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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
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Post Topic: Need Help Posted 15.09.2009, 22:34 |
Im still have a hard time getting this in-game. Every time I import it into the Editor it says fail. It just shows up as a yellowish orange ball thing????
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Vert-X  |
Uber Modder | Member since: 20.06.2008, 22:31 | Posts: 1813 | Location: Austria |
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Post Topic: Posted 15.09.2009, 22:37 |
Export it as cgf or chr and load it. That should do it actually.
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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
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Post Topic: Posted 15.09.2009, 22:40 |
Quote: Originally posted by Vert-X Export it as cgf or chr and load it. That should do it actually. I did that! Im using the Blender plug in for crysis. I export it as a .cgf because thats my only option .chr isnt a choice for me.
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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
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Post Topic: Posted 16.09.2009, 03:33 |
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 16.09.2009, 03:54 |
You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.
I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good...
Joe Garth - Crytek Cinematics Artist
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.BAD.Ronin  |
Skilled Modder | Member since: 14.03.2008, 22:21 | Posts: 792 | Location: Georgia |
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Post Topic: Posted 16.09.2009, 03:58 |
Looks awesome. But Nomad needs to lay off the donuts LOL!
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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
Likes: 0 |
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Post Topic: Posted 16.09.2009, 04:02 |
Quote: Originally posted by Havoksage You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.
I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good... Its worth a shot right lol
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Cry-Havok  |
Crytek Staff Member | Member since: 02.01.2008, 00:37 | Posts: 1735 | Location: British, working at Crytek Frankfurt HQ |
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Post Topic: Posted 16.09.2009, 04:44 |
Quote: Originally posted by Tmarsh388Quote: Originally posted by Havoksage You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.
I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good... Its worth a shot right lol lol... yes it is. I may be able to get someone on my mod team to weight it... either way I can get it ingame.
Joe Garth - Crytek Cinematics Artist
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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
Likes: 0 |
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Post Topic: Posted 16.09.2009, 06:01 |
Quote: Originally posted by HavoksageQuote: Originally posted by Tmarsh388Quote: Originally posted by Havoksage You need to export it as an .obj then import into 3dstudio max... then you need to skin your mesh to the SDK character... You will need to know how to weight the vertexes properly so it looks decent.
I could skin it and get it ingame, but I'm not too good at mesh weighting, so it might not look very good... Its worth a shot right lol lol... yes it is. I may be able to get someone on my mod team to weight it... either way I can get it ingame. Keep me up to date on progress and thanks again!
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Tmarsh388  |
Trainee | Member since: 15.06.2008, 01:09 | Posts: 138 |
Likes: 0 |
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Post Topic: Posted 30.01.2010, 01:09 |
still need help with this one
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BlackRaven117  |
Beginner | Member since: 07.02.2010, 10:22 | Posts: 33 | Location: USS Constitution |
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Post Topic: Posted 07.02.2010, 12:32 |
Hey,I am very interested in yor N2 model,and,I was thinking I could help ya find a Weigher/skinner/importer for ya if you can give me the model to examine it!
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Silent.  |
Skilled Modder | Member since: 07.10.2008, 08:33 | Posts: 716 | Location: Australia |
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Post Topic: Posted 09.04.2010, 15:34 |
This looks really awesome! Any word on when it will be released?
Have you got it rigged and setup in game yet either?
Keep it up though.
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Cry-Styves  |
THE Shader Guy | Member since: 11.09.2008, 21:08 | Posts: 3011 | Location: Frankfurt |
Likes: 9 |
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Post Topic: Posted 09.04.2010, 15:40 |
It looks fantastic  I would definitely do the rigging and all that, but my exporter is being a pain and won't properly export working player characters.
Last edited by Cry-Styves on 09.04.2010, 15:45, edited 1 time in total.
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Posted 09.04.2010, 19:08 |
export as cgf, move the cgf to your mod directory, load your mod (-mod yourmod in editor shortcut) open editor, place model.
youll also need to make a material for it
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mothermonkey69  |
Trainee | Member since: 16.01.2010, 19:58 | Posts: 187 | Location: Man Cave |
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Post Topic: Posted 12.04.2010, 01:50 |
amazing, looked even cooler after you textured it.
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