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  Beginner BeginnerMember since: 08.10.2011, 11:52Posts: 26 Likes: 0
 

 Post Topic: level archetypes storage
PostPosted 25.02.2012, 10:45 
Hi,
I want to know the folder location where the arechetypes for the level library are stored.

Thanks

User avatar   Trained Modder Trained ModderMember since: 04.12.2011, 13:56Posts: 256Location: East Sussex, United Kingdom Likes: 5
 

 Post Topic: Re: level archetypes storage
PostPosted 25.02.2012, 12:12 
Tried looking for it??

The EntityArchetypes are in GameData.pak\Libs\ in your ...\Game\ Folder.

DoS


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  Beginner BeginnerMember since: 08.10.2011, 11:52Posts: 26 Likes: 0
 

 Post Topic: Re: level archetypes storage
PostPosted 25.02.2012, 13:07 
I want to find the new archetypes I created for Level library in database view. I cannot find them in GameData.pak but I can load them from database view.
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 2018Location: Moscow, RussiaStatus: Online Likes: 48
 

 Post Topic: Re: level archetypes storage
PostPosted 26.02.2012, 21:22 
Do u mean that you've opened some original archetype entities and made some changes in them inside your sandbox editor? What have you exactly created you are looking for now? :)


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  Beginner BeginnerMember since: 08.10.2011, 11:52Posts: 26 Likes: 0
 

 Post Topic: Re: level archetypes storage
PostPosted 27.02.2012, 12:15 
No, I created a new archetype based on Grunt, but with existing models and animations. The problem might be with level library because I moved it to a new library and it now works! The archetype was supposed to be an ally but with level library it came out as enemy in pure game mode.
User avatar   Trained Modder Trained ModderMember since: 04.12.2011, 13:56Posts: 256Location: East Sussex, United Kingdom Likes: 5
 

 Post Topic: Re: level archetypes storage
PostPosted 27.02.2012, 15:56 
Hmm...are u trying to create a new mod??

If yes, then u have to export the new model as an .XML file and place it in the Game\lib\... folder in your Mod directory, if I´m not quite mistaken.

DoS


AEGIS Support

Main Project:
Crysis Mod Patcher


Test Projects:
Left 2 Die
  Beginner BeginnerMember since: 08.10.2011, 11:52Posts: 26 Likes: 0
 

 Post Topic: Re: level archetypes storage
PostPosted 27.02.2012, 16:08 
Yes, I was trying to create a new mod. The problem is now solved. The sandbox automatically created the library in Game/Libs folder and now everything works as expected. Thanks for the advice.
User avatar   Uber Modder Uber ModderMember since: 25.01.2010, 15:54Posts: 2018Location: Moscow, RussiaStatus: Online Likes: 48
 

 Post Topic: Re: level archetypes storage
PostPosted 27.02.2012, 16:25 
Dont forget to add it to zz_yourname.pak before the level will be released and dont do it if it will be not only level but separate mod ;)


Loving God gives you Happiness, Knowledge, Strength and Freedom.
AURAYAMA on Crydev & AURAYAMA in Russia :)
Portfolio: AndreyFilantrop on deviantART
Life by FlowGraph!