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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 30.01.2010, 01:45 |
@Pro: make sure you set up everything correctly, like CountDrakar said, then reload the brush in CE2, delete it and press ctrl-z (to undo the deleting). Then and only then the collision is updated.
Hope that helps.
And yes resource compiler is annoying for larger files.
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Jey  |
Trained Modder | Member since: 29.10.2007, 10:28 | Posts: 242 | Location: Frankfurt |
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Post Topic: Posted 02.03.2010, 18:37 |
Just wanted to say 'great job on this exporter". I just tested it out and it works great. I especially like how easy you made it to set up. Keep up the great work!
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 02.03.2010, 23:09 |
thanks man
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 760 | Status: Online |
Likes: 3 |
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Post Topic: Posted 08.03.2010, 18:55 |
does this work with 7.0.8657 because im not getting any CGF's in crysis :S
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 08.03.2010, 19:04 |
enable debug mode and try to find out what went wrong
IMPORTANT:
Also it would be really cool if someone could take over this project as I'm not doing any CE2 related stuff at the moment.
The source is included along with comments.
Last edited by theanzelm on 08.03.2010, 19:13, edited 1 time in total.
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 760 | Status: Online |
Likes: 3 |
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Post Topic: Posted 08.03.2010, 19:23 |
Quote: Originally posted by theanzelm enable debug mode and try to find out what went wrong
IMPORTANT:
Also it would be really cool if someone could take over this project as I'm not doing any CE2 related stuff at the moment.
The source is included along with comments. when im exporting theres nothing on the output: Quote: Command:
rd C:\Users\Michael\AppData\Local\Temp\CE2exporter\box_test1 /S /Q
Output:
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
Likes: 0 |
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Post Topic: Posted 09.03.2010, 15:15 |
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 760 | Status: Online |
Likes: 3 |
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Post Topic: Posted 09.03.2010, 17:25 |
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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theanzelm  |
Skilled Modder | Member since: 03.08.2008, 16:42 | Posts: 790 | Location: Germany |
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Post Topic: Posted 09.03.2010, 18:32 |
strange but I cant really help you there as I've said, I have no time. Try getting some more clues, thx
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Tha_Audacity  |
Experienced Modder | Member since: 13.08.2009, 08:03 | Posts: 442 | Location: New Zealand |
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Post Topic: Posted 10.03.2010, 02:44 |
this importer is a little strange...when i installed it the first time it was a little dodgy with strange things happening then i installed it on my new computer then it didn't work at all, like what Fudsine's problem is. And after i reformated i tried it again and it works like a charm, but still a problem with indirect lights on models though. Fudsine i suggest you uninstall all the components for the exporter and try install again and if you already have done this then i have no idea
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Cobryis  |
Experienced Modder | Member since: 10.12.2007, 03:28 | Posts: 543 | Location: United States |
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Post Topic: Posted 08.04.2010, 22:37 |
People need to change their face style to monochrome to see whether it is "white" or not for walking on.
Anyway, I have Fudshine's, and many others', problem: There is no output. I used to get output, now I don't... I have a version under 7.1, the write third party programs, and Vista 64.
When I was getting output, walking on my models caused me to fall through them partially, so I was like walking through a swamp in them.
Last edited by Cobryis on 11.04.2010, 09:10, edited 1 time in total.
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Tibull  |
Beginner | Member since: 14.12.2008, 15:22 | Posts: 77 | Location: Germany |
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Post Topic: texturing help Posted 05.06.2010, 22:57 |
@theanzelm could u please write a lil script telling people their modells might look good in ce2/sb2 but subsidence-bugs as well as incorrect collison will occur? just check for textured wrong faces and&or non-textured correct ("white") faces afaik ur german so u can refer to a lil tutorial i've written about these issues (in german language so far) if u want to: http://crysis.4thdimension.info/forum/showpost.php?p=325761&postcount=229
wfg _Tibull_ sorry for bad english 
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philip92dk  |
Beginner | Member since: 15.01.2010, 23:53 | Posts: 18 |
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Post Topic: Posted 09.06.2010, 21:15 |
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eaglevision  |
Hardcore Modder | Member since: 25.12.2008, 08:07 | Posts: 849 |
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Post Topic: Posted 26.06.2010, 06:43 |
So when I try to convert to CFG I get this: Code: converting E:\Gaming\Installed\Crysis\Mods\proto_1\Game\Objects\custom_objects\tests\cube1m.dae to cgf file... Finished. Basically, it does nothing ;(
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[DW]Ecoloman  |
Beginner | Member since: 23.05.2010, 22:29 | Posts: 58 | Location: Manchester. |
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Post Topic: Posted 26.06.2010, 16:48 |
hello.
i have a problem. I have doing a model but the exprter dosn't work at "0% test_1_vhenhp_cry.dae.
help me please
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