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evp_uk  |
Beginner | Member since: 05.08.2011, 22:22 | Posts: 69 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 26.03.2012, 16:30 |
Just wondering before I try it does this work for C2 mod sdk? Or is there another way to achieve this? I like the DOF in C2 but this looks way more filmic..
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sebastian___  |
Experienced Modder | Member since: 01.12.2007, 20:29 | Posts: 521 | Location: Germany |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 27.03.2012, 14:18 |
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Cry-Styves  |
THE Shader Guy | Member since: 11.09.2008, 21:08 | Posts: 3006 | Location: Frankfurt |
Likes: 6 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 27.03.2012, 17:57 |
Seb... he said C 2.  Sorry evp_uk, unfortunately there's no way to get this into C2 sdk. Shaders from C1 are not compatible with shaders from C2 so copying them will break the renderer, and there is no source code available for C2 mod sdk, which means you can't port the shader over on it's own.
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sebastian___  |
Experienced Modder | Member since: 01.12.2007, 20:29 | Posts: 521 | Location: Germany |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 27.03.2012, 18:36 |
What is C2 ? I thought it means Cryengine 2, since we are in Cryengine 2 forum. But now I realize it could also mean Crysis 2  . I'm behind with the latest terminologies. In that case like Cry-Styves said. But why would you need this bokeh for Cryengine 3 ? since that already has included a bokeh shader. I don't think these shaders are more "filmic" . The trick is to think filmic  and then your results will be film-like. If that makes sense.
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AsianNoodles  |
Trained Modder | Member since: 20.03.2012, 09:29 | Posts: 287 | Location: Sultan, Washington State |
Likes: 0 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 30.05.2012, 08:44 |
Are you going to do anything in CE3?
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sebastian___  |
Experienced Modder | Member since: 01.12.2007, 20:29 | Posts: 521 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 02.06.2012, 16:53 |
Not for now, but I might in the future. I'm still working on the cryengine movie
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andrey_filantrop  |
Uber Modder | Member since: 25.01.2010, 15:54 | Posts: 1724 | Location: Moscow, Russia |
Likes: 9 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 02.06.2012, 17:11 |
I require new video from you!!! Seriously, man. Small, even very small update, just for me, please. I thought you've just forgotten about Crydev.
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sebastian___  |
Experienced Modder | Member since: 01.12.2007, 20:29 | Posts: 521 | Location: Germany |
Likes: 0 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 02.06.2012, 21:51 |
OK  I will make now a small update to my movie topic
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AsianNoodles  |
Trained Modder | Member since: 20.03.2012, 09:29 | Posts: 287 | Location: Sultan, Washington State |
Likes: 0 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 17.07.2012, 03:45 |
Hey, I was wondering how you went about making that custom dirt shader?
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sebastian___  |
Experienced Modder | Member since: 01.12.2007, 20:29 | Posts: 521 | Location: Germany |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 19.07.2012, 23:35 |
The shaders were readable - in text mode. And I just linked sliders to different values, then played with them to create different looks. Here I have some explanations viewtopic.php?p=702518#p702518and maybe more if you search the thread
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Computron  |
Beginner | Member since: 17.08.2011, 22:34 | Posts: 52 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 21.07.2012, 03:40 |
Area shadows, how did you make them, where can I find details?
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AsianNoodles  |
Trained Modder | Member since: 20.03.2012, 09:29 | Posts: 287 | Location: Sultan, Washington State |
Likes: 0 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 22.07.2012, 04:22 |
Thanks man that helped a lot.
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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1265 | Location: Illinois, United States |
Likes: 2 |
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modsuki  |
24/7 Modder | Member since: 02.02.2007, 07:25 | Posts: 4462 | Status: Online |
Likes: 14 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 03.10.2012, 06:49 |
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andrey_filantrop  |
Uber Modder | Member since: 25.01.2010, 15:54 | Posts: 1724 | Location: Moscow, Russia |
Likes: 9 |
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Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS Posted 03.10.2012, 13:24 |
Hate, then people behave this way, especially with non commercial content. If Sebastian allow to, i believe, we must write them community protest message. My comment goes here: http://www.youtube.com/watch?v=AmXeQzbHwjo Join, guys.
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