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User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: M110 SASS v0.8 BETA out now! [21.5.2010 - Rebaked EOTech! (a
PostPosted 18.04.2010, 00:18 
some of you might have already seen my M110 project on my asset thread. i am now moving all future M110 related stuff here, to make life easier on the release day (which is closing in fast)

.PAK VERSION DOWNLOAD:
M110 Semi-Automatic Sniper System

heres a little demo video i made.. it demonstrates the animations and bulletdrop.
as you can see, at a range of about 300 meters, i use the 3rd dot on the scope.
[YOUTUBE]o6-_VAbtRpM[/YOUTUBE]

Image

Image

Image
click to enlarge


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness


Last edited by Olli. on 21.05.2010, 00:26, edited 5 times in total.

User avatar   Uber Modder Uber ModderMember since: 02.08.2008, 02:12Posts: 1671 Likes: 1
 

 Post Topic:
PostPosted 18.04.2010, 00:22 
amazing!!!! i want it
User avatar   Experienced Modder Experienced ModderMember since: 17.08.2008, 11:22Posts: 526Location: Denmark Likes: 0
 

 Post Topic: RE: M110 Semi-Automatic Sniper System [INGAME]
PostPosted 18.04.2010, 00:24 
absolutely nice!

no-scoping shooting looks very weird and i find the reload animation to fast, but overall it's very nice :happy:
User avatar   Uber Modder Uber ModderMember since: 22.03.2008, 19:34Posts: 1158Location: C:\Milky_Way\Solar_ System\Earth\Europe Likes: 0
 

 Post Topic:
PostPosted 18.04.2010, 00:27 
Those are some shweet animations, tho the enter_modify one needs some work, the weapn should tilt more and it should be a li'l bit slower. PD: I am totally in love with the fire when not scoped animation, looks so nice and smooth :D


Image


Last edited by dempere02 on 18.04.2010, 00:28, edited 1 time in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 17.09.2009, 21:39Posts: 884Location: RANDOMLAND !!! Likes: 0
 

 Post Topic:
PostPosted 18.04.2010, 00:35 
OOO !

The silent sniper can now truly be silent... (i said that when i got the AR10T too...)


Image Image
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Hotdog - BREADCAT !!!!
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 18.04.2010, 02:02 
yeah forgot to mention that the enter modify anim is wip.. ill make it slower later

ill also adjust some timing on the reload anim, specifically in the end where you hit the mag in.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
  Beginner BeginnerMember since: 29.01.2010, 00:09Posts: 8 Likes: 0
 

 Post Topic:
PostPosted 18.04.2010, 02:11 
Will you be posting a beta for this?
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 18.04.2010, 02:17 
Quote:
Originally posted by Mozer121
Will you be posting a beta for this?


if by beta, you mean an unfinished product, then no.. if i need beta testing to be done, i might consider it


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
  Trained Modder Trained ModderMember since: 26.06.2009, 13:59Posts: 244 Likes: 0
 

 Post Topic:
PostPosted 18.04.2010, 10:41 
Awesome work! By the way, are you planning to add some new sounds to this weapon?
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 18.04.2010, 12:34 
yeah thats the idea but i dont exactly have access to high quality recording equipment, not to mention an actual gun to record..


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 11.07.2008, 20:25Posts: 11734Location: Nottingham, UK Likes: 71
 

 Post Topic:
PostPosted 18.04.2010, 12:55 
Wow, amazing work all round there. Is all the modeling/texturing/animating done by yourself?


Out now! CryENGINE Game Programming with C++, C#, and Lua
Server programmer for Warface, Warface 360, and more
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 18.04.2010, 15:26 
Quote:
Originally posted by Missing.String
Wow, amazing work all round there. Is all the modeling/texturing/animating done by yourself?


yep :D


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness


Last edited by Olli. on 18.04.2010, 15:27, edited 1 time in total.
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 19.04.2010, 20:00 
Awesome work! Can't wait to put this in our mod! :))


Quote:
Originally posted by Urchin
Who's James Ryan?
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 23.04.2010, 14:29 
just thought id let you guys know that this asset is 99% finished. im doing tiny adjustments and fine tuning, and hopefully i can get a release out today!


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Experienced Modder Experienced ModderMember since: 17.08.2008, 11:22Posts: 526Location: Denmark Likes: 0
 

 Post Topic:
PostPosted 23.04.2010, 14:34 
Quote:
Originally posted by Olli.
just thought id let you guys know that this asset is 99% finished. im doing tiny adjustments and fine tuning, and hopefully i can get a release out today!


sounds awesome - deffently gonna download this :easter: