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Edad Tace  |
Experienced Modder | Member since: 17.08.2008, 11:22 | Posts: 526 | Location: Denmark |
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Post Topic: Posted 14.10.2009, 09:40 |
u could have added a rail thing on top of it? in real life they something that they can click onto the rounded top with rail on
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CoD511  |
Honourable Member | Member since: 21.12.2007, 04:15 | Posts: 6323 | Location: Western Australia |
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Post Topic: Posted 14.10.2009, 10:38 |
Quote: Originally posted by Edad Tace u could have added a rail thing on top of it? in real life they something that they can click onto the rounded top with rail on I personally couldn't have, as I can't model/unwrap/texture, but if anyone creates a rail like that one + the desired attachments I'd be happy to attempt to export them for use on the MP5SD :easter:
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mystichobo  |
Hardcore Modder | Member since: 15.02.2008, 09:17 | Posts: 841 | Location: London, UK |
Likes: 7 |
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Post Topic: Posted 14.10.2009, 11:50 |
Quote: Originally posted by callofduty511Quote: Originally posted by Edad Tace u could have added a rail thing on top of it? in real life they something that they can click onto the rounded top with rail on I personally couldn't have, as I can't model/unwrap/texture, but if anyone creates a rail like that one + the desired attachments I'd be happy to attempt to export them for use on the MP5SD :easter: http://www.fpsbanana.com/models/87Maybe his permission could be acquired?
(9:12:51 PM) Naur: maxscript, f**k no (9:13:01 PM) Naur: that sh*t makes Lua look attractive
(10:36:53 PM) puppy: crymono? (10:37:00 PM) puppy: is that some sort of illness
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
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Post Topic: Posted 14.10.2009, 15:10 |
Quote: Originally posted by callofduty511Quote: Originally posted by Edad Tace u could have added a rail thing on top of it? in real life they something that they can click onto the rounded top with rail on I personally couldn't have, as I can't model/unwrap/texture, but if anyone creates a rail like that one + the desired attachments I'd be happy to attempt to export them for use on the MP5SD :easter: If someone here can make one,I`ll map and skin it to the current mp5 texture.Still have all the files
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.BAD.Ronin  |
Skilled Modder | Member since: 14.03.2008, 22:21 | Posts: 792 | Location: Georgia |
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Post Topic: Posted 14.10.2009, 18:06 |
ive got a nice acog...ill give it to the cause.
Is that something wanted or a diffrent scope? This is the ACOG Trijicon. Is that what you're looking for?
Last edited by .BAD.Ronin on 15.10.2009, 04:58, edited 2 times in total.
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mikejake1  |
Beginner | Member since: 26.11.2009, 02:58 | Posts: 92 | Location: Canada |
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Post Topic: Posted 26.11.2009, 03:36 |
hope I'm not bumping an old topic -.- Feeback: 1. Really like the texture  2. Hoping for a 3 shot burst mode 3. Attachments, maybe adding the rail thing and using the in game attachments would be cool (BAD Ronin scope looks nice too, but maybe it is too much work to include custom scopes) 4. Sound...yes I know it has been mentioned...but when u are wearing headphones and using this gun...the sounds kills me  , way to loud -.- Anyways, was looking for high quality weapons and found this  , thank you for your work! hoping to see a final version soon
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.BAD.Ronin  |
Skilled Modder | Member since: 14.03.2008, 22:21 | Posts: 792 | Location: Georgia |
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Post Topic: Posted 26.11.2009, 04:35 |
Quote: Originally posted by mikejake1hope I'm not bumping an old topic -.- Feeback: 1. Really like the texture  2. Hoping for a 3 shot burst mode 3. Attachments, maybe adding the rail thing and using the in game attachments would be cool (BAD Ronin scope looks nice too, but maybe it is too much work to include custom scopes) 4. Sound...yes I know it has been mentioned...but when u are wearing headphones and using this gun...the sounds kills me  , way to loud -.- Anyways, was looking for high quality weapons and found this  , thank you for your work! hoping to see a final version soon  The current scope you are refering to isnt mine dude. Its VertX scope. I cant claim that work of art. I do have an Acog for COD511 if he is interested.....its on a previos page in this post. As for a 3 shot burst...you can tweak that in the weapon xml file.
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xWafflesx  |
Beginner | Member since: 22.06.2010, 16:24 | Posts: 11 |
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Post Topic: Posted 05.07.2010, 23:58 |
Wow, i tried this and it's awesome! But I wanna get just it in SP, what's the console command for it?
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.BAD.Ronin  |
Skilled Modder | Member since: 14.03.2008, 22:21 | Posts: 792 | Location: Georgia |
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Post Topic: Posted 06.07.2010, 00:22 |
you want to do what? Use it in SP all the time?
ok make sure it is in the pak file ie zz_mp5sd.pak or whatever. Then start crysis in devmode
put -devmode at the end of the target string.
then when you are in game:
~
which opens console
i_giveitem mp5sd
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
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Post Topic: Posted 06.07.2010, 21:03 |
Quote: Originally posted by mystichoboQuote: Originally posted by callofduty511Quote: Originally posted by Edad Tace u could have added a rail thing on top of it? in real life they something that they can click onto the rounded top with rail on I personally couldn't have, as I can't model/unwrap/texture, but if anyone creates a rail like that one + the desired attachments I'd be happy to attempt to export them for use on the MP5SD :easter: http://www.fpsbanana.com/models/87Maybe his permission could be acquired? I attached some fps stuff ages ago(just for effect,to see how the models "sat together" really),never took it further as was too busy....If anyone wants to model a rail system and scope,i`ll pass them the weapon model ,so they can make a perfect fit.
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4698 | Location: Finland |
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Post Topic: Posted 07.07.2010, 02:06 |
lookin good.
btw, making a see-through mag for a game is never a good idea, since the bullets will always be there even if you have no ammo..
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
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Post Topic: Posted 08.07.2010, 04:18 |
Quote: Originally posted by Olli.btw, making a see-through mag for a game is never a good idea, since the bullets will always be there even if you have no ammo.. Yep.The see through mag is/or must be, obviouxly as clear as mud during the reload animation COD produced,..Yes?....Me not think so...I usually get that type of comment from peeps who can`t skin for **** bud...Thought you we`re above all that crap!
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Zippy24  |
Uber Modder | Member since: 18.10.2008, 18:54 | Posts: 1870 |
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Post Topic: Posted 08.07.2010, 17:16 |
Quote: Originally posted by Olli. lookin good.
btw, making a see-through mag for a game is never a good idea, since the bullets will always be there even if you have no ammo.. It is possible to do in games, just not sure how easy. Ubisoft did it in rainbow six vegas for the P90.
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Ryujin  |
Trainee | Member since: 20.03.2007, 00:34 | Posts: 140 | Location: Chi-town, IL |
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Post Topic: Posted 09.07.2010, 21:34 |
I don't know how to do it in crysis specifically, but there's a few ways. What I've usually seen is that all the rounds and the follower/spring are modeled and then animated to move up every time the weapon is fired, how you get rid of the rounds on the top depends, I think with crysis you might even be able to just clip them together inside the gun, as they won't be drawn in there. Doesn't seem easy though..
Signature removed - 500 x 120 px Maximum
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