, 06:47 |
PM The original content owner really nicely if you can use his model with full credits, otherwise, don't bother, nobody's going to illegally 'convert' the model for your purposes.
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KrookedSaint  |
Beginner | Member since: 17.09.2008, 11:14 | Posts: 54 | Location: Vancouver |
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Post Topic: Posted 28.01.2011, 10:24 |
Tirido. Simply amazing.
I love what you've made here.
I'm trying to figure out how to make my own custom vehicle. I'm a Maya/3DS max artist and I have years of experience with both packages. I've made a few levels in Sandbox2 but nothing major. I would like to dig a little deeper and make something interactive. But there seems to be a lack of information out there for us beginners to Sandbox 2 who would like to make custom vehicles.
In my opinion, you seem to have mastered it. The BTTF Delorean is exquisite. Can you find the time to write a tutorial on custom vehicles for the Crymod community? PLEEEEEZE?
ASUS Notebook G73Jh Series Intel Core i7 CPU 8 GB RAM 64 Bit Windows 7 Home Premium
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NosTraDomus  |
Beginner | Member since: 11.01.2011, 04:14 | Posts: 14 | Location: states |
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Post Topic: Posted 29.01.2011, 05:15 |
Quote: Originally posted by Prisoner747 I've been having problems with the Delorean... If I place it in a single player map everything goes very screwey. I can't move around and the Delorean seems to just hover in space. If I put it in a MP map like Mesa, it works and I can drive it, but I can't activate the time drive.
Help? you can always open the single player map within Sandbox, and add the DeLorean... i even REPLACED a suv in the SP mission, with the delorean, its funny to see the ai hop in and drive it...
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da3dsoul  |
Hardcore Modder | Member since: 16.06.2010, 11:41 | Posts: 862 | Location: West Lafayette, Indiana |
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Post Topic: Posted 29.01.2011, 15:22 |
wait just one minute, i_giveitem works for vehicles too?
BEWARE: Flaming aliens are generally more grumpy than normal ones.
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NosTraDomus  |
Beginner | Member since: 11.01.2011, 04:14 | Posts: 14 | Location: states |
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Post Topic: Posted 29.01.2011, 22:22 |
Quote: Originally posted by da3dsoul wait just one minute, i_giveitem works for vehicles too? nope.... giveitem is just that, gives YOU the item.. if it worked for vehicles...how would you hold it..?would probably cause a crash in crysis you would need the proper command and the X and Y axis numbers of WHERE to place it. like... i_spawnvehicle Air.Asian_Helicopter1 1,1 (spawn close to you)
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Tornroot  |
Beginner | Member since: 22.03.2011, 17:08 | Posts: 1 |
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Post Topic: Error Posted 22.03.2011, 20:30 |
I'm having the same problem Ssyrmik had, I do exactly what it says (where to install it, how to place it etc) but the model doesn't appear in the sandbox. Could it be because I'm running a 64-bit windows? Otherwise, from watching the videos, this looks awesome!
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Triver  |
Beginner | Member since: 21.08.2010, 15:06 | Posts: 3 |
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Post Topic: Re: DeLorean (Back to the Future) Posted 02.02.2012, 22:14 |
I'm actually surprised to see that no one has yet used the DeLorean in a Mod or tried it to port to CryEngine3 (or has this already been done?) There are so many great possibilities for this awesome car  Of course for a mod the setting of Crysis would need to be completely different to make it authentic so thats probably going to be a hard piece of work but cmon guys, its a DeLorean Time Travling machine right here, no other game/engine has something like this (in this quality)!
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Tirido  |
Trained Modder | Member since: 11.11.2007, 20:35 | Posts: 222 | Location: Ankara/Turkey |
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Post Topic: Re: DeLorean (Back to the Future) Posted 15.02.2012, 13:13 |
Quote by Triver: I'm actually surprised to see that no one has yet used the DeLorean in a Mod or tried it to port to CryEngine3 (or has this already been done?) There are so many great possibilities for this awesome car  Of course for a mod the setting of Crysis would need to be completely different to make it authentic so thats probably going to be a hard piece of work but cmon guys, its a DeLorean Time Travling machine right here, no other game/engine has something like this (in this quality)!  It has begun. viewtopic.php?f=310&t=83431
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