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User avatar   Crytek Staff Member Crytek Staff MemberMember since: 02.01.2008, 00:37Posts: 1735Location: British, working at Crytek Frankfurt HQ Likes: 0
 

 Post Topic:
PostPosted 17.09.2009, 06:57 
Whats this?

"Captain Amerika makes triumphant return to CryENGINE modding????"

Awesome models... :D


Joe Garth - Crytek Cinematics Artist


  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 17.09.2009, 19:15 
Sort of.

If you guys want to use my models, just ask and I will deliver.

I am however still debating if I want to sell some of my models like the rocket launcher [I didn't post that but it's on my website, check out da sig] and this sniper rifle I am working on right now.

Thanks for the welcome back Havoc, it's been a while.


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 18.09.2009, 03:19 
Working on a request, a robot model.... my first character model evar

Image

Image


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 0
 

 Post Topic:
PostPosted 18.09.2009, 04:05 
Have a go at a texture, other than just some colouration.It`ll make all the difference.
Like your sticks for example...Get them mapped and diffused at least...They are totally boring textures,which detract from pretty good models.

eg..
Image
You get my drift?




Last edited by BuLL on 18.09.2009, 04:09, edited 2 times in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 02.11.2007, 21:34Posts: 919Location: Birmingham, UK Likes: 0
 

 Post Topic:
PostPosted 18.09.2009, 12:51 
Agreed with Bull. You seem to be able to model ok, some of the content in your portfolio could do with some serious work, but the assets in this thread aren't too shabby. But you should deffiantly give texturing a go.


Image
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 18.09.2009, 17:51 
I want to, I just don't know where to start, it's all a bit overwhelming for me. I have experience in photoshop CS3 and Illustrator CS3 so I'm not completely blind, lol.


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 0
 

 Post Topic:
PostPosted 19.09.2009, 20:31 
Start by gaining some experience within the uv editor, unwrapping,exporting the uv`s or texporting them,finally skinning those uv`s and assigning the skinned image in max.Start with basic primitives..... ie,boxes,cylinders...
User avatar   Skilled Modder Skilled ModderMember since: 15.05.2008, 14:56Posts: 617Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 19.09.2009, 21:23 
The scope looks great, but on the high poly version you really need to put in some more support loops to make it look less round.
Don't get me wrong; the low poly version looks great but the roundness of the high poly version makes it look too cartoony.


  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 28.09.2009, 01:32 
I feel kind of silly that some of my models got a feature article and they weren't the newest versions of those particular models, ie non-uploaded images.

Like to compare my finished sniper scope to the featured one, there's a lot more detail. And the scope on the rifle, that's not a finished piece, I just wanted a simple gun to put the scope on and see how it looks. I wish I was contacted before the feature came out so I could upload fresher images.

Oh well


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net


Last edited by n88tr on 28.09.2009, 01:35, edited 1 time in total.
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 28.09.2009, 18:44 
I did a little bit more work on the automatic sniper rifle. Foregrip still needs work, etc places. It's not done! lol

Image

Gonna put in a little more more today before classes and stuff, clean it up add little details here and there.

Just a bit of clarification, this is a portfolio piece, not aiming for it it be in any game or mod, just something I'm doing for fun and hopefully learning along the way.


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 28.09.2009, 21:49 
lol just in time for another update

Cleaned up smoothing errors in stock for the most part
added tactical grip attachment
extended barrel
fluted barrel, just for looks

ImageImage

next up:
make proper rails, mine are not realistic
make attachments like laser pointer
add smaller scope on top of sniper scope to make it more futuristic looking
fix smoothing errors
party because then it will be done. Around that time I will also upload once-again redesigned website


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 29.09.2009, 21:26 
I whipped up a quick pistol model, the Pfeifer Zeliska .600, for a forum member on another site, atikabubu.

Image
Image
Image
Image

More pics later when I pimp out the revolver proper with reflex scope, silencer and a flashlight.


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 02.10.2009, 01:23 
Someone, sorry name eludes me ATM, its late lol, requested some guns. One of them was a micro uzi.

After 2 hours I made a good base model...

ImageImageImageImage

The rest is details... as usual.

Damn my pics suck. I need to get my hands on a decent mental ray lighting tutorial.

===

Started up another project real fast, a melee item, freaking knife!!!

I just mirrored the sides, good after 1 hour of work. I go home now, come back later do school work and more work on this later.

ImageImageImage

See ya l8r.


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net


Last edited by n88tr on 02.10.2009, 01:23, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3798Location: On the internet leechin' your bandwidth Likes: 0
 

 Post Topic:
PostPosted 02.10.2009, 08:07 
What I do is use two spotlights - one on the upper left of the left viewport, and one on the upper right, they work quite well as floodlights. Then I will use omni lights to get in the spaces the spotlights won't cover. Remember to set the shadow type (the small pull-down menu under where it says Shadows) for Mental Ray Shadow map, and use Global Illumination, that will give your model a somewhat reflective and realistic look, especially when textured.


Last edited by Radcliff on 02.10.2009, 08:08, edited 1 time in total.
  Trained Modder Trained ModderMember since: 19.01.2005, 23:46Posts: 266Location: WI, USA Likes: 0
 

 Post Topic:
PostPosted 04.10.2009, 15:51 
Those two lights, would they be spot lights, directional lights...??


aka cahemdue
3d weapons modeler in Maya 2009
My 3D Arts on Crymod
http://cahemdue.net