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  Beginner BeginnerMember since: 05.08.2011, 22:22Posts: 69 Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 26.03.2012, 16:30 
Just wondering before I try it does this work for C2 mod sdk? Or is there another way to achieve this? I like the DOF in C2 but this looks way more filmic.. :))

  Experienced Modder Experienced ModderMember since: 01.12.2007, 20:29Posts: 521Location: Germany Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 27.03.2012, 14:18 
It should work, yes.


User avatar   THE Shader Guy THE Shader GuyMember since: 11.09.2008, 21:08Posts: 3006Location: Frankfurt Likes: 6
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 27.03.2012, 17:57 
Seb... he said C2. ;)

Sorry evp_uk, unfortunately there's no way to get this into C2 sdk. Shaders from C1 are not compatible with shaders from C2 so copying them will break the renderer, and there is no source code available for C2 mod sdk, which means you can't port the shader over on it's own. :(


  Experienced Modder Experienced ModderMember since: 01.12.2007, 20:29Posts: 521Location: Germany Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 27.03.2012, 18:36 
What is C2 ? I thought it means Cryengine 2, since we are in Cryengine 2 forum.
But now I realize it could also mean Crysis 2 :). I'm behind with the latest terminologies.

In that case like Cry-Styves said.

But why would you need this bokeh for Cryengine 3 ? since that already has included a bokeh shader. I don't think these shaders are more "filmic" . The trick is to think filmic :) and then your results will be film-like. If that makes sense.


User avatar   Trained Modder Trained ModderMember since: 20.03.2012, 09:29Posts: 287Location: Sultan, Washington State Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 30.05.2012, 08:44 
Are you going to do anything in CE3?
  Experienced Modder Experienced ModderMember since: 01.12.2007, 20:29Posts: 521Location: Germany Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 02.06.2012, 16:53 
Not for now, but I might in the future. I'm still working on the cryengine movie :)


User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 1724Location: Moscow, Russia Likes: 9
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 02.06.2012, 17:11 
I require new video from you!!! Seriously, man. Small, even very small update, just for me, please. I thought you've just forgotten about Crydev. :xmas:


Loving God gives you Happiness, Knowledge, Strength and Freedom.
AURAYAMA on Crydev & AURAYAMA in Russia :)
Portfolio: AndreyFilantrop on deviantART
Life by FlowGraph!
  Experienced Modder Experienced ModderMember since: 01.12.2007, 20:29Posts: 521Location: Germany Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 02.06.2012, 21:51 
OK :) I will make now a small update to my movie topic


User avatar   Trained Modder Trained ModderMember since: 20.03.2012, 09:29Posts: 287Location: Sultan, Washington State Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 17.07.2012, 03:45 
Hey, I was wondering how you went about making that custom dirt shader?
  Experienced Modder Experienced ModderMember since: 01.12.2007, 20:29Posts: 521Location: Germany Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 19.07.2012, 23:35 
The shaders were readable - in text mode. And I just linked sliders to different values, then played with them to create different looks.

Here I have some explanations viewtopic.php?p=702518#p702518
and maybe more if you search the thread


User avatar   Beginner BeginnerMember since: 17.08.2011, 22:34Posts: 52 Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 21.07.2012, 03:40 
Area shadows, how did you make them, where can I find details?
User avatar   Trained Modder Trained ModderMember since: 20.03.2012, 09:29Posts: 287Location: Sultan, Washington State Likes: 0
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 22.07.2012, 04:22 
Thanks man that helped a lot.
User avatar   Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1265Location: Illinois, United States Likes: 2
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 03.10.2012, 05:17 
Your art is in the background of this video on Yahoo Homepage.




http://shine.yahoo.com/beauty/real-life ... 00323.html


User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4462Status: Online Likes: 14
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 03.10.2012, 06:49 
WTF


My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 1724Location: Moscow, Russia Likes: 9
 

 Post Topic: Re: Sebastian's dof bokeh shader with custom shapes - RELEAS
PostPosted 03.10.2012, 13:24 
Hate, then people behave this way, especially with non commercial content. If Sebastian allow to, i believe, we must write them community protest message.

My comment goes here: http://www.youtube.com/watch?v=AmXeQzbHwjo Join, guys.


Loving God gives you Happiness, Knowledge, Strength and Freedom.
AURAYAMA on Crydev & AURAYAMA in Russia :)
Portfolio: AndreyFilantrop on deviantART
Life by FlowGraph!