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hbb  |
Beginner | Member since: 08.10.2011, 11:52 | Posts: 26 |
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Post Topic: level archetypes storage Posted 25.02.2012, 10:45 |
Hi, I want to know the folder location where the arechetypes for the level library are stored.
Thanks
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DoS  |
Trainee | Member since: 04.12.2011, 13:56 | Posts: 191 | Location: United Kingdom |
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Post Topic: Re: level archetypes storage Posted 25.02.2012, 12:12 |
Tried looking for it??
The EntityArchetypes are in GameData.pak\Libs\ in your ...\Game\ Folder.
DoS
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hbb  |
Beginner | Member since: 08.10.2011, 11:52 | Posts: 26 |
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Post Topic: Re: level archetypes storage Posted 25.02.2012, 13:07 |
I want to find the new archetypes I created for Level library in database view. I cannot find them in GameData.pak but I can load them from database view.
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andrey_filantrop  |
Uber Modder | Member since: 25.01.2010, 15:54 | Posts: 1724 | Location: Moscow, Russia |
Likes: 9 |
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Post Topic: Re: level archetypes storage Posted 26.02.2012, 21:22 |
Do u mean that you've opened some original archetype entities and made some changes in them inside your sandbox editor? What have you exactly created you are looking for now?
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hbb  |
Beginner | Member since: 08.10.2011, 11:52 | Posts: 26 |
Likes: 0 |
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Post Topic: Re: level archetypes storage Posted 27.02.2012, 12:15 |
No, I created a new archetype based on Grunt, but with existing models and animations. The problem might be with level library because I moved it to a new library and it now works! The archetype was supposed to be an ally but with level library it came out as enemy in pure game mode.
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DoS  |
Trainee | Member since: 04.12.2011, 13:56 | Posts: 191 | Location: United Kingdom |
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Post Topic: Re: level archetypes storage Posted 27.02.2012, 15:56 |
Hmm...are u trying to create a new mod??
If yes, then u have to export the new model as an .XML file and place it in the Game\lib\... folder in your Mod directory, if I´m not quite mistaken.
DoS
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hbb  |
Beginner | Member since: 08.10.2011, 11:52 | Posts: 26 |
Likes: 0 |
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Post Topic: Re: level archetypes storage Posted 27.02.2012, 16:08 |
Yes, I was trying to create a new mod. The problem is now solved. The sandbox automatically created the library in Game/Libs folder and now everything works as expected. Thanks for the advice.
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andrey_filantrop  |
Uber Modder | Member since: 25.01.2010, 15:54 | Posts: 1724 | Location: Moscow, Russia |
Likes: 9 |
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Post Topic: Re: level archetypes storage Posted 27.02.2012, 16:25 |
Dont forget to add it to zz_yourname.pak before the level will be released and dont do it if it will be not only level but separate mod
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