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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: One Click Sketchup to CE2 exporter 0.1.5 (please try!) Posted 27.11.2009, 22:13 |
One Click Sketchup to CE2 exporterPlease Note:Incompatible versions of 3rd party tools:If you have - ColladaCGF newer than version 0.3.5- PyFFI newer that version 1.2.2Please uninstall them!(the plugin will automatically install the right ones) Plugin supports Sketchup 6xxx, 7.0.xxx but NOT 7.1.xxx!Here you get older Versions than 7.1: http://sketchup.google.com/support/bin/answer.py?hl=en&answer=60107Textures and Materials have to be edited manually in SB2 after export!Download latest version 0.1.5 (15mb)Installation:Extract all files to your Sketchup Plugin folder (for example: "C:\Program Files (x86)\Google\Google SketchUp 6\Plugins" ) Start Sketchup, now the plugin will guide you through the rest of the installation process. 3rd party tools are now bundled... ...and will automatically be installed if needed: Then you will be asked to set up the exporter:(default settings should be fine for most of you)  You can change these settings at any time by opening 'Plugins/Change CE2 export settings' in the menu Updating:Replace all files in your Sketchup Plugin folder with the ones in the .zip Usage:- open "Plugins/Export to CE2" in the Sketchup menu  - set a filename for your .cfg - choose a subdir of "game/objects" (e.g. "library/architecture" ) - choose wether to export material (and overwrite the old one) - choose wether to convert components to groups (ColladaCGF can't handle components) - press OK (after a short while it will have finished exporting, promting you with "Done!" ) Now you should already find your exported asset in Sandbox2! Enjoy and thank you for testing! I appreciate your bug reports, suggestions and feedback!
Last edited by theanzelm on 01.12.2009, 23:49, edited 36 times in total.
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D_wolf  |
Uber Modder | Member since: 06.01.2009, 20:32 | Posts: 1892 | Location: Portugal |
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Post Topic: Posted 27.11.2009, 22:17 |
That is great  keep it up
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 27.11.2009, 22:25 |
DOWNLOAD LINK ADDED
see first post!
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Frimia  |
Beginner | Member since: 06.07.2008, 23:00 | Posts: 41 | Location: USA |
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Post Topic: Posted 27.11.2009, 23:20 |
whenever i export with this plugin it puts the folders in the right place and everything is fine and dandy except it doesnt convert or even create the .cgf of my model. any suggestions as to what is going wrong or what i need to do? i have everything downloaded and placed in the proper folders and whatnot . . .
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 27.11.2009, 23:21 |
Can you please look in this folder:
C:/Temp/CE2Exporter
and tell me what you find there.
Also, which Sketchup Version are you using?
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Frimia  |
Beginner | Member since: 06.07.2008, 23:00 | Posts: 41 | Location: USA |
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Post Topic: Posted 27.11.2009, 23:23 |
ok so thats where the models as .dae are located.. im using sketchup version 7.1
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 27.11.2009, 23:25 |
So there are .kmz and .dae but no .cgf's?
My plugin doesn't support Sketchup 7 yet, so no wonders.
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Frimia  |
Beginner | Member since: 06.07.2008, 23:00 | Posts: 41 | Location: USA |
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Post Topic: Posted 27.11.2009, 23:27 |
correct. ah ok, i read it was only tested with 6 so i thought id give it a try. still a very useful and time saving tool, thanks for creating it!
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 27.11.2009, 23:28 |
I will try to add Sketchup 7 support asap. Thanks for trying it!
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 28.11.2009, 00:06 |
Version 0.1.1 released!
Changelog:
- tested with Sketchup 7 - requires directly older versions of ColladaCGF (0.3.5) and PyFFI (1.2.2) => fixed bugs! - added debug mode (under Plugins/Change CE2 export settings)
See first post for download link!
Last edited by theanzelm on 28.11.2009, 00:14, edited 1 time in total.
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 28.11.2009, 20:35 |
Version 0.1.2 released!
Changelog:
- required third party tools are now bundled and will be installed automatically if needed! - several changes for more user friendlyness
See first post for download link!
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Liam  |
Staff Lead | Member since: 16.11.2008, 14:21 | Posts: 5278 | Location: Wolfsburg, Germany | Status: Online |
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Post Topic: Posted 28.11.2009, 21:03 |
/Moved per request
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 28.11.2009, 21:04 |
thx
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 29.11.2009, 13:44 |
Version 0.1.3 released!
Changelog:
- Components can now be converted to Groups for export - better debug messages - model remembers export settings - fixed bugs!!
See first post for download link!
I appreciate your bug reports, suggestions and feedback!
Last edited by theanzelm on 29.11.2009, 13:48, edited 1 time in total.
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anpoz  |
Beginner | Member since: 05.10.2009, 22:30 | Posts: 12 |
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Post Topic: Posted 29.11.2009, 14:25 |
hi, thx for this plugin (i'm italian,my english isn't perfect LOL). I have a question.. where is the .MTL file?? I have the model in SB2 but it is grey... in sketchup there are there texture THX
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